webvr_ballshooter.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - ball shooter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-08-30 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-08-30" content="Ag80lPFLAvRyqP2W5I5XBzACxrTAQTWa3cXebXzq+WzW66nlQa6lvejGg1gdAMrzYbY6jUWp8g08kEnzb6svVgcAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzNTYzNjYxOX0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-08-28 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="Ag7nJS0Q6nBKfmRY1XLKHslnz73amLhaf8RoFpYz36MpMq0oa30AETLXer74BIwa3t8uDXlR0n4W9f/o674Rqw4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-08-28 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-08-28" content="AsflqqNG2L/Eepy8xSwCYwWH5U7w3nN7Ak137jGxMeBFz9lqQVcMBqMTcMw6ZkxThB7ZM2Cn7hgPqX++ZlgC9wMAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTM1NDE0NDAwfQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #48f;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/WebVR.js"></script>
  29. <script>
  30. var container;
  31. var camera, scene, renderer;
  32. var controller1, controller2;
  33. var room;
  34. var radius = 0.08;
  35. var normal = new THREE.Vector3();
  36. var relativeVelocity = new THREE.Vector3();
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. var info = document.createElement( 'div' );
  43. info.style.position = 'absolute';
  44. info.style.top = '10px';
  45. info.style.width = '100%';
  46. info.style.textAlign = 'center';
  47. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - ball shooter';
  48. container.appendChild( info );
  49. scene = new THREE.Scene();
  50. scene.background = new THREE.Color( 0x505050 );
  51. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  52. room = new THREE.Mesh(
  53. new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
  54. new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
  55. );
  56. room.geometry.translate( 0, 3, 0 );
  57. scene.add( room );
  58. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 1, 1, 1 ).normalize();
  61. scene.add( light );
  62. var geometry = new THREE.IcosahedronBufferGeometry( radius, 2 );
  63. for ( var i = 0; i < 200; i ++ ) {
  64. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  65. object.position.x = Math.random() * 4 - 2;
  66. object.position.y = Math.random() * 4;
  67. object.position.z = Math.random() * 4 - 2;
  68. object.userData.velocity = new THREE.Vector3();
  69. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  70. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  71. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  72. room.add( object );
  73. }
  74. //
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. renderer.vr.enabled = true;
  79. container.appendChild( renderer.domElement );
  80. //
  81. document.body.appendChild( WEBVR.createButton( renderer ) );
  82. // controllers
  83. function onSelectStart() {
  84. this.userData.isSelecting = true;
  85. }
  86. function onSelectEnd() {
  87. this.userData.isSelecting = false;
  88. }
  89. controller1 = renderer.vr.getController( 0 );
  90. controller1.addEventListener( 'selectstart', onSelectStart );
  91. controller1.addEventListener( 'selectend', onSelectEnd );
  92. scene.add( controller1 );
  93. controller2 = renderer.vr.getController( 1 );
  94. controller2.addEventListener( 'selectstart', onSelectStart );
  95. controller2.addEventListener( 'selectend', onSelectEnd );
  96. scene.add( controller2 );
  97. // helpers
  98. var geometry = new THREE.BufferGeometry();
  99. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
  100. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );
  101. var material = new THREE.LineBasicMaterial( { vertexColors: true, linewidth: 2, blending: THREE.AdditiveBlending } );
  102. controller1.add( new THREE.Line( geometry, material ) );
  103. controller2.add( new THREE.Line( geometry, material ) );
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. function handleController( controller ) {
  113. if ( controller.userData.isSelecting ) {
  114. var object = room.children[ 0 ];
  115. room.remove( object );
  116. object.position.copy( controller.position );
  117. object.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
  118. object.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
  119. object.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
  120. object.userData.velocity.applyQuaternion( controller.quaternion );
  121. room.add( object );
  122. }
  123. }
  124. //
  125. function animate() {
  126. renderer.setAnimationLoop( render );
  127. }
  128. function render() {
  129. handleController( controller1 );
  130. handleController( controller2 );
  131. // keep cubes inside room
  132. var range = 3 - radius;
  133. for ( var i = 0; i < room.children.length; i ++ ) {
  134. var cube = room.children[ i ];
  135. cube.position.add( cube.userData.velocity );
  136. if ( cube.position.x < - range || cube.position.x > range ) {
  137. cube.position.x = THREE.Math.clamp( cube.position.x, - range, range );
  138. cube.userData.velocity.x = - cube.userData.velocity.x;
  139. }
  140. if ( cube.position.y < radius || cube.position.y > 6 ) {
  141. cube.position.y = Math.max( cube.position.y, radius );
  142. cube.userData.velocity.x *= 0.98;
  143. cube.userData.velocity.y = - cube.userData.velocity.y * 0.8;
  144. cube.userData.velocity.z *= 0.98;
  145. }
  146. if ( cube.position.z < - range || cube.position.z > range ) {
  147. cube.position.z = THREE.Math.clamp( cube.position.z, - range, range );
  148. cube.userData.velocity.z = - cube.userData.velocity.z;
  149. }
  150. for ( var j = i + 1; j < room.children.length; j ++ ) {
  151. var cube2 = room.children[ j ];
  152. normal.copy( cube.position ).sub( cube2.position );
  153. var distance = normal.length();
  154. if ( distance < 2 * radius ) {
  155. normal.multiplyScalar( 0.5 * distance - radius );
  156. cube.position.sub( normal );
  157. cube2.position.add( normal );
  158. normal.normalize();
  159. relativeVelocity.copy( cube.userData.velocity ).sub( cube2.userData.velocity );
  160. normal = normal.multiplyScalar( relativeVelocity.dot( normal ) );
  161. cube.userData.velocity.sub( normal );
  162. cube2.userData.velocity.add( normal );
  163. }
  164. }
  165. cube.userData.velocity.y -= 0.00098;
  166. }
  167. renderer.render( scene, camera );
  168. }
  169. </script>
  170. </body>
  171. </html>