webgl_lights_spotlight.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spotlight</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a><br />
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var renderer, scene, camera;
  42. var spotLight, lightHelper, shadowCameraHelper;
  43. var gui;
  44. function init() {
  45. renderer = new THREE.WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. renderer.shadowMap.enabled = true;
  50. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  51. renderer.gammaInput = true;
  52. renderer.gammaOutput = true;
  53. scene = new THREE.Scene();
  54. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
  55. camera.position.set( 65, 8, - 10 );
  56. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  57. controls.addEventListener( 'change', render );
  58. controls.minDistance = 20;
  59. controls.maxDistance = 500;
  60. controls.enablePan = false;
  61. var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
  62. scene.add( ambient );
  63. spotLight = new THREE.SpotLight( 0xffffff, 1 );
  64. spotLight.position.set( 15, 40, 35 );
  65. spotLight.angle = Math.PI / 4;
  66. spotLight.penumbra = 0.05;
  67. spotLight.decay = 2;
  68. spotLight.distance = 200;
  69. spotLight.castShadow = true;
  70. spotLight.shadow.mapSize.width = 1024;
  71. spotLight.shadow.mapSize.height = 1024;
  72. spotLight.shadow.camera.near = 10;
  73. spotLight.shadow.camera.far = 200;
  74. scene.add( spotLight );
  75. lightHelper = new THREE.SpotLightHelper( spotLight );
  76. scene.add( lightHelper );
  77. shadowCameraHelper = new THREE.CameraHelper( spotLight.shadow.camera );
  78. scene.add( shadowCameraHelper );
  79. scene.add( new THREE.AxesHelper( 10 ) );
  80. var material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
  81. var geometry = new THREE.PlaneBufferGeometry( 2000, 2000 );
  82. var mesh = new THREE.Mesh( geometry, material );
  83. mesh.position.set( 0, - 1, 0 );
  84. mesh.rotation.x = - Math.PI * 0.5;
  85. mesh.receiveShadow = true;
  86. scene.add( mesh );
  87. var material = new THREE.MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
  88. var geometry = new THREE.BoxBufferGeometry( 3, 1, 2 );
  89. var mesh = new THREE.Mesh( geometry, material );
  90. mesh.position.set( 40, 2, 0 );
  91. mesh.castShadow = true;
  92. scene.add( mesh );
  93. controls.target.copy( mesh.position );
  94. controls.update();
  95. window.addEventListener( 'resize', onResize, false );
  96. }
  97. function onResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. function render() {
  103. lightHelper.update();
  104. shadowCameraHelper.update();
  105. renderer.render( scene, camera );
  106. }
  107. function buildGui() {
  108. gui = new dat.GUI();
  109. var params = {
  110. 'light color': spotLight.color.getHex(),
  111. intensity: spotLight.intensity,
  112. distance: spotLight.distance,
  113. angle: spotLight.angle,
  114. penumbra: spotLight.penumbra,
  115. decay: spotLight.decay
  116. }
  117. gui.addColor( params, 'light color' ).onChange( function ( val ) {
  118. spotLight.color.setHex( val );
  119. render();
  120. } );
  121. gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
  122. spotLight.intensity = val;
  123. render();
  124. } );
  125. gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
  126. spotLight.distance = val;
  127. render();
  128. } );
  129. gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
  130. spotLight.angle = val;
  131. render();
  132. } );
  133. gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
  134. spotLight.penumbra = val;
  135. render();
  136. } );
  137. gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
  138. spotLight.decay = val;
  139. render();
  140. } );
  141. gui.open();
  142. }
  143. init();
  144. buildGui();
  145. render();
  146. </script>
  147. </body>
  148. </html>