webgl_loader_vrm.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vrm loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
  33. Alicia by
  34. <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
  35. <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/controls/OrbitControls.js"></script>
  39. <script src="js/loaders/GLTFLoader.js"></script>
  40. <script src="js/loaders/VRMLoader.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var container, stats, controls;
  46. var camera, scene, renderer, light;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  53. camera.position.set( 0, 1.6, - 2.2 );
  54. controls = new THREE.OrbitControls( camera );
  55. controls.target.set( 0, 0.9, 0 );
  56. controls.update();
  57. scene = new THREE.Scene();
  58. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  59. light.position.set( 0, 1, 0 );
  60. scene.add( light );
  61. // model
  62. var loader = new THREE.VRMLoader();
  63. loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
  64. // VRMLoader doesn't support VRM Unlit extension yet so
  65. // converting all materials to MeshBasicMaterial here as workaround so far.
  66. vrm.scene.traverse( function ( object ) {
  67. if ( object.material ) {
  68. if ( Array.isArray( object.material ) ) {
  69. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  70. var material = new THREE.MeshBasicMaterial();
  71. THREE.Material.prototype.copy.call( material, object.material[ i ] );
  72. material.color.copy( object.material[ i ].color );
  73. material.map = object.material[ i ].map;
  74. material.lights = false;
  75. material.skinning = object.material[ i ].skinning;
  76. material.morphTargets = object.material[ i ].morphTargets;
  77. material.morphNormals = object.material[ i ].morphNormals;
  78. object.material[ i ] = material;
  79. }
  80. } else {
  81. var material = new THREE.MeshBasicMaterial();
  82. THREE.Material.prototype.copy.call( material, object.material );
  83. material.color.copy( object.material.color );
  84. material.map = object.material.map;
  85. material.lights = false;
  86. material.skinning = object.material.skinning;
  87. material.morphTargets = object.material.morphTargets;
  88. material.morphNormals = object.material.morphNormals;
  89. object.material = material;
  90. }
  91. }
  92. } );
  93. scene.add( vrm.scene );
  94. } );
  95. renderer = new THREE.WebGLRenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. renderer.gammaOutput = true;
  99. container.appendChild( renderer.domElement );
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. // stats
  102. stats = new Stats();
  103. container.appendChild( stats.dom );
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. renderer.render( scene, camera );
  114. stats.update();
  115. }
  116. </script>
  117. </body>
  118. </html>