webvr_vive.html 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #f00;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/ViveController.js"></script>
  29. <script src="js/vr/WebVR.js"></script>
  30. <script src="js/loaders/OBJLoader.js"></script>
  31. <script>
  32. var clock = new THREE.Clock();
  33. var container;
  34. var camera, scene, renderer;
  35. var controller1, controller2;
  36. var room;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. var info = document.createElement( 'div' );
  43. info.style.position = 'absolute';
  44. info.style.top = '10px';
  45. info.style.width = '100%';
  46. info.style.textAlign = 'center';
  47. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  48. container.appendChild( info );
  49. scene = new THREE.Scene();
  50. scene.background = new THREE.Color( 0x505050 );
  51. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  52. room = new THREE.Mesh(
  53. new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
  54. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  55. );
  56. room.position.y = 3;
  57. scene.add( room );
  58. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 1, 1, 1 ).normalize();
  61. scene.add( light );
  62. var geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 4 - 2;
  66. object.position.y = Math.random() * 4 - 2;
  67. object.position.z = Math.random() * 4 - 2;
  68. object.rotation.x = Math.random() * 2 * Math.PI;
  69. object.rotation.y = Math.random() * 2 * Math.PI;
  70. object.rotation.z = Math.random() * 2 * Math.PI;
  71. object.scale.x = Math.random() + 0.5;
  72. object.scale.y = Math.random() + 0.5;
  73. object.scale.z = Math.random() + 0.5;
  74. object.userData.velocity = new THREE.Vector3();
  75. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  76. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  77. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  78. room.add( object );
  79. }
  80. var material = new THREE.MeshStandardMaterial();
  81. var loader = new THREE.OBJLoader();
  82. loader.setPath( 'models/obj/cerberus/' );
  83. loader.load( 'Cerberus.obj', function ( group ) {
  84. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  85. var loader = new THREE.TextureLoader();
  86. loader.setPath( 'models/obj/cerberus/' );
  87. material.roughness = 1;
  88. material.metalness = 1;
  89. material.map = loader.load( 'Cerberus_A.jpg' );
  90. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  91. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  92. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  93. material.map.wrapS = THREE.RepeatWrapping;
  94. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  95. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  96. material.normalMap.wrapS = THREE.RepeatWrapping;
  97. group.traverse( function ( child ) {
  98. if ( child instanceof THREE.Mesh ) {
  99. child.material = material;
  100. }
  101. } );
  102. group.position.y = - 2;
  103. group.rotation.y = - Math.PI / 2;
  104. room.add( group );
  105. } );
  106. var loader = new THREE.CubeTextureLoader();
  107. loader.setPath( 'textures/cube/pisa/' );
  108. material.envMap = loader.load( [
  109. "px.png", "nx.png",
  110. "py.png", "ny.png",
  111. "pz.png", "nz.png"
  112. ] );
  113. //
  114. renderer = new THREE.WebGLRenderer( { antialias: true } );
  115. renderer.setPixelRatio( window.devicePixelRatio );
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. renderer.vr.enabled = true;
  118. container.appendChild( renderer.domElement );
  119. document.body.appendChild( WEBVR.createButton( renderer ) );
  120. // controllers
  121. controller1 = new THREE.ViveController( 0 );
  122. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  123. scene.add( controller1 );
  124. controller2 = new THREE.ViveController( 1 );
  125. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  126. scene.add( controller2 );
  127. var loader = new THREE.OBJLoader();
  128. loader.setPath( 'models/obj/vive-controller/' );
  129. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  130. var loader = new THREE.TextureLoader();
  131. loader.setPath( 'models/obj/vive-controller/' );
  132. var controller = object.children[ 0 ];
  133. controller.material.map = loader.load( 'onepointfive_texture.png' );
  134. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  135. controller1.add( object.clone() );
  136. controller2.add( object.clone() );
  137. } );
  138. //
  139. window.addEventListener( 'resize', onWindowResize, false );
  140. }
  141. function onWindowResize() {
  142. camera.aspect = window.innerWidth / window.innerHeight;
  143. camera.updateProjectionMatrix();
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. }
  146. function animate() {
  147. renderer.setAnimationLoop( render );
  148. }
  149. //
  150. function render() {
  151. var delta = clock.getDelta() * 60;
  152. controller1.update();
  153. controller2.update();
  154. for ( var i = 0; i < room.children.length; i ++ ) {
  155. var cube = room.children[ i ];
  156. if ( cube.geometry instanceof THREE.BoxBufferGeometry === false ) continue;
  157. // cube.position.add( cube.userData.velocity );
  158. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  159. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  160. cube.userData.velocity.x = - cube.userData.velocity.x;
  161. }
  162. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  163. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  164. cube.userData.velocity.y = - cube.userData.velocity.y;
  165. }
  166. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  167. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  168. cube.userData.velocity.z = - cube.userData.velocity.z;
  169. }
  170. cube.rotation.x += 0.01 * delta;
  171. }
  172. renderer.render( scene, camera );
  173. }
  174. </script>
  175. </body>
  176. </html>