webvr_vive_dragging.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #f00;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/ViveController.js"></script>
  29. <script src="js/vr/WebVR.js"></script>
  30. <script src="js/loaders/OBJLoader.js"></script>
  31. <script>
  32. var container;
  33. var camera, scene, renderer;
  34. var controller1, controller2;
  35. var raycaster, intersected = [];
  36. var tempMatrix = new THREE.Matrix4();
  37. var group;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  49. container.appendChild( info );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x808080 );
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  53. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  54. var material = new THREE.MeshStandardMaterial( {
  55. color: 0xeeeeee,
  56. roughness: 1.0,
  57. metalness: 0.0
  58. } );
  59. var floor = new THREE.Mesh( geometry, material );
  60. floor.rotation.x = - Math.PI / 2;
  61. floor.receiveShadow = true;
  62. scene.add( floor );
  63. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  64. var light = new THREE.DirectionalLight( 0xffffff );
  65. light.position.set( 0, 6, 0 );
  66. light.castShadow = true;
  67. light.shadow.camera.top = 2;
  68. light.shadow.camera.bottom = -2;
  69. light.shadow.camera.right = 2;
  70. light.shadow.camera.left = -2;
  71. light.shadow.mapSize.set( 4096, 4096 );
  72. scene.add( light );
  73. group = new THREE.Group();
  74. scene.add( group );
  75. var geometries = [
  76. new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  77. new THREE.ConeBufferGeometry( 0.2, 0.2, 64 ),
  78. new THREE.CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  79. new THREE.IcosahedronBufferGeometry( 0.2, 3 ),
  80. new THREE.TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  81. ];
  82. for ( var i = 0; i < 50; i ++ ) {
  83. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  84. var material = new THREE.MeshStandardMaterial( {
  85. color: Math.random() * 0xffffff,
  86. roughness: 0.7,
  87. metalness: 0.0
  88. } );
  89. var object = new THREE.Mesh( geometry, material );
  90. object.position.x = Math.random() * 4 - 2;
  91. object.position.y = Math.random() * 2;
  92. object.position.z = Math.random() * 4 - 2;
  93. object.rotation.x = Math.random() * 2 * Math.PI;
  94. object.rotation.y = Math.random() * 2 * Math.PI;
  95. object.rotation.z = Math.random() * 2 * Math.PI;
  96. object.scale.setScalar( Math.random() + 0.5 );
  97. object.castShadow = true;
  98. object.receiveShadow = true;
  99. group.add( object );
  100. }
  101. //
  102. renderer = new THREE.WebGLRenderer( { antialias: true } );
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.gammaInput = true;
  106. renderer.gammaOutput = true;
  107. renderer.shadowMap.enabled = true;
  108. renderer.vr.enabled = true;
  109. container.appendChild( renderer.domElement );
  110. document.body.appendChild( WEBVR.createButton( renderer ) );
  111. // controllers
  112. controller1 = new THREE.ViveController( 0 );
  113. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  114. controller1.addEventListener( 'triggerdown', onTriggerDown );
  115. controller1.addEventListener( 'triggerup', onTriggerUp );
  116. scene.add( controller1 );
  117. controller2 = new THREE.ViveController( 1 );
  118. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  119. controller2.addEventListener( 'triggerdown', onTriggerDown );
  120. controller2.addEventListener( 'triggerup', onTriggerUp );
  121. scene.add( controller2 );
  122. var loader = new THREE.OBJLoader();
  123. loader.setPath( 'models/obj/vive-controller/' );
  124. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  125. var loader = new THREE.TextureLoader();
  126. loader.setPath( 'models/obj/vive-controller/' );
  127. var controller = object.children[ 0 ];
  128. controller.material.map = loader.load( 'onepointfive_texture.png' );
  129. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  130. controller1.add( object.clone() );
  131. controller2.add( object.clone() );
  132. } );
  133. //
  134. var geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  135. var line = new THREE.Line( geometry );
  136. line.name = 'line';
  137. line.scale.z = 5;
  138. controller1.add( line.clone() );
  139. controller2.add( line.clone() );
  140. raycaster = new THREE.Raycaster();
  141. //
  142. window.addEventListener( 'resize', onWindowResize, false );
  143. }
  144. function onWindowResize() {
  145. camera.aspect = window.innerWidth / window.innerHeight;
  146. camera.updateProjectionMatrix();
  147. renderer.setSize( window.innerWidth, window.innerHeight );
  148. }
  149. function onTriggerDown( event ) {
  150. var controller = event.target;
  151. var intersections = getIntersections( controller );
  152. if ( intersections.length > 0 ) {
  153. var intersection = intersections[ 0 ];
  154. tempMatrix.getInverse( controller.matrixWorld );
  155. var object = intersection.object;
  156. object.matrix.premultiply( tempMatrix );
  157. object.matrix.decompose( object.position, object.quaternion, object.scale );
  158. object.material.emissive.b = 1;
  159. controller.add( object );
  160. controller.userData.selected = object;
  161. }
  162. }
  163. function onTriggerUp( event ) {
  164. var controller = event.target;
  165. if ( controller.userData.selected !== undefined ) {
  166. var object = controller.userData.selected;
  167. object.matrix.premultiply( controller.matrixWorld );
  168. object.matrix.decompose( object.position, object.quaternion, object.scale );
  169. object.material.emissive.b = 0;
  170. group.add( object );
  171. controller.userData.selected = undefined;
  172. }
  173. }
  174. function getIntersections( controller ) {
  175. tempMatrix.identity().extractRotation( controller.matrixWorld );
  176. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  177. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  178. return raycaster.intersectObjects( group.children );
  179. }
  180. function intersectObjects( controller ) {
  181. // Do not highlight when already selected
  182. if ( controller.userData.selected !== undefined ) return;
  183. var line = controller.getObjectByName( 'line' );
  184. var intersections = getIntersections( controller );
  185. if ( intersections.length > 0 ) {
  186. var intersection = intersections[ 0 ];
  187. var object = intersection.object;
  188. object.material.emissive.r = 1;
  189. intersected.push( object );
  190. line.scale.z = intersection.distance;
  191. } else {
  192. line.scale.z = 5;
  193. }
  194. }
  195. function cleanIntersected() {
  196. while ( intersected.length ) {
  197. var object = intersected.pop();
  198. object.material.emissive.r = 0;
  199. }
  200. }
  201. //
  202. function animate() {
  203. renderer.setAnimationLoop( render );
  204. }
  205. function render() {
  206. controller1.update();
  207. controller2.update();
  208. cleanIntersected();
  209. intersectObjects( controller1 );
  210. intersectObjects( controller2 );
  211. renderer.render( scene, camera );
  212. }
  213. </script>
  214. </body>
  215. </html>