canvas_lines_dashed.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - dashed lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - dashed lines example</div>
  29. <div id="container"></div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/renderers/Projector.js"></script>
  32. <script src="js/renderers/CanvasRenderer.js"></script>
  33. <script src="js/geometries/hilbert3D.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. var renderer, scene, camera, stats;
  37. var objects = [];
  38. var WIDTH = window.innerWidth, HEIGHT = window.innerHeight;
  39. init();
  40. animate();
  41. function init() {
  42. camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
  43. camera.position.z = 150;
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0x111111 );
  46. var subdivisions = 3;
  47. var recursion = 1;
  48. var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
  49. var spline = new THREE.CatmullRomCurve3( points );
  50. var samples = spline.getPoints( points.length * subdivisions );
  51. var numSamples = samples.length;
  52. var geometrySpline = new THREE.BufferGeometry();
  53. var positions = new Float32Array( numSamples * 3 );
  54. geometrySpline.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  55. for ( var i = 0, index = 0, l = numSamples; i < l; i ++, index += 3 ) {
  56. positions[ index ] = samples[ i ].x;
  57. positions[ index + 1 ] = samples[ i ].y;
  58. positions[ index + 2 ] = samples[ i ].z;
  59. }
  60. var geometryCube = new THREE.EdgesGeometry( new THREE.BoxBufferGeometry( 50, 50, 50 ) );
  61. var object = new THREE.Line(
  62. geometrySpline,
  63. new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 10, gapSize: 10, linewidth: 3 } )
  64. );
  65. objects.push( object );
  66. scene.add( object );
  67. var object = new THREE.LineSegments(
  68. geometryCube,
  69. new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 30, gapSize: 10, linewidth: 3 } )
  70. );
  71. objects.push( object );
  72. scene.add( object );
  73. renderer = new THREE.CanvasRenderer();
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( WIDTH, HEIGHT );
  76. var container = document.getElementById( 'container' );
  77. container.appendChild( renderer.domElement );
  78. stats = new Stats();
  79. container.appendChild( stats.dom );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. }
  83. function onWindowResize() {
  84. camera.aspect = window.innerWidth / window.innerHeight;
  85. camera.updateProjectionMatrix();
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. }
  88. function animate() {
  89. requestAnimationFrame( animate );
  90. render();
  91. stats.update();
  92. }
  93. function render() {
  94. var time = Date.now() * 0.001;
  95. for ( var i = 0; i < objects.length; i ++ ) {
  96. var object = objects[ i ];
  97. object.rotation.x = 0.25 * time;
  98. object.rotation.y = 0.25 * time;
  99. }
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>