webgl_postprocessing_nodes.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/postprocessing/EffectComposer.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <!-- NodeLibrary -->
  40. <script src="js/nodes/GLNode.js"></script>
  41. <script src="js/nodes/RawNode.js"></script>
  42. <script src="js/nodes/TempNode.js"></script>
  43. <script src="js/nodes/InputNode.js"></script>
  44. <script src="js/nodes/ConstNode.js"></script>
  45. <script src="js/nodes/FunctionNode.js"></script>
  46. <script src="js/nodes/FunctionCallNode.js"></script>
  47. <script src="js/nodes/NodeUniform.js"></script>
  48. <script src="js/nodes/NodeBuilder.js"></script>
  49. <script src="js/nodes/NodeLib.js"></script>
  50. <script src="js/nodes/NodeFrame.js"></script>
  51. <script src="js/nodes/NodeMaterial.js"></script>
  52. <!-- Accessors -->
  53. <script src="js/nodes/accessors/PositionNode.js"></script>
  54. <script src="js/nodes/accessors/NormalNode.js"></script>
  55. <script src="js/nodes/accessors/UVNode.js"></script>
  56. <script src="js/nodes/accessors/ColorsNode.js"></script>
  57. <!-- Inputs -->
  58. <script src="js/nodes/inputs/IntNode.js"></script>
  59. <script src="js/nodes/inputs/FloatNode.js"></script>
  60. <script src="js/nodes/inputs/ColorNode.js"></script>
  61. <script src="js/nodes/inputs/Vector2Node.js"></script>
  62. <script src="js/nodes/inputs/Vector3Node.js"></script>
  63. <script src="js/nodes/inputs/Vector4Node.js"></script>
  64. <script src="js/nodes/inputs/TextureNode.js"></script>
  65. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  66. <script src="js/nodes/inputs/ScreenNode.js"></script>
  67. <!-- Math -->
  68. <script src="js/nodes/math/Math1Node.js"></script>
  69. <script src="js/nodes/math/Math2Node.js"></script>
  70. <script src="js/nodes/math/Math3Node.js"></script>
  71. <script src="js/nodes/math/OperatorNode.js"></script>
  72. <!-- Utils -->
  73. <script src="js/nodes/utils/SwitchNode.js"></script>
  74. <script src="js/nodes/utils/JoinNode.js"></script>
  75. <script src="js/nodes/utils/TimerNode.js"></script>
  76. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  77. <script src="js/nodes/utils/BlurNode.js"></script>
  78. <!-- Post-Processing -->
  79. <script src="js/nodes/postprocessing/NodePass.js"></script>
  80. <!-- NodeMaterial Loader -->
  81. <script src="js/loaders/NodeMaterialLoader.js"></script>
  82. <script>
  83. var camera, scene, renderer, composer;
  84. var object, light, nodepass;
  85. var gui, guiElements = [];
  86. var clock = new THREE.Clock();
  87. var frame = new THREE.NodeFrame();
  88. var param = { example: 'color-adjustment' };
  89. var textureLoader = new THREE.TextureLoader();
  90. var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  91. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  92. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  93. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  94. init();
  95. animate();
  96. function clearGui() {
  97. if ( gui ) gui.destroy();
  98. gui = new dat.GUI();
  99. var example = gui.add( param, 'example', {
  100. 'basic / color-adjustment': 'color-adjustment',
  101. 'basic / blends': 'blends',
  102. 'basic / fade': 'fade',
  103. 'basic / invert': 'invert',
  104. 'basic / blur': 'blur',
  105. 'adv / saturation': 'saturation',
  106. 'adv / refraction': 'refraction',
  107. 'adv / mosaic': 'mosaic'
  108. } ).onFinishChange( function () {
  109. updateMaterial();
  110. } );
  111. gui.open();
  112. }
  113. function addGui( name, value, callback, isColor, min, max ) {
  114. var node;
  115. param[ name ] = value;
  116. if ( isColor ) {
  117. node = gui.addColor( param, name ).onChange( function () {
  118. callback( param[ name ] );
  119. } );
  120. } else if ( typeof value == 'object' ) {
  121. node = gui.add( param, name, value ).onChange( function () {
  122. callback( param[ name ] );
  123. } );
  124. } else {
  125. node = gui.add( param, name, min, max ).onChange( function () {
  126. callback( param[ name ] );
  127. } );
  128. }
  129. return node;
  130. }
  131. function updateMaterial() {
  132. var name = param.example;
  133. clearGui();
  134. switch ( name ) {
  135. case 'color-adjustment':
  136. var screen = new THREE.ScreenNode();
  137. var hue = new THREE.FloatNode();
  138. var sataturation = new THREE.FloatNode( 1 );
  139. var vibrance = new THREE.FloatNode();
  140. var brightness = new THREE.FloatNode( 0 );
  141. var contrast = new THREE.FloatNode( 1 );
  142. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  143. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  144. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  145. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  146. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  147. nodepass.value = contrastNode;
  148. // GUI
  149. addGui( 'hue', hue.value, function ( val ) {
  150. hue.value = val;
  151. }, false, 0, Math.PI * 2 );
  152. addGui( 'saturation', sataturation.value, function ( val ) {
  153. sataturation.value = val;
  154. }, false, 0, 2 );
  155. addGui( 'vibrance', vibrance.value, function ( val ) {
  156. vibrance.value = val;
  157. }, false, - 1, 1 );
  158. addGui( 'brightness', brightness.value, function ( val ) {
  159. brightness.value = val;
  160. }, false, 0, .5 );
  161. addGui( 'contrast', contrast.value, function ( val ) {
  162. contrast.value = val;
  163. }, false, 0, 2 );
  164. break;
  165. case 'fade':
  166. // PASS
  167. var color = new THREE.ColorNode( 0xFFFFFF );
  168. var percent = new THREE.FloatNode( .5 );
  169. var fade = new THREE.Math3Node(
  170. new THREE.ScreenNode(),
  171. color,
  172. percent,
  173. THREE.Math3Node.MIX
  174. );
  175. nodepass.value = fade;
  176. // GUI
  177. addGui( 'color', color.value.getHex(), function ( val ) {
  178. color.value.setHex( val );
  179. }, true );
  180. addGui( 'fade', percent.value, function ( val ) {
  181. percent.value = val;
  182. }, false, 0, 1 );
  183. break;
  184. case 'invert':
  185. // PASS
  186. var alpha = new THREE.FloatNode( 1 );
  187. var screen = new THREE.ScreenNode();
  188. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  189. var fade = new THREE.Math3Node(
  190. screen,
  191. inverted,
  192. alpha,
  193. THREE.Math3Node.MIX
  194. );
  195. nodepass.value = fade;
  196. // GUI
  197. addGui( 'alpha', alpha.value, function ( val ) {
  198. alpha.value = val;
  199. }, false, 0, 1 );
  200. break;
  201. case 'blends':
  202. // PASS
  203. var multiply = new THREE.OperatorNode(
  204. new THREE.ScreenNode(),
  205. new THREE.TextureNode( lensflare2 ),
  206. THREE.OperatorNode.ADD
  207. );
  208. nodepass.value = multiply;
  209. // GUI
  210. addGui( 'blend', {
  211. 'addition': THREE.OperatorNode.ADD,
  212. 'subtract': THREE.OperatorNode.SUB,
  213. 'multiply': THREE.OperatorNode.MUL,
  214. 'division': THREE.OperatorNode.DIV
  215. }, function ( val ) {
  216. multiply.op = val;
  217. nodepass.build();
  218. } );
  219. break;
  220. case 'saturation':
  221. // PASS
  222. var screen = new THREE.ScreenNode();
  223. var sat = new THREE.FloatNode( 0 );
  224. var satrgb = new THREE.FunctionNode( [
  225. "vec3 satrgb(vec3 rgb, float adjustment) {",
  226. //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  227. " vec3 intensity = vec3(dot(rgb, LUMA));",
  228. " return mix(intensity, rgb, adjustment);",
  229. "}"
  230. ].join( "\n" ) );
  231. var saturation = new THREE.FunctionCallNode( satrgb );
  232. saturation.inputs.rgb = screen;
  233. saturation.inputs.adjustment = sat;
  234. nodepass.value = saturation;
  235. // GUI
  236. addGui( 'saturation', sat.value, function ( val ) {
  237. sat.value = val;
  238. }, false, 0, 2 );
  239. break;
  240. case 'refraction':
  241. // PASS
  242. var normal = new THREE.TextureNode( decalNormal );
  243. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  244. var scale = new THREE.FloatNode( .5 );
  245. var flip = new THREE.Vector2Node( - 1, 1 );
  246. var normalXYFlip = new THREE.Math1Node(
  247. normalXY,
  248. THREE.Math1Node.INVERT
  249. );
  250. var offsetNormal = new THREE.OperatorNode(
  251. normalXYFlip,
  252. new THREE.FloatNode( .5 ),
  253. THREE.OperatorNode.ADD
  254. );
  255. var scaleTexture = new THREE.OperatorNode(
  256. new THREE.SwitchNode( normal, 'z' ),
  257. offsetNormal,
  258. THREE.OperatorNode.MUL
  259. );
  260. var scaleNormal = new THREE.Math3Node(
  261. new THREE.FloatNode( 1 ),
  262. scaleTexture,
  263. scale,
  264. THREE.Math3Node.MIX
  265. );
  266. var offsetCoord = new THREE.OperatorNode(
  267. new THREE.UVNode(),
  268. scaleNormal,
  269. THREE.OperatorNode.MUL
  270. );
  271. var screen = new THREE.ScreenNode( offsetCoord );
  272. nodepass.value = screen;
  273. // GUI
  274. addGui( 'scale', scale.value, function ( val ) {
  275. scale.value = val;
  276. }, false, 0, 1 );
  277. addGui( 'invert', false, function ( val ) {
  278. offsetNormal.a = val ? normalXYFlip : normalXY;
  279. nodepass.build();
  280. } );
  281. break;
  282. case 'mosaic':
  283. // PASS
  284. var scale = new THREE.FloatNode( 128 );
  285. var fade = new THREE.FloatNode( 1 );
  286. var uv = new THREE.UVNode();
  287. var blocks = new THREE.OperatorNode(
  288. uv,
  289. scale,
  290. THREE.OperatorNode.MUL
  291. );
  292. var blocksSize = new THREE.Math1Node(
  293. blocks,
  294. THREE.Math1Node.FLOOR
  295. );
  296. var coord = new THREE.OperatorNode(
  297. blocksSize,
  298. scale,
  299. THREE.OperatorNode.DIV
  300. );
  301. var fadeScreen = new THREE.Math3Node(
  302. uv,
  303. coord,
  304. fade,
  305. THREE.Math3Node.MIX
  306. );
  307. nodepass.value = new THREE.ScreenNode( fadeScreen );
  308. // GUI
  309. addGui( 'scale', scale.value, function ( val ) {
  310. scale.value = val;
  311. }, false, 16, 1024 );
  312. addGui( 'fade', fade.value, function ( val ) {
  313. fade.value = val;
  314. }, false, 0, 1 );
  315. addGui( 'mask', true, function ( val ) {
  316. fadeCoord.c = val ? maskAlpha : fade;
  317. nodepass.build();
  318. } );
  319. break;
  320. case 'blur':
  321. // PASS
  322. var size = renderer.getDrawingBufferSize();
  323. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  324. blurScreen.size = new THREE.Vector2( size.width, size.height );
  325. nodepass.value = blurScreen;
  326. // GUI
  327. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  328. blurScreen.radius.x = val;
  329. }, false, 0, 15 );
  330. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  331. blurScreen.radius.y = val;
  332. }, false, 0, 15 );
  333. break;
  334. }
  335. nodepass.build();
  336. // test serialization
  337. /*
  338. var library = {};
  339. library[ lensflare2.uuid ] = lensflare2;
  340. library[ decalNormal.uuid ] = decalNormal;
  341. var json = nodepass.toJSON();
  342. nodepass.value = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  343. nodepass.build();
  344. */
  345. }
  346. function init() {
  347. renderer = new THREE.WebGLRenderer();
  348. renderer.setPixelRatio( window.devicePixelRatio );
  349. renderer.setSize( window.innerWidth, window.innerHeight );
  350. document.body.appendChild( renderer.domElement );
  351. //
  352. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  353. camera.position.z = 400;
  354. scene = new THREE.Scene();
  355. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  356. object = new THREE.Object3D();
  357. scene.add( object );
  358. var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
  359. for ( var i = 0; i < 100; i ++ ) {
  360. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  361. var mesh = new THREE.Mesh( geometry, material );
  362. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  363. mesh.position.multiplyScalar( Math.random() * 400 );
  364. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  365. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  366. object.add( mesh );
  367. }
  368. scene.add( new THREE.AmbientLight( 0x999999 ) );
  369. light = new THREE.DirectionalLight( 0xffffff );
  370. light.position.set( 1, 1, 1 );
  371. scene.add( light );
  372. // postprocessing
  373. composer = new THREE.EffectComposer( renderer );
  374. composer.addPass( new THREE.RenderPass( scene, camera ) );
  375. nodepass = new THREE.NodePass();
  376. nodepass.renderToScreen = true;
  377. composer.addPass( nodepass );
  378. //
  379. updateMaterial();
  380. window.addEventListener( 'resize', onWindowResize, false );
  381. }
  382. function onWindowResize() {
  383. camera.aspect = window.innerWidth / window.innerHeight;
  384. camera.updateProjectionMatrix();
  385. renderer.setSize( window.innerWidth, window.innerHeight );
  386. composer.setSize( window.innerWidth, window.innerHeight );
  387. }
  388. function animate() {
  389. requestAnimationFrame( animate );
  390. var delta = clock.getDelta();
  391. object.rotation.x += 0.005;
  392. object.rotation.y += 0.01;
  393. frame.update( delta ).updateNode( nodepass.node );
  394. composer.render();
  395. }
  396. </script>
  397. </body>
  398. </html>