webgl_modifier_simplifier.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. color: #fff;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #ffffff;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.js"></script>
  21. <script src="js/controls/OrbitControls.js"></script>
  22. <script src="js/modifiers/SimplifyModifier.js"></script>
  23. <script>
  24. var renderer, scene, camera;
  25. init();
  26. function init() {
  27. var info = document.createElement( 'div' );
  28. info.style.position = 'absolute';
  29. info.style.top = '10px';
  30. info.style.width = '100%';
  31. info.style.textAlign = 'center';
  32. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Vertex Reduction using SimplifyModifier';
  33. document.body.appendChild( info );
  34. renderer = new THREE.WebGLRenderer( { antialias: true } );
  35. renderer.setPixelRatio( window.devicePixelRatio );
  36. renderer.setSize( window.innerWidth, window.innerHeight );
  37. document.body.appendChild( renderer.domElement );
  38. scene = new THREE.Scene();
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.z = 15;
  41. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  42. controls.addEventListener( 'change', render ); // use if there is no animation loop
  43. controls.enablePan = false;
  44. controls.enableZoom = false;
  45. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  46. var light = new THREE.PointLight( 0xffffff, 0.7 );
  47. camera.add( light );
  48. scene.add( camera );
  49. new THREE.JSONLoader().load( "models/json/leeperrysmith/LeePerrySmith.json", function ( geometry ) {
  50. var material = new THREE.MeshPhongMaterial( { color: 0xAEAED5, shininess: 1 } );
  51. var mesh = new THREE.Mesh( geometry, material );
  52. mesh.position.x = - 3;
  53. mesh.rotation.y = Math.PI / 2;
  54. scene.add( mesh );
  55. var modifer = new THREE.SimplifyModifier();
  56. var simplified = modifer.modify( geometry, Math.floor( geometry.vertices.length * 0.9375 ) ); // number of vertices to remove
  57. var material = new THREE.MeshPhongMaterial( { color: 0xAEAED5, shininess: 1, flatShading: true } );
  58. var mesh = new THREE.Mesh( simplified, material );
  59. mesh.position.x = 3;
  60. mesh.rotation.y = - Math.PI / 2;
  61. scene.add( mesh );
  62. render();
  63. } );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function onWindowResize() {
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. render();
  71. }
  72. function render() {
  73. renderer.render( scene, camera );
  74. }
  75. </script>
  76. </body>
  77. </html>