webgl_materials_cubemap.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection / refraction [Walt]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. color: #fff;
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. z-index: 100;
  20. display:block;
  21. }
  22. #info a {
  23. color: #ff0080;
  24. font-weight: bold;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - cube mapping demo.<br />
  32. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a> Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  41. var container, stats;
  42. var camera, scene, renderer;
  43. var mesh, geometry;
  44. var pointLight;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 5000 );
  51. camera.position.z = 2000;
  52. //controls
  53. var controls = new THREE.OrbitControls( camera );
  54. controls.enableZoom = false;
  55. controls.enablePan = false;
  56. controls.minPolarAngle = Math.PI / 4;
  57. controls.maxPolarAngle = Math.PI / 1.5;
  58. //cubemap
  59. var path = "textures/cube/SwedishRoyalCastle/";
  60. var format = '.jpg';
  61. var urls = [
  62. path + 'px' + format, path + 'nx' + format,
  63. path + 'py' + format, path + 'ny' + format,
  64. path + 'pz' + format, path + 'nz' + format
  65. ];
  66. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  67. reflectionCube.format = THREE.RGBFormat;
  68. var refractionCube = new THREE.CubeTextureLoader().load( urls );
  69. refractionCube.mapping = THREE.CubeRefractionMapping;
  70. refractionCube.format = THREE.RGBFormat;
  71. scene = new THREE.Scene();
  72. scene.background = reflectionCube;
  73. //lights
  74. var ambient = new THREE.AmbientLight( 0xffffff );
  75. scene.add( ambient );
  76. pointLight = new THREE.PointLight( 0xffffff, 2 );
  77. scene.add( pointLight );
  78. //materials
  79. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  80. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
  81. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } );
  82. //models
  83. var objLoader = new THREE.OBJLoader();
  84. objLoader.setPath( 'models/obj/walt/' );
  85. objLoader.load( 'WaltHead.obj', function ( object ) {
  86. var head = object.children[0];
  87. head.scale.multiplyScalar( 15 );
  88. head.position.y = -500;
  89. head.material = cubeMaterial1;
  90. var head2 = head.clone();
  91. head2.position.x = - 900;
  92. head2.material = cubeMaterial2;
  93. var head3 = head.clone();
  94. head3.position.x = 900;
  95. head3.material = cubeMaterial3;
  96. scene.add( head, head2, head3 )
  97. } );
  98. //renderer
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. //stats
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. }
  117. function render() {
  118. renderer.render( scene, camera );
  119. stats.update();
  120. }
  121. </script>
  122. </body>
  123. </html>