webgl_loader_sea3d_morph.html 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a>
  29. <br/>
  30. <br/><div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  49. var container, stats;
  50. var camera, scene, renderer, composer, teapot;
  51. var loader;
  52. // Initialize Three.JS
  53. init();
  54. //
  55. // SEA3D Loader
  56. //
  57. loader = new THREE.SEA3D( {
  58. autoPlay: true, // Auto play animations
  59. scripts: false, // Disable embed scripts
  60. container: scene // Container to add models
  61. } );
  62. loader.onComplete = function ( e ) {
  63. // Get the first camera from SEA3D Studio
  64. // use loader.get... to get others objects
  65. var cam = loader.cameras[ 0 ];
  66. camera.position.copy( cam.position );
  67. camera.rotation.copy( cam.rotation );
  68. new THREE.OrbitControls( camera );
  69. // get mesh
  70. teapot = loader.getMesh( "Teapot01" );
  71. // events
  72. window.addEventListener( 'mousemove', onMouseMove, false );
  73. animate();
  74. };
  75. loader.load( './models/sea3d/morph.tjs.sea' );
  76. //
  77. function init() {
  78. scene = new THREE.Scene();
  79. scene.background = new THREE.Color( 0x333333 );
  80. container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  83. camera.position.set( 1000, - 300, 1000 );
  84. renderer = new THREE.WebGLRenderer();
  85. renderer.setPixelRatio( window.devicePixelRatio );
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( renderer.domElement );
  88. stats = new Stats();
  89. container.appendChild( stats.dom );
  90. // post-processing
  91. composer = new THREE.EffectComposer( renderer );
  92. var renderPass = new THREE.RenderPass( scene, camera );
  93. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  94. composer.addPass( renderPass );
  95. var vh = 1.4, vl = 1.2;
  96. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  97. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  98. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  99. composer.addPass( colorCorrectionPass );
  100. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  101. vignettePass.uniforms[ "darkness" ].value = 1.0;
  102. composer.addPass( vignettePass );
  103. composer.addPass( copyPass );
  104. copyPass.renderToScreen = true;
  105. // events
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onMouseMove( e ) {
  109. var mouseX = e.clientX,
  110. mouseY = e.clientY;
  111. // change morph weight: 0 at 1
  112. // names from modifier Morph of 3ds Max
  113. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  114. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  115. }
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. composer.setSize( window.innerWidth, window.innerHeight );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. }
  122. //
  123. var clock = new THREE.Clock();
  124. function animate() {
  125. var delta = clock.getDelta();
  126. requestAnimationFrame( animate );
  127. // Update SEA3D Animations
  128. THREE.SEA3D.AnimationHandler.update( delta );
  129. render( delta );
  130. stats.update();
  131. }
  132. function render( dlt ) {
  133. //renderer.render( scene, camera );
  134. composer.render( dlt );
  135. }
  136. </script>
  137. </body>
  138. </html>