webgl_lines_fat.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. color: #ffffff;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. }
  23. a {
  24. color: #fff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/geometries/hilbert3D.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script src='js/libs/dat.gui.min.js'></script>
  37. <script src='js/lines/LineSegmentsGeometry.js'></script>
  38. <script src='js/lines/LineGeometry.js'></script>
  39. <script src='js/lines/WireframeGeometry2.js'></script>
  40. <script src='js/lines/LineMaterial.js'></script>
  41. <script src='js/lines/LineSegments2.js'></script>
  42. <script src='js/lines/Line2.js'></script>
  43. <script src='js/lines/Wireframe.js'></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var line, renderer, scene, camera, camera2, controls;
  47. var line1;
  48. var matLine, matLineBasic, matLineDashed;
  49. var stats;
  50. var gui;
  51. // viewport
  52. var insetWidth;
  53. var insetHeight;
  54. init();
  55. animate();
  56. function init() {
  57. renderer = new THREE.WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setClearColor( 0x000000, 0.0 );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. document.body.appendChild( renderer.domElement );
  62. scene = new THREE.Scene();
  63. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  64. camera.position.set( - 40, 0, 60 );
  65. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  66. camera2.position.copy( camera.position );
  67. controls = new THREE.OrbitControls( camera, renderer.domElement );
  68. controls.minDistance = 10;
  69. controls.maxDistance = 500;
  70. // Position and Color Data
  71. var positions = [];
  72. var colors = [];
  73. var points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  74. var spline = new THREE.CatmullRomCurve3( points );
  75. var divisions = Math.round( 12 * points.length );
  76. var color = new THREE.Color();
  77. for ( var i = 0, l = divisions; i < l; i ++ ) {
  78. var point = spline.getPoint( i / l );
  79. positions.push( point.x, point.y, point.z );
  80. color.setHSL( i / l, 1.0, 0.5 );
  81. colors.push( color.r, color.g, color.b );
  82. }
  83. // THREE.Line2 ( LineGeometry, LineMaterial )
  84. var geometry = new THREE.LineGeometry();
  85. geometry.setPositions( positions );
  86. geometry.setColors( colors );
  87. matLine = new THREE.LineMaterial( {
  88. color: 0xffffff,
  89. linewidth: 5, // in pixels
  90. vertexColors: THREE.VertexColors,
  91. //resolution: // to be set by renderer, eventually
  92. dashed: false
  93. } );
  94. line = new THREE.Line2( geometry, matLine );
  95. line.computeLineDistances();
  96. line.scale.set( 1, 1, 1 );
  97. scene.add( line );
  98. // THREE.Line ( BufferGeometry, LineBasicMaterial ) - rendered with gl.LINE_STRIP
  99. var geo = new THREE.BufferGeometry();
  100. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  101. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  102. matLineBasic = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  103. matLineDashed = new THREE.LineDashedMaterial( { vertexColors: THREE.VertexColors, scale: 2, dashSize: 1, gapSize: 1 } );
  104. line1 = new THREE.Line( geo, matLineBasic );
  105. line1.computeLineDistances();
  106. line1.visible = false;
  107. scene.add( line1 );
  108. //
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. onWindowResize();
  111. stats = new Stats();
  112. document.body.appendChild( stats.dom );
  113. initGui();
  114. }
  115. function onWindowResize() {
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. insetWidth = window.innerHeight / 4; // square
  120. insetHeight = window.innerHeight / 4;
  121. camera2.aspect = insetWidth / insetHeight;
  122. camera2.updateProjectionMatrix();
  123. }
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. stats.update();
  127. // main scene
  128. renderer.setClearColor( 0x000000, 0 );
  129. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  130. // renderer will set this eventually
  131. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  132. renderer.render( scene, camera );
  133. // inset scene
  134. renderer.setClearColor( 0x222222, 1 );
  135. renderer.clearDepth(); // important!
  136. renderer.setScissorTest( true );
  137. renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  138. renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  139. camera2.position.copy( camera.position );
  140. camera2.quaternion.copy( camera.quaternion );
  141. // renderer will set this eventually
  142. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  143. renderer.render( scene, camera2 );
  144. renderer.setScissorTest( false );
  145. }
  146. //
  147. function initGui() {
  148. gui = new dat.GUI();
  149. var param = {
  150. 'line type': 0,
  151. 'width (px)': 5,
  152. 'dashed': false,
  153. 'dash scale': 1,
  154. 'dash / gap': 1
  155. };
  156. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  157. switch ( val ) {
  158. case '0':
  159. line.visible = true;
  160. line1.visible = false;
  161. break;
  162. case '1':
  163. line.visible = false;
  164. line1.visible = true;
  165. break;
  166. }
  167. } );
  168. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  169. matLine.linewidth = val;
  170. } );
  171. gui.add( param, 'dashed' ).onChange( function ( val ) {
  172. matLine.dashed = val;
  173. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  174. // ... or LineDashedMaterial could be implemented as a separate material
  175. // temporary hack - renderer should do this eventually
  176. if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
  177. matLine.needsUpdate = true;
  178. line1.material = val ? matLineDashed : matLineBasic;
  179. } );
  180. gui.add( param, 'dash scale', 0.5, 2, 0.1 ).onChange( function ( val ) {
  181. matLine.dashScale = val;
  182. matLineDashed.scale = val;
  183. } );
  184. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  185. switch ( val ) {
  186. case '0':
  187. matLine.dashSize = 2;
  188. matLine.gapSize = 1;
  189. matLineDashed.dashSize = 2;
  190. matLineDashed.gapSize = 1;
  191. break;
  192. case '1':
  193. matLine.dashSize = 1;
  194. matLine.gapSize = 1;
  195. matLineDashed.dashSize = 1;
  196. matLineDashed.gapSize = 1;
  197. break;
  198. case '2':
  199. matLine.dashSize = 1;
  200. matLine.gapSize = 2;
  201. matLineDashed.dashSize = 1;
  202. matLineDashed.gapSize = 2;
  203. break;
  204. }
  205. } );
  206. }
  207. </script>
  208. </body>
  209. </html>