webgl_loader_sea3d_physics.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / physics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Ammo Physics Example - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>
  29. <br/>
  30. <br/><div id="description">Right click to clone</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/libs/ammo.js"></script>
  45. <script src="js/loaders/sea3d/physics/SEA3DRigidBody.js"></script>
  46. <script src="js/loaders/sea3d/physics/SEA3DAmmo.js"></script>
  47. <script src="js/loaders/sea3d/physics/SEA3DAmmoLoader.js"></script>
  48. <script src="js/Detector.js"></script>
  49. <script src="js/libs/stats.min.js"></script>
  50. <script>
  51. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  52. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  53. var container, stats;
  54. var camera, scene, renderer, composer;
  55. var loader;
  56. // Initialize Three.JS
  57. init();
  58. // Initialize Physics Engine
  59. SEA3D.AMMO.init();
  60. //
  61. // SEA3D Loader
  62. //
  63. loader = new THREE.SEA3D( {
  64. container: scene // Container to add models
  65. } );
  66. loader.onComplete = function ( e ) {
  67. new THREE.OrbitControls( camera );
  68. // events
  69. window.addEventListener( 'contextmenu', function ( e ) {
  70. e.preventDefault();
  71. cloneAsset();
  72. } );
  73. // prevent material compilation in render loop
  74. renderer.compile( scene, camera );
  75. animate();
  76. };
  77. loader.load( './models/sea3d/car.tjs.sea' );
  78. var cloneAsset = function () {
  79. var offset = 0;
  80. return function () {
  81. var domain = this.loader.clone( { lights: false, runScripts: false, autoPlay: false, enabledPhysics: false } );
  82. offset -= 180;
  83. domain.container.position.x += offset;
  84. domain.applyContainerTransform();
  85. domain.enabledPhysics( true );
  86. domain.runScripts();
  87. this.scene.add( domain.container );
  88. };
  89. }();
  90. //
  91. function init() {
  92. scene = new THREE.Scene();
  93. scene.background = new THREE.Color( 0x333333 );
  94. container = document.createElement( 'div' );
  95. document.body.appendChild( container );
  96. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  97. camera.position.set( 300, 200, - 300 );
  98. renderer = new THREE.WebGLRenderer();
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. container.appendChild( renderer.domElement );
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. // post-processing
  105. composer = new THREE.EffectComposer( renderer );
  106. var renderPass = new THREE.RenderPass( scene, camera );
  107. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  108. composer.addPass( renderPass );
  109. var vh = 1.4, vl = 1.2;
  110. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  111. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  112. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  113. composer.addPass( colorCorrectionPass );
  114. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  115. vignettePass.uniforms[ "darkness" ].value = 1.0;
  116. composer.addPass( vignettePass );
  117. composer.addPass( copyPass );
  118. copyPass.renderToScreen = true;
  119. // events
  120. window.addEventListener( 'resize', onWindowResize, false );
  121. }
  122. function onWindowResize() {
  123. camera.aspect = window.innerWidth / window.innerHeight;
  124. camera.updateProjectionMatrix();
  125. composer.setSize( window.innerWidth, window.innerHeight );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. //
  129. var clock = new THREE.Clock();
  130. function animate() {
  131. var delta = clock.getDelta();
  132. requestAnimationFrame( animate );
  133. // Update Physics Engine ( fix delta-time in 60fps for more stability )
  134. SEA3D.AMMO.update( 1 / 60 );
  135. // Update SEA3D Animations
  136. THREE.SEA3D.AnimationHandler.update( delta );
  137. render( delta );
  138. stats.update();
  139. }
  140. function render( dlt ) {
  141. //renderer.render( scene, camera );
  142. composer.render( dlt );
  143. }
  144. </script>
  145. </body>
  146. </html>