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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Curve] →
- <h1>[name]</h1>
- <p class="desc">
- Create a smooth 3d
- <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>,
- defined by a startpoint, endpoint and a single control point.
- </p>
- <h2>Example</h2>
- <code>
- var curve = new THREE.QuadraticBezierCurve3(
- new THREE.Vector3( -10, 0, 0 ),
- new THREE.Vector3( 20, 15, 0 ),
- new THREE.Vector3( 10, 0, 0 )
- );
- var points = curve.getPoints( 50 );
- var geometry = new THREE.BufferGeometry().setFromPoints( points );
- var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
- // Create the final object to add to the scene
- var curveObject = new THREE.Line( geometry, material );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [param:Vector3 v0], [param:Vector3 v1], [param:Vector3 v2] )</h3>
- <p>
- [page:Vector3 v0] – The starting point<br/>
- [page:Vector3 v1] – The middle control point<br/>
- [page:Vector3 v2] – The ending point<br/>
- </p>
- <h2>Properties</h2>
- <p>See the base [page:Curve] class for common properties.</p>
- <h3>[property:Boolean isQuadraticBezierCurve3]</h3>
- <p>
- Used to check whether this or derived classes are QuadraticBezierCurve3s. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </p>
- <h3>[property:Vector3 v0]</h3>
- <p>The startpoint.</p>
- <h3>[property:Vector3 v1]</h3>
- <p>The control point.</p>
- <h3>[property:Vector3 v2]</h3>
- <p>The endpoint.</p>
- <h2>Methods</h2>
- <p>See the base [page:Curve] class for common methods.</p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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