webgl_effects_peppersghost.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background: #777;
  10. padding: 0;
  11. margin: 0;
  12. font-weight: bold;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index: 1000;
  25. }
  26. a {
  27. color: #ffffff;
  28. }
  29. #oldie a {
  30. color: #da0
  31. }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  36. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">basic instructions for building the reflective prism</a></div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/effects/PeppersGhostEffect.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var container;
  43. var camera, scene, renderer, effect;
  44. var group;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  51. scene = new THREE.Scene();
  52. group = new THREE.Group();
  53. scene.add( group );
  54. // Cube
  55. var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
  56. geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle
  57. var position = geometry.attributes.position;
  58. var colors = [];
  59. var color = new THREE.Color();
  60. // generate for each side of the cube a different color
  61. for ( var i = 0; i < position.count; i += 6 ) {
  62. color.setHex( Math.random() * 0xffffff );
  63. // first face
  64. colors.push( color.r, color.g, color.b );
  65. colors.push( color.r, color.g, color.b );
  66. colors.push( color.r, color.g, color.b );
  67. // second face
  68. colors.push( color.r, color.g, color.b );
  69. colors.push( color.r, color.g, color.b );
  70. colors.push( color.r, color.g, color.b );
  71. }
  72. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  73. var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors, overdraw: 0.5 } );
  74. for ( var i = 0; i < 10; i ++ ) {
  75. var cube = new THREE.Mesh( geometry, material );
  76. cube.position.x = Math.random() * 2 - 1;
  77. cube.position.y = Math.random() * 2 - 1;
  78. cube.position.z = Math.random() * 2 - 1;
  79. cube.scale.multiplyScalar( Math.random() + 0.5 );
  80. group.add( cube );
  81. }
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. container.appendChild( renderer.domElement );
  85. effect = new THREE.PeppersGhostEffect( renderer );
  86. effect.setSize( window.innerWidth, window.innerHeight );
  87. effect.cameraDistance = 5;
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. effect.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. render();
  98. }
  99. function render() {
  100. group.rotation.y += 0.01;
  101. effect.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>