webgl_raycast_sprite.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raycast - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #fff;
  11. overflow: hidden;
  12. }
  13. #info{
  14. position: absolute;
  15. z-index: 1;
  16. width: 100%;
  17. text-align: center;
  18. }
  19. </style>
  20. </head>
  21. <body>
  22. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
  23. <script src="../build/three.js"></script>
  24. <script src="./js/controls/OrbitControls.js"></script>
  25. <script>
  26. var renderer;
  27. var scene;
  28. var spriteGroup;
  29. var camera;
  30. var controls;
  31. init();
  32. animate();
  33. function init() {
  34. // init renderer
  35. renderer = new THREE.WebGLRenderer( {
  36. antialias: true
  37. } );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. renderer.setClearColor( 0xFFFFFF, 1.0 );
  41. // init scene
  42. scene = new THREE.Scene();
  43. spriteGroup = new THREE.Object3D();
  44. scene.add( spriteGroup );
  45. // init camera
  46. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 15, 15, 15 );
  48. camera.lookAt( scene.position );
  49. controls = new THREE.OrbitControls( camera, renderer.domElement );
  50. controls.enableRotate = true;
  51. // add sprites
  52. var sprite;
  53. sprite = makeSprite( '#69f', spriteGroup );
  54. sprite.position.set( 6, 5, 5 );
  55. sprite.scale.set( 2, 5, 1 );
  56. sprite = makeSprite( '#69f', spriteGroup );
  57. sprite.position.set( 8, - 2, 2 );
  58. sprite.center.set( 0.5, 0 );
  59. sprite.scale.set( 1, - 5, 1 );
  60. sprite.material.rotation = Math.PI / 3 * 4;
  61. var g = new THREE.Object3D();
  62. spriteGroup.add( g );
  63. g.scale.set( 1, 2, 1 );
  64. g.position.set( - 5, 0, 0 );
  65. g.rotation.set( Math.PI / 2, 0, 0 );
  66. sprite = makeSprite( '#69f', g );
  67. sprite.position.set( 0, 2, 5 );
  68. sprite.scale.set( 10, 2, 3 );
  69. sprite.center.set( - 0.1, 0 );
  70. sprite.material.rotation = Math.PI / 3;
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. window.addEventListener( "mousemove", onDocumentMouseMove, false );
  73. }
  74. function makeSprite( color, parent ) {
  75. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( {
  76. color: color
  77. } ) );
  78. parent.add( sprite );
  79. return sprite;
  80. }
  81. function animate() {
  82. renderer.render( scene, camera );
  83. requestAnimationFrame( animate );
  84. }
  85. function onWindowResize() {
  86. camera.aspect = window.innerWidth / window.innerHeight;
  87. camera.updateProjectionMatrix();
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. }
  90. var selectedObject = null;
  91. function onDocumentMouseMove( event ) {
  92. event.preventDefault();
  93. if ( selectedObject ) {
  94. selectedObject.material.color.set( '#69f' );
  95. selectedObject = null;
  96. }
  97. var intersects = getIntersects( event.layerX, event.layerY );
  98. if ( intersects.length > 0 ) {
  99. var res = intersects.filter( function ( res ) {
  100. return res && res.object;
  101. } )[ 0 ];
  102. if ( res && res.object ) {
  103. selectedObject = res.object;
  104. selectedObject.material.color.set( '#f00' );
  105. }
  106. }
  107. }
  108. var raycaster = new THREE.Raycaster();
  109. var mouseVector = new THREE.Vector3();
  110. function getIntersects( x, y ) {
  111. mouseVector.set(
  112. ( x / window.innerWidth ) * 2 - 1, - ( y / window.innerHeight ) * 2 + 1,
  113. 0.5 );
  114. raycaster.setFromCamera( mouseVector, camera );
  115. var intersects = raycaster.intersectObjects( [ spriteGroup ], true );
  116. return intersects;
  117. }
  118. </script>
  119. </body>
  120. </html>