webvr_sculpt.html 8.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-08-30 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-08-30" content="Ag80lPFLAvRyqP2W5I5XBzACxrTAQTWa3cXebXzq+WzW66nlQa6lvejGg1gdAMrzYbY6jUWp8g08kEnzb6svVgcAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUzNTYzNjYxOX0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-08-28 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-08-28" content="Ag7nJS0Q6nBKfmRY1XLKHslnz73amLhaf8RoFpYz36MpMq0oa30AETLXer74BIwa3t8uDXlR0n4W9f/o674Rqw4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUzNTQxNDQwMH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-08-28 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-08-28" content="AsflqqNG2L/Eepy8xSwCYwWH5U7w3nN7Ak137jGxMeBFz9lqQVcMBqMTcMw6ZkxThB7ZM2Cn7hgPqX++ZlgC9wMAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTM1NDE0NDAwfQ==">
  13. <style>
  14. body {
  15. font-family: Monospace;
  16. background-color: #101010;
  17. color: #fff;
  18. margin: 0px;
  19. overflow: hidden;
  20. }
  21. a {
  22. color: #f00;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <script src="../build/three.js"></script>
  28. <script src="js/vr/WebVR.js"></script>
  29. <script src="js/loaders/OBJLoader.js"></script>
  30. <script src="js/MarchingCubes.js"></script>
  31. <script>
  32. var container;
  33. var camera, scene, renderer;
  34. var controller1, controller2;
  35. var blob, vector;
  36. var points = [];
  37. init();
  38. initBlob();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - sculpt';
  49. container.appendChild( info );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x222222 );
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  53. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  54. var material = new THREE.MeshStandardMaterial( {
  55. color: 0x444444,
  56. roughness: 1.0,
  57. metalness: 0.0
  58. } );
  59. var table = new THREE.Mesh( geometry, material );
  60. table.position.y = 0.35;
  61. table.position.z = 0.85;
  62. table.castShadow = true;
  63. table.receiveShadow = true;
  64. scene.add( table );
  65. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  66. var material = new THREE.MeshStandardMaterial( {
  67. color: 0x222222,
  68. roughness: 1.0,
  69. metalness: 0.0
  70. } );
  71. var floor = new THREE.Mesh( geometry, material );
  72. floor.rotation.x = - Math.PI / 2;
  73. floor.receiveShadow = true;
  74. scene.add( floor );
  75. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  76. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  77. var light = new THREE.DirectionalLight( 0xffffff );
  78. light.position.set( 0, 6, 0 );
  79. light.castShadow = true;
  80. light.shadow.camera.top = 2;
  81. light.shadow.camera.bottom = -2;
  82. light.shadow.camera.right = 2;
  83. light.shadow.camera.left = -2;
  84. light.shadow.mapSize.set( 4096, 4096 );
  85. scene.add( light );
  86. // scene.add( new THREE.DirectionalLightHelper( light ) );
  87. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  88. //
  89. renderer = new THREE.WebGLRenderer( { antialias: true } );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. renderer.gammaInput = true;
  93. renderer.gammaOutput = true;
  94. renderer.shadowMap.enabled = true;
  95. renderer.vr.enabled = true;
  96. container.appendChild( renderer.domElement );
  97. document.body.appendChild( WEBVR.createButton( renderer ) );
  98. // controllers
  99. function onSelectStart() {
  100. this.userData.isSelecting = true;
  101. }
  102. function onSelectEnd() {
  103. this.userData.isSelecting = false;
  104. }
  105. controller1 = renderer.vr.getController( 0 );
  106. controller1.addEventListener( 'selectstart', onSelectStart );
  107. controller1.addEventListener( 'selectend', onSelectEnd );
  108. controller1.userData.id = 0;
  109. scene.add( controller1 );
  110. controller2 = renderer.vr.getController( 1 );
  111. controller2.addEventListener( 'selectstart', onSelectStart );
  112. controller2.addEventListener( 'selectend', onSelectEnd );
  113. controller2.userData.id = 1;
  114. scene.add( controller2 );
  115. var loader = new THREE.OBJLoader();
  116. loader.setPath( 'models/obj/vive-controller/' );
  117. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  118. var loader = new THREE.TextureLoader();
  119. loader.setPath( 'models/obj/vive-controller/' );
  120. var controller = object.children[ 0 ];
  121. controller.material.map = loader.load( 'onepointfive_texture.png' );
  122. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  123. controller.castShadow = true;
  124. controller.receiveShadow = true;
  125. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  126. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  127. pivot.name = 'pivot';
  128. pivot.position.y = -0.016;
  129. pivot.position.z = -0.043;
  130. pivot.rotation.x = Math.PI / 5.5;
  131. controller.add( pivot );
  132. var range = new THREE.Mesh( new THREE.IcosahedronGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  133. pivot.add( range );
  134. controller1.add( controller.clone() );
  135. controller2.add( controller.clone() );
  136. } );
  137. //
  138. window.addEventListener( 'resize', onWindowResize, false );
  139. }
  140. function initBlob() {
  141. /*
  142. var path = "textures/cube/SwedishRoyalCastle/";
  143. var format = '.jpg';
  144. var urls = [
  145. path + 'px' + format, path + 'nx' + format,
  146. path + 'py' + format, path + 'ny' + format,
  147. path + 'pz' + format, path + 'nz' + format
  148. ];
  149. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  150. */
  151. var material = new THREE.MeshStandardMaterial( {
  152. color: 0xffffff,
  153. // envMap: reflectionCube,
  154. roughness: 0.9,
  155. metalness: 0.0
  156. } );
  157. blob = new THREE.MarchingCubes( 64, material, true );
  158. blob.position.y = 1;
  159. scene.add( blob );
  160. initPoints();
  161. }
  162. function initPoints() {
  163. points = [
  164. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 },
  165. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 }
  166. ];
  167. }
  168. function onWindowResize() {
  169. camera.aspect = window.innerWidth / window.innerHeight;
  170. camera.updateProjectionMatrix();
  171. renderer.setSize( window.innerWidth, window.innerHeight );
  172. }
  173. //
  174. function animate() {
  175. renderer.setAnimationLoop( render );
  176. }
  177. function transformPoint( vector ) {
  178. vector.x = ( vector.x + 1.0 ) / 2.0;
  179. vector.y = ( vector.y / 2.0 );
  180. vector.z = ( vector.z + 1.0 ) / 2.0;
  181. }
  182. function handleController( controller ) {
  183. var pivot = controller.getObjectByName( 'pivot' );
  184. if ( pivot ) {
  185. var id = controller.userData.id;
  186. var matrix = pivot.matrixWorld;
  187. points[ id ].position.setFromMatrixPosition( matrix );
  188. transformPoint( points[ id ].position );
  189. if ( controller.userData.isSelecting ) {
  190. var strength = points[ id ].strength / 2;
  191. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  192. transformPoint( vector );
  193. points.push( { position: vector, strength: strength, subtract: 10 } );
  194. }
  195. }
  196. }
  197. function updateBlob() {
  198. blob.reset();
  199. for ( var i = 0; i < points.length; i ++ ) {
  200. var point = points[ i ];
  201. var position = point.position;
  202. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  203. }
  204. }
  205. function render() {
  206. handleController( controller1 );
  207. handleController( controller2 );
  208. updateBlob();
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>