canvas_morphtargets_horse.html 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - morph targets - horse</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/loaders/GLTFLoader.js"></script>
  21. <script src="js/libs/stats.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, projector, renderer;
  25. var mesh, mixer;
  26. init();
  27. animate();
  28. function init() {
  29. container = document.createElement( 'div' );
  30. document.body.appendChild( container );
  31. var info = document.createElement( 'div' );
  32. info.style.position = 'absolute';
  33. info.style.top = '10px';
  34. info.style.width = '100%';
  35. info.style.textAlign = 'center';
  36. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> canvas - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
  37. container.appendChild( info );
  38. //
  39. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.y = 300;
  41. camera.target = new THREE.Vector3( 0, 150, 0 );
  42. scene = new THREE.Scene();
  43. scene.background = new THREE.Color( 0xf0f0f0 );
  44. //
  45. var light = new THREE.DirectionalLight( 0xefefff, 1.5 );
  46. light.position.set( 1, 1, 1 ).normalize();
  47. scene.add( light );
  48. var light = new THREE.DirectionalLight( 0xffefef, 1.5 );
  49. light.position.set( -1, -1, -1 ).normalize();
  50. scene.add( light );
  51. var loader = new THREE.GLTFLoader();
  52. loader.load( "models/gltf/Horse.glb", function ( gltf ) {
  53. var mesh = gltf.scene.children[ 0 ];
  54. mesh.material.overdraw = 0.5;
  55. mesh.material.vertexColors = THREE.FaceColors;
  56. mesh.scale.set( 1.5, 1.5, 1.5 );
  57. scene.add( mesh );
  58. mixer = new THREE.AnimationMixer( mesh );
  59. var clip = gltf.animations[ 0 ];
  60. mixer.clipAction( clip ).setDuration( 1 ).play();
  61. } );
  62. //
  63. renderer = new THREE.CanvasRenderer();
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. container.appendChild(renderer.domElement);
  67. //
  68. stats = new Stats();
  69. container.appendChild( stats.dom );
  70. //
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. }
  78. //
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. render();
  82. stats.update();
  83. }
  84. var radius = 600;
  85. var theta = 0;
  86. var prevTime = Date.now();
  87. function render() {
  88. theta += 0.1;
  89. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  90. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  91. camera.lookAt( camera.target );
  92. if ( mixer ) {
  93. var time = Date.now();
  94. mixer.update( ( time - prevTime ) * 0.001 );
  95. prevTime = time;
  96. }
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>