webgl_loader_nrrd.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  45. nrrd format loader test
  46. </div>
  47. <div id="inset"></div>
  48. <script src="../build/three.js"></script>
  49. <script src="js/controls/TrackballControls.js"></script>
  50. <script src="js/Volume.js"></script>
  51. <script src="js/VolumeSlice.js"></script>
  52. <script src="js/loaders/NRRDLoader.js"></script>
  53. <script src="js/loaders/VTKLoader.js"></script>
  54. <script src="js/Detector.js"></script>
  55. <script src="js/libs/stats.min.js"></script>
  56. <script src="js/libs/gunzip.min.js"></script>
  57. <script src="js/libs/dat.gui.min.js"></script>
  58. <script>
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var container,
  61. stats,
  62. camera,
  63. controls,
  64. scene,
  65. renderer,
  66. gui,
  67. container2,
  68. renderer2,
  69. camera2,
  70. axes2,
  71. scene2;
  72. init();
  73. animate();
  74. function init() {
  75. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  76. camera.position.z = 300;
  77. scene = new THREE.Scene();
  78. scene.add( camera );
  79. // light
  80. var dirLight = new THREE.DirectionalLight( 0xffffff );
  81. dirLight.position.set( 200, 200, 1000 ).normalize();
  82. camera.add( dirLight );
  83. camera.add( dirLight.target );
  84. var loader = new THREE.NRRDLoader();
  85. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  86. var geometry,
  87. material,
  88. sliceZ,
  89. sliceY,
  90. sliceX;
  91. //box helper to see the extend of the volume
  92. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  93. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  94. var cube = new THREE.Mesh( geometry, material );
  95. cube.visible = false;
  96. var box = new THREE.BoxHelper( cube );
  97. scene.add( box );
  98. box.applyMatrix(volume.matrix);
  99. scene.add( cube );
  100. //z plane
  101. sliceZ = volume.extractSlice('z',Math.floor(volume.RASDimensions[2]/4));
  102. scene.add( sliceZ.mesh );
  103. //y plane
  104. sliceY = volume.extractSlice('y',Math.floor(volume.RASDimensions[1]/2));
  105. scene.add( sliceY.mesh );
  106. //x plane
  107. sliceX = volume.extractSlice('x',Math.floor(volume.RASDimensions[0]/2));
  108. scene.add( sliceX.mesh );
  109. gui.add( sliceX, "index", 0, volume.RASDimensions[0], 1 ).name( "indexX" ).onChange( function () {sliceX.repaint.call(sliceX);} );
  110. gui.add( sliceY, "index", 0, volume.RASDimensions[1], 1 ).name( "indexY" ).onChange( function () {sliceY.repaint.call(sliceY);} );
  111. gui.add( sliceZ, "index", 0, volume.RASDimensions[2], 1 ).name( "indexZ" ).onChange( function () {sliceZ.repaint.call(sliceZ);} );
  112. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1).name( "Lower Threshold").onChange( function () {
  113. volume.repaintAllSlices();
  114. });
  115. gui.add( volume, "upperThreshold", volume.min, volume.max, 1).name( "Upper Threshold").onChange( function () {
  116. volume.repaintAllSlices();
  117. });
  118. gui.add( volume, "windowLow", volume.min, volume.max, 1).name( "Window Low").onChange( function () {
  119. volume.repaintAllSlices();
  120. });
  121. gui.add( volume, "windowHigh", volume.min, volume.max, 1).name( "Window High").onChange( function () {
  122. volume.repaintAllSlices();
  123. });
  124. } );
  125. var vtkmaterial = new THREE.MeshLambertMaterial( {wireframe : false, morphTargets : false, side : THREE.DoubleSide, color : 0xff0000} );
  126. var vtkloader = new THREE.VTKLoader();
  127. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  128. geometry.computeVertexNormals();
  129. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  130. scene.add( mesh );
  131. var visibilityControl = {
  132. visible : true
  133. };
  134. gui.add(visibilityControl, "visible").name( "Model Visible").onChange( function () {
  135. mesh.visible = visibilityControl.visible;
  136. renderer.render( scene, camera );
  137. });
  138. } );
  139. // renderer
  140. renderer = new THREE.WebGLRenderer( { alpha: true } );
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. container = document.createElement( 'div' );
  144. document.body.appendChild( container );
  145. container.appendChild( renderer.domElement );
  146. controls = new THREE.TrackballControls( camera, renderer.domElement );
  147. controls.rotateSpeed = 5.0;
  148. controls.zoomSpeed = 5;
  149. controls.panSpeed = 2;
  150. controls.noZoom = false;
  151. controls.noPan = false;
  152. controls.staticMoving = true;
  153. controls.dynamicDampingFactor = 0.3;
  154. stats = new Stats();
  155. container.appendChild( stats.dom );
  156. var gui = new dat.GUI();
  157. setupInset();
  158. window.addEventListener( 'resize', onWindowResize, false );
  159. }
  160. function onWindowResize() {
  161. camera.aspect = window.innerWidth / window.innerHeight;
  162. camera.updateProjectionMatrix();
  163. renderer.setSize( window.innerWidth, window.innerHeight );
  164. controls.handleResize();
  165. }
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. controls.update();
  169. //copy position of the camera into inset
  170. camera2.position.copy( camera.position );
  171. camera2.position.sub( controls.target );
  172. camera2.position.setLength( 300 );
  173. camera2.lookAt( scene2.position );
  174. renderer.render( scene, camera );
  175. renderer2.render( scene2, camera2);
  176. stats.update();
  177. }
  178. function rotateAroundWorldAxis(object, axis, radians) {
  179. var rotWorldMatrix = new THREE.Matrix4();
  180. rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
  181. object.applyMatrix(rotWorldMatrix);
  182. }
  183. function setupInset () {
  184. var insetWidth = 150,
  185. insetHeight = 150;
  186. container2 = document.getElementById('inset');
  187. container2.width = insetWidth;
  188. container2.height = insetHeight;
  189. // renderer
  190. renderer2 = new THREE.WebGLRenderer({alpha : true});
  191. renderer2.setClearColor( 0x000000, 0 );
  192. renderer2.setSize( insetWidth, insetHeight );
  193. container2.appendChild( renderer2.domElement );
  194. // scene
  195. scene2 = new THREE.Scene();
  196. // camera
  197. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  198. camera2.up = camera.up; // important!
  199. // axes
  200. axes2 = new THREE.AxesHelper( 100 );
  201. scene2.add( axes2 );
  202. }
  203. </script>
  204. </body>
  205. </html>