webvr_rollercoaster.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - roller coaster</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. margin: 0px;
  16. color: #fff;
  17. font-family: Monospace;
  18. background-color: #444;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #00f;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/RollerCoaster.js"></script>
  29. <script src="js/vr/WebVR.js"></script>
  30. <script>
  31. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. renderer.vr.enabled = true;
  35. renderer.vr.userHeight = 0; // TOFIX
  36. document.body.appendChild( renderer.domElement );
  37. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'eyeLevel' } ) );
  38. //
  39. var scene = new THREE.Scene();
  40. scene.background = new THREE.Color( 0xf0f0ff );
  41. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  42. light.position.set( 1, 1, 1 );
  43. scene.add( light );
  44. var train = new THREE.Object3D();
  45. scene.add( train );
  46. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 500 );
  47. train.add( camera );
  48. // environment
  49. var geometry = new THREE.PlaneBufferGeometry( 500, 500, 15, 15 );
  50. geometry.rotateX( - Math.PI / 2 );
  51. var positions = geometry.attributes.position.array;
  52. var vertex = new THREE.Vector3();
  53. for ( var i = 0; i < positions.length; i += 3 ) {
  54. vertex.fromArray( positions, i );
  55. vertex.x += Math.random() * 10 - 5;
  56. vertex.z += Math.random() * 10 - 5;
  57. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 25;
  58. vertex.y = Math.random() * Math.max( 0, distance );
  59. vertex.toArray( positions, i );
  60. }
  61. geometry.computeVertexNormals();
  62. var material = new THREE.MeshLambertMaterial( {
  63. color: 0x407000
  64. } );
  65. var mesh = new THREE.Mesh( geometry, material );
  66. scene.add( mesh );
  67. var geometry = new TreesGeometry( mesh );
  68. var material = new THREE.MeshBasicMaterial( {
  69. side: THREE.DoubleSide, vertexColors: THREE.VertexColors
  70. } );
  71. var mesh = new THREE.Mesh( geometry, material );
  72. scene.add( mesh );
  73. var geometry = new SkyGeometry();
  74. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  75. var mesh = new THREE.Mesh( geometry, material );
  76. scene.add( mesh );
  77. //
  78. var PI2 = Math.PI * 2;
  79. var curve = ( function () {
  80. var vector = new THREE.Vector3();
  81. var vector2 = new THREE.Vector3();
  82. return {
  83. getPointAt: function ( t ) {
  84. t = t * PI2;
  85. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  86. var y = Math.sin( t * 10 ) * 2 + Math.cos( t * 17 ) * 2 + 5;
  87. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  88. return vector.set( x, y, z ).multiplyScalar( 2 );
  89. },
  90. getTangentAt: function ( t ) {
  91. var delta = 0.0001;
  92. var t1 = Math.max( 0, t - delta );
  93. var t2 = Math.min( 1, t + delta );
  94. return vector2.copy( this.getPointAt ( t2 ) )
  95. .sub( this.getPointAt( t1 ) ).normalize();
  96. }
  97. };
  98. } )();
  99. var geometry = new RollerCoasterGeometry( curve, 1500 );
  100. var material = new THREE.MeshPhongMaterial( {
  101. vertexColors: THREE.VertexColors
  102. } );
  103. var mesh = new THREE.Mesh( geometry, material );
  104. scene.add( mesh );
  105. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  106. var material = new THREE.MeshPhongMaterial();
  107. var mesh = new THREE.Mesh( geometry, material );
  108. mesh.position.y = 0.1;
  109. scene.add( mesh );
  110. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  111. var material = new THREE.MeshBasicMaterial( {
  112. color: 0x305000, depthWrite: false, transparent: true
  113. } );
  114. var mesh = new THREE.Mesh( geometry, material );
  115. mesh.position.y = 0.1;
  116. scene.add( mesh );
  117. var funfairs = [];
  118. //
  119. var geometry = new THREE.CylinderBufferGeometry( 10, 10, 5, 15 );
  120. var material = new THREE.MeshLambertMaterial( {
  121. color: 0xff8080,
  122. //flatShading: true // Lambert does not support flat shading
  123. } );
  124. var mesh = new THREE.Mesh( geometry, material );
  125. mesh.position.set( - 80, 10, - 70 );
  126. mesh.rotation.x = Math.PI / 2;
  127. scene.add( mesh );
  128. funfairs.push( mesh );
  129. var geometry = new THREE.CylinderBufferGeometry( 5, 6, 4, 10 );
  130. var material = new THREE.MeshLambertMaterial( {
  131. color: 0x8080ff,
  132. //flatShading: true // Lambert does not support flat shading
  133. } );
  134. var mesh = new THREE.Mesh( geometry, material );
  135. mesh.position.set( 50, 2, 30 );
  136. scene.add( mesh );
  137. funfairs.push( mesh );
  138. //
  139. window.addEventListener( 'resize', onWindowResize, false );
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. //
  146. var position = new THREE.Vector3();
  147. var tangent = new THREE.Vector3();
  148. var lookAt = new THREE.Vector3();
  149. var velocity = 0;
  150. var progress = 0;
  151. var prevTime = performance.now();
  152. function render() {
  153. var time = performance.now();
  154. var delta = time - prevTime;
  155. for ( var i = 0; i < funfairs.length; i ++ ) {
  156. funfairs[ i ].rotation.y = time * 0.0004;
  157. }
  158. //
  159. progress += velocity;
  160. progress = progress % 1;
  161. position.copy( curve.getPointAt( progress ) );
  162. position.y += 0.3;
  163. train.position.copy( position );
  164. tangent.copy( curve.getTangentAt( progress ) );
  165. velocity -= tangent.y * 0.0000001 * delta;
  166. velocity = Math.max( 0.00004, Math.min( 0.0002, velocity ) );
  167. train.lookAt( lookAt.copy( position ).sub( tangent ) );
  168. //
  169. renderer.render( scene, camera );
  170. prevTime = time;
  171. }
  172. renderer.setAnimationLoop( render );
  173. </script>
  174. </body>
  175. </html>