canvas_geometry_panorama_fisheye.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - panorama fisheye demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: rgb(200,200,200);
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>. (mousewheel: change fov)</div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/renderers/Projector.js"></script>
  33. <script src="js/renderers/CanvasRenderer.js"></script>
  34. <script>
  35. var camera, scene, renderer;
  36. var texture_placeholder,
  37. isUserInteracting = false,
  38. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  39. lon = 90, onMouseDownLon = 0,
  40. lat = 0, onMouseDownLat = 0,
  41. phi = 0, theta = 0,
  42. target = new THREE.Vector3();
  43. init();
  44. animate();
  45. function init() {
  46. var container, mesh;
  47. container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  49. scene = new THREE.Scene();
  50. texture_placeholder = document.createElement( 'canvas' );
  51. texture_placeholder.width = 128;
  52. texture_placeholder.height = 128;
  53. var context = texture_placeholder.getContext( '2d' );
  54. context.fillStyle = 'rgb( 200, 200, 200 )';
  55. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  56. var materials = [
  57. loadTexture( 'textures/cube/skybox/px.jpg' ), // right
  58. loadTexture( 'textures/cube/skybox/nx.jpg' ), // left
  59. loadTexture( 'textures/cube/skybox/py.jpg' ), // top
  60. loadTexture( 'textures/cube/skybox/ny.jpg' ), // bottom
  61. loadTexture( 'textures/cube/skybox/pz.jpg' ), // back
  62. loadTexture( 'textures/cube/skybox/nz.jpg' ) // front
  63. ];
  64. var geometry = new THREE.BoxBufferGeometry( 300, 300, 300, 7, 7, 7 );
  65. geometry.scale( - 1, 1, 1 );
  66. mesh = new THREE.Mesh( geometry, materials );
  67. scene.add( mesh );
  68. var vec = new THREE.Vector3();
  69. var positions = mesh.geometry.attributes.position;
  70. for ( var i = 0, l = positions.count; i < l; i ++ ) {
  71. vec.fromBufferAttribute( positions, i );
  72. vec.setLength( 550 );
  73. positions.setXYZ( i, vec.x, vec.y, vec.z );
  74. }
  75. renderer = new THREE.CanvasRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  82. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  83. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  84. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function loadTexture( path ) {
  94. var texture = new THREE.Texture( texture_placeholder );
  95. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
  96. var image = new Image();
  97. image.onload = function () {
  98. texture.image = this;
  99. texture.needsUpdate = true;
  100. };
  101. image.src = path;
  102. return material;
  103. }
  104. function onDocumentMouseDown( event ) {
  105. event.preventDefault();
  106. isUserInteracting = true;
  107. onPointerDownPointerX = event.clientX;
  108. onPointerDownPointerY = event.clientY;
  109. onPointerDownLon = lon;
  110. onPointerDownLat = lat;
  111. }
  112. function onDocumentMouseMove( event ) {
  113. if ( isUserInteracting === true ) {
  114. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  115. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  116. }
  117. }
  118. function onDocumentMouseUp( event ) {
  119. isUserInteracting = false;
  120. }
  121. function onDocumentMouseWheel( event ) {
  122. var fov = camera.fov + event.deltaY * 0.05;
  123. camera.fov = THREE.Math.clamp( fov, 10, 75 );
  124. camera.updateProjectionMatrix();
  125. }
  126. function onDocumentTouchStart( event ) {
  127. if ( event.touches.length == 1 ) {
  128. event.preventDefault();
  129. onPointerDownPointerX = event.touches[ 0 ].pageX;
  130. onPointerDownPointerY = event.touches[ 0 ].pageY;
  131. onPointerDownLon = lon;
  132. onPointerDownLat = lat;
  133. }
  134. }
  135. function onDocumentTouchMove( event ) {
  136. if ( event.touches.length == 1 ) {
  137. event.preventDefault();
  138. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  139. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  140. }
  141. }
  142. function animate() {
  143. requestAnimationFrame( animate );
  144. update();
  145. }
  146. function update() {
  147. if ( isUserInteracting === false ) {
  148. lon += 0.1;
  149. }
  150. lat = Math.max( - 85, Math.min( 85, lat ) );
  151. phi = THREE.Math.degToRad( 90 - lat );
  152. theta = THREE.Math.degToRad( lon );
  153. target.x = 500 * Math.sin( phi ) * Math.cos( theta );
  154. target.y = 500 * Math.cos( phi );
  155. target.z = 500 * Math.sin( phi ) * Math.sin( theta );
  156. camera.position.copy( target ).negate();
  157. camera.lookAt( target );
  158. renderer.render( scene, camera );
  159. }
  160. </script>
  161. </body>
  162. </html>