misc_ubiquity_test.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - ubiquity - test</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/renderers/Projector.js"></script>
  18. <script src="js/renderers/CanvasRenderer.js"></script>
  19. <script src="js/renderers/SVGRenderer.js"></script>
  20. <script src="js/renderers/SoftwareRenderer.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var AMOUNT = 100;
  24. var stats;
  25. var camera, scene;
  26. var canvasRenderer, svgRenderer, softwareRenderer, webglRenderer;
  27. var mesh, group;
  28. init();
  29. animate();
  30. function init() {
  31. var width = window.innerWidth / 2;
  32. var height = window.innerHeight / 2;
  33. camera = new THREE.PerspectiveCamera( 75, width / height, 1, 10000 );
  34. camera.position.z = 500;
  35. scene = new THREE.Scene();
  36. scene.autoUpdate = false;
  37. scene.background = new THREE.Color( 0xf0f0f0 );
  38. // QRCODE
  39. var loader = new THREE.JSONLoader();
  40. loader.load( 'models/json/QRCode.json', function ( geometry) {
  41. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } ) );
  42. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  43. scene.add( mesh );
  44. } );
  45. // CUBES
  46. var cube = new THREE.BoxBufferGeometry( 100, 100, 100 );
  47. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  48. mesh.position.x = 500;
  49. mesh.rotation.x = Math.random();
  50. mesh.rotation.y = Math.random();
  51. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  52. scene.add( mesh );
  53. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  54. mesh.position.x = 500;
  55. mesh.position.y = 500;
  56. mesh.rotation.x = Math.random();
  57. mesh.rotation.y = Math.random();
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  59. scene.add( mesh );
  60. // PLANE
  61. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
  62. mesh.position.y = -500;
  63. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  64. scene.add( mesh );
  65. // CYLINDER
  66. mesh = new THREE.Mesh( new THREE.CylinderBufferGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  67. mesh.position.x = -500;
  68. mesh.rotation.x = - Math.PI / 2;
  69. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  70. scene.add( mesh );
  71. // POLYFIELD
  72. var geometry = new THREE.Geometry();
  73. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
  74. for ( var i = 0; i < 100; i ++ ) {
  75. var v = new THREE.Vector3(
  76. Math.random() * 1000 - 500,
  77. Math.random() * 1000 - 500,
  78. Math.random() * 1000 - 500
  79. );
  80. var v0 = new THREE.Vector3(
  81. Math.random() * 100 - 50,
  82. Math.random() * 100 - 50,
  83. Math.random() * 100 - 50
  84. );
  85. var v1 = new THREE.Vector3(
  86. Math.random() * 100 - 50,
  87. Math.random() * 100 - 50,
  88. Math.random() * 100 - 50
  89. );
  90. var v2 = new THREE.Vector3(
  91. Math.random() * 100 - 50,
  92. Math.random() * 100 - 50,
  93. Math.random() * 100 - 50
  94. );
  95. v0.add( v );
  96. v1.add( v );
  97. v2.add( v );
  98. var face = new THREE.Face3(
  99. geometry.vertices.push( v0 ) - 1,
  100. geometry.vertices.push( v1 ) - 1,
  101. geometry.vertices.push( v2 ) - 1,
  102. null,
  103. new THREE.Color( Math.random() * 0xffffff )
  104. );
  105. geometry.faces.push( face );
  106. }
  107. geometry.computeFaceNormals();
  108. group = new THREE.Mesh( geometry, material );
  109. group.scale.set( 2, 2, 2 );
  110. scene.add( group );
  111. // SPRITES
  112. var textureLoader = new THREE.TextureLoader();
  113. textureLoader.load( 'textures/sprite.png', function ( texture ) {
  114. var material = new THREE.SpriteMaterial( { map: texture, transparent: true } );
  115. for ( var i = 0; i < 50; i ++ ) {
  116. var sprite = new THREE.Sprite( material );
  117. sprite.position.x = Math.random() * 1000 - 500;
  118. sprite.position.y = Math.random() * 1000 - 500;
  119. sprite.position.z = Math.random() * 1000 - 500;
  120. sprite.scale.set( 64, 64, 1 );
  121. scene.add( sprite );
  122. }
  123. } );
  124. for ( var i = 0; i < 50; i ++ ) {
  125. var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
  126. var sprite = new THREE.Sprite( material );
  127. sprite.position.x = Math.random() * 1000 - 500;
  128. sprite.position.y = Math.random() * 1000 - 500;
  129. sprite.position.z = Math.random() * 1000 - 500;
  130. sprite.scale.set( 64, 64, 1 );
  131. scene.add( sprite );
  132. }
  133. // LIGHTS
  134. var ambient = new THREE.AmbientLight( 0x80ffff );
  135. scene.add( ambient );
  136. var directional = new THREE.DirectionalLight( 0xffff00 );
  137. directional.position.set( - 1, 0.5, 0 );
  138. scene.add( directional );
  139. canvasRenderer = new THREE.CanvasRenderer();
  140. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  141. canvasRenderer.setSize( width, height );
  142. document.body.appendChild( canvasRenderer.domElement );
  143. svgRenderer = new THREE.SVGRenderer();
  144. svgRenderer.setSize( width, height );
  145. svgRenderer.setQuality( 'low' );
  146. document.body.appendChild( svgRenderer.domElement );
  147. softwareRenderer = new THREE.SoftwareRenderer();
  148. softwareRenderer.setSize( width, height );
  149. document.body.appendChild( softwareRenderer.domElement );
  150. webglRenderer = new THREE.WebGLRenderer( { antialias: true } );
  151. webglRenderer.setPixelRatio( window.devicePixelRatio );
  152. webglRenderer.setSize( width, height );
  153. document.body.appendChild( webglRenderer.domElement );
  154. stats = new Stats();
  155. document.body.appendChild( stats.dom );
  156. //
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. }
  159. function onWindowResize() {
  160. var width = window.innerWidth / 2;
  161. var height = window.innerHeight / 2;
  162. camera.aspect = width / height;
  163. camera.updateProjectionMatrix();
  164. canvasRenderer.setSize( width, height );
  165. svgRenderer.setSize( width, height );
  166. softwareRenderer.setSize( width, height );
  167. webglRenderer.setSize( width, height );
  168. }
  169. //
  170. function animate() {
  171. requestAnimationFrame( animate );
  172. render();
  173. stats.update();
  174. }
  175. function render() {
  176. var time = Date.now() * 0.0002;
  177. camera.position.x = Math.sin( time ) * 500;
  178. camera.position.z = Math.cos( time ) * 500;
  179. camera.lookAt( scene.position );
  180. group.rotation.x += 0.01;
  181. scene.updateMatrixWorld();
  182. canvasRenderer.render( scene, camera );
  183. svgRenderer.render( scene, camera );
  184. softwareRenderer.render( scene, camera );
  185. webglRenderer.render( scene, camera );
  186. }
  187. </script>
  188. </body>
  189. </html>