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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - vrm loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info a {
- color: #75ddc1;
- font-weight: bold;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
- Alicia by
- <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
- <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/loaders/GLTFLoader.js"></script>
- <script src="js/loaders/VRMLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats, controls;
- var camera, scene, renderer, light;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
- camera.position.set( 0, 1.6, - 2.2 );
- controls = new THREE.OrbitControls( camera );
- controls.target.set( 0, 0.9, 0 );
- controls.update();
- scene = new THREE.Scene();
- light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
- light.position.set( 0, 1, 0 );
- scene.add( light );
- // model
- var loader = new THREE.VRMLoader();
- loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
- // VRMLoader doesn't support VRM Unlit extension yet so
- // converting all materials to MeshBasicMaterial here as workaround so far.
- vrm.scene.traverse( function ( object ) {
- if ( object.material ) {
- if ( Array.isArray( object.material ) ) {
- for ( var i = 0, il = object.material.length; i < il; i ++ ) {
- var material = new THREE.MeshBasicMaterial();
- THREE.Material.prototype.copy.call( material, object.material[ i ] );
- material.color.copy( object.material[ i ].color );
- material.map = object.material[ i ].map;
- material.lights = false;
- material.skinning = object.material[ i ].skinning;
- material.morphTargets = object.material[ i ].morphTargets;
- material.morphNormals = object.material[ i ].morphNormals;
- object.material[ i ] = material;
- }
- } else {
- var material = new THREE.MeshBasicMaterial();
- THREE.Material.prototype.copy.call( material, object.material );
- material.color.copy( object.material.color );
- material.map = object.material.map;
- material.lights = false;
- material.skinning = object.material.skinning;
- material.morphTargets = object.material.morphTargets;
- material.morphNormals = object.material.morphNormals;
- object.material = material;
- }
- }
- } );
- scene.add( vrm.scene );
- } );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.gammaOutput = true;
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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