webvr_video.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #f0f0f0;
  17. margin: 0px;
  18. overflow: hidden;
  19. }
  20. #info {
  21. position: absolute;
  22. top: 10px;
  23. width: 100%;
  24. color: #fff;
  25. text-align: center;
  26. }
  27. a {
  28. color: #ff0
  29. }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"></div>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - vr video<br />
  36. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  37. </div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/vr/WebVR.js"></script>
  40. <script>
  41. var camera, scene, renderer;
  42. var video, texture;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. container.addEventListener( 'click', function () {
  48. video.play();
  49. } );
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  51. camera.layers.enable( 1 ); // render left view when no stereo available
  52. // video
  53. video = document.createElement( 'video' );
  54. video.crossOrigin = 'anonymous';
  55. video.loop = true;
  56. video.muted = true;
  57. video.src = 'textures/MaryOculus.webm';
  58. video.setAttribute( 'webkit-playsinline', 'webkit-playsinline' );
  59. video.play();
  60. texture = new THREE.Texture( video );
  61. texture.generateMipmaps = false;
  62. texture.minFilter = THREE.NearestFilter;
  63. texture.maxFilter = THREE.NearestFilter;
  64. texture.format = THREE.RGBFormat;
  65. setInterval( function () {
  66. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  67. texture.needsUpdate = true;
  68. }
  69. }, 1000 / 24 );
  70. scene = new THREE.Scene();
  71. scene.background = new THREE.Color( 0x101010 );
  72. // left
  73. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  74. // invert the geometry on the x-axis so that all of the faces point inward
  75. geometry.scale( - 1, 1, 1 );
  76. var uvs = geometry.attributes.uv.array;
  77. for ( var i = 0; i < uvs.length; i += 2 ) {
  78. uvs[ i ] *= 0.5;
  79. }
  80. var material = new THREE.MeshBasicMaterial( { map: texture } );
  81. var mesh = new THREE.Mesh( geometry, material );
  82. mesh.rotation.y = - Math.PI / 2;
  83. mesh.layers.set( 1 ); // display in left eye only
  84. scene.add( mesh );
  85. // right
  86. var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 );
  87. geometry.scale( - 1, 1, 1 );
  88. var uvs = geometry.attributes.uv.array;
  89. for ( var i = 0; i < uvs.length; i += 2 ) {
  90. uvs[ i ] *= 0.5;
  91. uvs[ i ] += 0.5;
  92. }
  93. var material = new THREE.MeshBasicMaterial( { map: texture } );
  94. var mesh = new THREE.Mesh( geometry, material );
  95. mesh.rotation.y = - Math.PI / 2;
  96. mesh.layers.set( 2 ); // display in right eye only
  97. scene.add( mesh );
  98. //
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. renderer.vr.enabled = true;
  103. renderer.vr.userHeight = 0; // TOFIX
  104. container.appendChild( renderer.domElement );
  105. document.body.appendChild( WEBVR.createButton( renderer ) );
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function animate() {
  115. renderer.setAnimationLoop( render );
  116. }
  117. function render() {
  118. renderer.render( scene, camera );
  119. }
  120. </script>
  121. </body>
  122. </html>