webvr_panorama.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. html, body {
  15. background-color: #000;
  16. margin: 0px;
  17. padding: 0px;
  18. overflow: hidden;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/WebVR.js"></script>
  25. <script>
  26. var camera;
  27. var renderer;
  28. var scene;
  29. init();
  30. animate();
  31. function init() {
  32. renderer = new THREE.WebGLRenderer();
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.vr.enabled = true;
  36. renderer.vr.userHeight = 0; // TOFIX
  37. document.body.appendChild( renderer.domElement );
  38. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'headModel' } ) );
  39. //
  40. scene = new THREE.Scene();
  41. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  42. camera.layers.enable( 1 );
  43. var geometry = new THREE.CubeGeometry( 100, 100, 100 );
  44. geometry.scale( 1, 1, - 1 );
  45. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  46. var materials = [];
  47. for ( var i = 0; i < 6; i ++ ) {
  48. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  49. }
  50. var skyBox = new THREE.Mesh( geometry, materials );
  51. skyBox.layers.set( 1 );
  52. scene.add( skyBox );
  53. var materialsR = [];
  54. for ( var i = 6; i < 12; i ++ ) {
  55. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  56. }
  57. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  58. skyBoxR.layers.set( 2 );
  59. scene.add( skyBoxR );
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  63. var textures = [];
  64. for ( var i = 0; i < tilesNum; i ++ ) {
  65. textures[ i ] = new THREE.Texture();
  66. }
  67. var loader = new THREE.ImageLoader();
  68. loader.load( atlasImgUrl, function ( imageObj ) {
  69. var canvas, context;
  70. var tileWidth = imageObj.height;
  71. for ( var i = 0; i < textures.length; i ++ ) {
  72. canvas = document.createElement( 'canvas' );
  73. context = canvas.getContext( '2d' );
  74. canvas.height = tileWidth;
  75. canvas.width = tileWidth;
  76. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  77. textures[ i ].image = canvas
  78. textures[ i ].needsUpdate = true;
  79. }
  80. } );
  81. return textures;
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. function animate() {
  89. renderer.setAnimationLoop( render );
  90. }
  91. function render() {
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>