webgl_lines_sphere.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: #ff0080;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var SCREEN_WIDTH = window.innerWidth,
  45. SCREEN_HEIGHT = window.innerHeight,
  46. r = 450,
  47. mouseX = 0, mouseY = 0,
  48. windowHalfX = window.innerWidth / 2,
  49. windowHalfY = window.innerHeight / 2,
  50. camera, scene, renderer;
  51. init();
  52. animate();
  53. function init() {
  54. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  55. camera.position.z = 1000;
  56. scene = new THREE.Scene();
  57. var i, line, material, p,
  58. parameters = [ [ 0.25, 0xff7700, 1, 2 ], [ 0.5, 0xff9900, 1, 1 ], [ 0.75, 0xffaa00, 0.75, 1 ], [ 1, 0xffaa00, 0.5, 1 ], [ 1.25, 0x000833, 0.8, 1 ],
  59. [ 3.0, 0xaaaaaa, 0.75, 2 ], [ 3.5, 0xffffff, 0.5, 1 ], [ 4.5, 0xffffff, 0.25, 1 ], [ 5.5, 0xffffff, 0.125, 1 ] ];
  60. var geometry = createGeometry();
  61. for( i = 0; i < parameters.length; ++ i ) {
  62. p = parameters[ i ];
  63. material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ], linewidth: p[ 3 ] } );
  64. line = new THREE.LineSegments( geometry, material );
  65. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  66. line.userData.originalScale = p[ 0 ];
  67. line.rotation.y = Math.random() * Math.PI;
  68. line.updateMatrix();
  69. scene.add( line );
  70. }
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  74. document.body.appendChild( renderer.domElement );
  75. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  76. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  77. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. // test geometry swapability
  81. setInterval( function () {
  82. var geometry = createGeometry();
  83. scene.traverse( function ( object ) {
  84. if ( object.isLine ) {
  85. object.geometry.dispose();
  86. object.geometry = geometry;
  87. }
  88. } );
  89. }, 1000 );
  90. }
  91. function createGeometry() {
  92. var geometry = new THREE.BufferGeometry();
  93. var vertices = [];
  94. var vertex = new THREE.Vector3();
  95. for ( var i = 0; i < 1500; i ++ ) {
  96. vertex.x = Math.random() * 2 - 1;
  97. vertex.y = Math.random() * 2 - 1;
  98. vertex.z = Math.random() * 2 - 1;
  99. vertex.normalize();
  100. vertex.multiplyScalar( r );
  101. vertices.push( vertex.x, vertex.y, vertex.z );
  102. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  103. vertices.push( vertex.x, vertex.y, vertex.z );
  104. }
  105. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  106. return geometry;
  107. }
  108. function onWindowResize() {
  109. windowHalfX = window.innerWidth / 2;
  110. windowHalfY = window.innerHeight / 2;
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function onDocumentMouseMove( event ) {
  116. mouseX = event.clientX - windowHalfX;
  117. mouseY = event.clientY - windowHalfY;
  118. }
  119. function onDocumentTouchStart( event ) {
  120. if ( event.touches.length > 1 ) {
  121. event.preventDefault();
  122. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  123. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  124. }
  125. }
  126. function onDocumentTouchMove( event ) {
  127. if ( event.touches.length == 1 ) {
  128. event.preventDefault();
  129. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  130. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  131. }
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. }
  138. function render() {
  139. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  140. camera.lookAt( scene.position );
  141. renderer.render( scene, camera );
  142. var time = Date.now() * 0.0001;
  143. for ( var i = 0; i < scene.children.length; i ++ ) {
  144. var object = scene.children[ i ];
  145. if ( object.isLine ) {
  146. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  147. if ( i < 5 ) {
  148. var scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  149. object.scale.x = object.scale.y = object.scale.z = scale;
  150. }
  151. }
  152. }
  153. }
  154. </script>
  155. </body>
  156. </html>