webgl_materials_blending_custom.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #111;
  11. overflow: hidden;
  12. font-family: arial;
  13. }
  14. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  15. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  16. #images { background: rgba(0,0,0,0); left: 0px; }
  17. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  18. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  19. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  20. #lbl_dst { background:#800; }
  21. #lbl_src { background:green; }
  22. .btn { background: darkorange; width: 100px; cursor: pointer }
  23. #btn_sub { background: transparent }
  24. #btn_rsub { background: transparent }
  25. #btn_min { background: transparent }
  26. #btn_max { background: transparent }
  27. #btn_pre { background: transparent }
  28. #btn_max, #btn_nopre { margin-bottom: 2em }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="images" class="menu">
  33. Foreground
  34. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  35. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  36. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  37. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  38. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  39. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  40. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  41. </div>
  42. <div id="backgrounds" class="menu">
  43. Background
  44. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  45. <a id="bg_1" href="#"></a>
  46. <a id="bg_2" href="#"></a>
  47. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  48. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  49. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  50. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  51. </div>
  52. <div id="labels" class="menu">
  53. Equation<br/><br/>
  54. <div class="lbl btn" id="btn_add">Add</div>
  55. <div class="lbl btn" id="btn_sub">Subtract</div>
  56. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  57. <div class="lbl btn" id="btn_min">Min</div>
  58. <div class="lbl btn" id="btn_max">Max</div>
  59. Premultiply alpha<br/><br/>
  60. <div class="lbl btn" id="btn_pre">On</div>
  61. <div class="lbl btn" id="btn_nopre">Off</div>
  62. Labels<br/><br/>
  63. <div class="lbl" id="lbl_src">Source</div>
  64. <div class="lbl" id="lbl_dst">Destination</div>
  65. </div>
  66. <script src="../build/three.js"></script>
  67. <script src="js/Detector.js"></script>
  68. <script>
  69. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  70. var camera, scene, renderer;
  71. var materialBg;
  72. var materials = [];
  73. var mapsPre = [];
  74. var mapsNoPre = [];
  75. var currentMaps = mapsNoPre;
  76. var currentIndex = 4;
  77. init();
  78. animate();
  79. function init() {
  80. // CAMERA
  81. camera = new THREE.PerspectiveCamera( 80, window.innerWidth / window.innerHeight, 1, 1000 );
  82. camera.position.z = 700;
  83. // SCENE
  84. scene = new THREE.Scene();
  85. // TEXTURE LOADER
  86. var textureLoader = new THREE.TextureLoader();
  87. // BACKGROUND IMAGES
  88. var canvas1 = document.createElement( 'canvas' );
  89. var ctx1 = canvas1.getContext( '2d' );
  90. canvas1.width = canvas1.height = 128;
  91. ctx1.fillStyle = '#eee';
  92. ctx1.fillRect( 0, 0, 128, 128 );
  93. ctx1.fillStyle = '#999';
  94. ctx1.fillRect( 0, 0, 64, 64 );
  95. ctx1.fillStyle = '#aaa';
  96. ctx1.fillRect( 32, 32, 32, 32 );
  97. ctx1.fillStyle = '#999';
  98. ctx1.fillRect( 64, 64, 64, 64 );
  99. ctx1.fillStyle = '#bbb';
  100. ctx1.fillRect( 96, 96, 32, 32 );
  101. document.getElementById( 'bg_1' ).appendChild( canvas1 );
  102. var canvas2 = document.createElement( 'canvas' );
  103. var ctx2 = canvas2.getContext( '2d' );
  104. canvas2.width = canvas2.height = 128;
  105. ctx2.fillStyle = '#444';
  106. ctx2.fillRect( 0, 0, 128, 128 );
  107. ctx2.fillStyle = '#000';
  108. ctx2.fillRect( 0, 0, 64, 64 );
  109. ctx2.fillStyle = '#111';
  110. ctx2.fillRect( 32, 32, 32, 32 );
  111. ctx2.fillStyle = '#000';
  112. ctx2.fillRect( 64, 64, 64, 64 );
  113. ctx2.fillStyle = '#222';
  114. ctx2.fillRect( 96, 96, 32, 32 );
  115. document.getElementById( 'bg_2' ).appendChild( canvas2 );
  116. var mapBg0 = new THREE.CanvasTexture( canvas1 );
  117. mapBg0.wrapS = mapBg0.wrapT = THREE.RepeatWrapping;
  118. mapBg0.repeat.set( 128, 64 );
  119. var mapBg1 = new THREE.CanvasTexture( canvas2 );
  120. mapBg1.wrapS = mapBg1.wrapT = THREE.RepeatWrapping;
  121. mapBg1.repeat.set( 128, 64 );
  122. var mapBg2 = textureLoader.load( 'textures/disturb.jpg' );
  123. mapBg2.wrapS = mapBg2.wrapT = THREE.RepeatWrapping;
  124. mapBg2.repeat.set( 8, 4 );
  125. var mapBg3 = textureLoader.load( 'textures/crate.gif' );
  126. mapBg3.wrapS = mapBg3.wrapT = THREE.RepeatWrapping;
  127. mapBg3.repeat.set( 32, 16 );
  128. var mapBg4 = textureLoader.load( 'textures/lava/lavatile.jpg' );
  129. mapBg4.wrapS = mapBg4.wrapT = THREE.RepeatWrapping;
  130. mapBg4.repeat.set( 8, 4 );
  131. var mapBg5 = textureLoader.load( 'textures/water.jpg' );
  132. mapBg5.wrapS = mapBg5.wrapT = THREE.RepeatWrapping;
  133. mapBg5.repeat.set( 8, 4 );
  134. var mapBg6 = textureLoader.load( 'textures/lava/cloud.png' );
  135. mapBg6.wrapS = mapBg6.wrapT = THREE.RepeatWrapping;
  136. mapBg6.repeat.set( 2, 1 );
  137. // BACKGROUND
  138. materialBg = new THREE.MeshBasicMaterial( { map: mapBg1 } );
  139. var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
  140. meshBg.position.set( 0, 0, -1 );
  141. scene.add( meshBg );
  142. // FOREGROUND IMAGES
  143. var images = [ 'textures/disturb.jpg',
  144. 'textures/sprite0.jpg',
  145. 'textures/sprite0.png',
  146. 'textures/lensflare/lensflare0.png',
  147. 'textures/lensflare/lensflare0_alpha.png',
  148. 'textures/sprites/ball.png',
  149. 'textures/sprites/snowflake7_alpha.png' ];
  150. for ( var i = 0; i < images.length; i ++ ) {
  151. var map = textureLoader.load( images[ i ] );
  152. mapsNoPre.push( map );
  153. var mapPre = textureLoader.load( images[ i ] );
  154. mapPre.premultiplyAlpha = true;
  155. mapPre.needsUpdate = true;
  156. mapsPre.push( mapPre );
  157. }
  158. // FOREGROUND OBJECTS
  159. var src = [ 'ZeroFactor', 'OneFactor', 'SrcColorFactor', 'OneMinusSrcColorFactor', 'SrcAlphaFactor', 'OneMinusSrcAlphaFactor', 'DstAlphaFactor', 'OneMinusDstAlphaFactor', 'DstColorFactor', 'OneMinusDstColorFactor', 'SrcAlphaSaturateFactor' ];
  160. var dst = [ 'ZeroFactor', 'OneFactor', 'SrcColorFactor', 'OneMinusSrcColorFactor', 'SrcAlphaFactor', 'OneMinusSrcAlphaFactor', 'DstAlphaFactor', 'OneMinusDstAlphaFactor', 'DstColorFactor', 'OneMinusDstColorFactor' ];
  161. var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
  162. var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
  163. var blending = 'CustomBlending';
  164. for ( var i = 0; i < dst.length; i ++ ) {
  165. var blendDst = dst[ i ];
  166. for ( var j = 0; j < src.length; j ++ ) {
  167. var blendSrc = src[ j ];
  168. var material = new THREE.MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  169. material.transparent = true;
  170. material.blending = THREE[ blending ];
  171. material.blendSrc = THREE[ blendSrc ];
  172. material.blendDst = THREE[ blendDst ];
  173. material.blendEquation = THREE.AddEquation;
  174. var x = ( j - src.length / 2 ) * 110;
  175. var z = 0;
  176. var y = ( i - dst.length / 2 ) * 110 + 50;
  177. var mesh = new THREE.Mesh( geo1, material );
  178. mesh.position.set( x, -y, z );
  179. mesh.matrixAutoUpdate = false;
  180. mesh.updateMatrix();
  181. scene.add( mesh );
  182. materials.push( material );
  183. }
  184. }
  185. for ( var j = 0; j < src.length; j ++ ) {
  186. var blendSrc = src[ j ];
  187. var x = ( j - src.length / 2 ) * 110;
  188. var z = 0;
  189. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  190. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendSrc.replace( 'Factor', '' ), 'rgba( 0, 150, 0, 1 )' ) );
  191. mesh.position.set( x, - (y - 70), z );
  192. mesh.matrixAutoUpdate = false;
  193. mesh.updateMatrix();
  194. scene.add( mesh );
  195. }
  196. for ( var i = 0; i < dst.length; i ++ ) {
  197. var blendDst = dst[ i ];
  198. var x = ( 0 - src.length / 2 ) * 110 - 125;
  199. var z = 0;
  200. var y = ( i - dst.length / 2 ) * 110 + 165;
  201. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendDst.replace( 'Factor', '' ), 'rgba( 150, 0, 0, 1 )' ) );
  202. mesh.position.set( x, - (y - 120), z );
  203. mesh.matrixAutoUpdate = false;
  204. mesh.updateMatrix();
  205. scene.add( mesh );
  206. }
  207. // RENDERER
  208. renderer = new THREE.WebGLRenderer();
  209. renderer.setPixelRatio( window.devicePixelRatio );
  210. renderer.setSize( window.innerWidth, window.innerHeight );
  211. renderer.domElement.style.position = 'absolute';
  212. renderer.domElement.style.left = '215px';
  213. document.body.appendChild( renderer.domElement );
  214. // EVENTS
  215. window.addEventListener( 'resize', onWindowResize, false );
  216. addImgHandler( 'img_0', 0 );
  217. addImgHandler( 'img_1', 1 );
  218. addImgHandler( 'img_2', 2 );
  219. addImgHandler( 'img_3', 3 );
  220. addImgHandler( 'img_4', 4 );
  221. addImgHandler( 'img_5', 5 );
  222. addImgHandler( 'img_6', 6 );
  223. addBgHandler( 'bg_0', mapBg2 );
  224. addBgHandler( 'bg_1', mapBg0 );
  225. addBgHandler( 'bg_2', mapBg1 );
  226. addBgHandler( 'bg_3', mapBg3 );
  227. addBgHandler( 'bg_4', mapBg4 );
  228. addBgHandler( 'bg_5', mapBg5 );
  229. addBgHandler( 'bg_6', mapBg6 );
  230. addEqHandler( 'btn_add', THREE.AddEquation );
  231. addEqHandler( 'btn_sub', THREE.SubtractEquation );
  232. addEqHandler( 'btn_rsub', THREE.ReverseSubtractEquation );
  233. addEqHandler( 'btn_min', THREE.MinEquation );
  234. addEqHandler( 'btn_max', THREE.MaxEquation );
  235. addPreHandler( 'btn_pre', mapsPre );
  236. addPreHandler( 'btn_nopre', mapsNoPre );
  237. }
  238. //
  239. function addImgHandler( id, index ) {
  240. var el = document.getElementById( id );
  241. el.addEventListener( 'click', function () {
  242. for ( var i = 0; i < materials.length; i ++ ) {
  243. materials[ i ].map = currentMaps[ index ];
  244. }
  245. currentIndex = index;
  246. } );
  247. }
  248. function addEqHandler( id, eq ) {
  249. var el = document.getElementById( id );
  250. el.addEventListener( 'click', function () {
  251. for ( var i = 0; i < materials.length; i ++ ) {
  252. materials[ i ].blendEquation = eq;
  253. }
  254. document.getElementById( 'btn_add' ).style.backgroundColor = 'transparent';
  255. document.getElementById( 'btn_sub' ).style.backgroundColor = 'transparent';
  256. document.getElementById( 'btn_rsub' ).style.backgroundColor = 'transparent';
  257. document.getElementById( 'btn_min' ).style.backgroundColor = 'transparent';
  258. document.getElementById( 'btn_max' ).style.backgroundColor = 'transparent';
  259. el.style.backgroundColor = 'darkorange';
  260. });
  261. }
  262. function addBgHandler( id, map ) {
  263. var el = document.getElementById( id );
  264. el.addEventListener( 'click', function () { materialBg.map = map; } );
  265. }
  266. function addPreHandler( id, marray ) {
  267. var el = document.getElementById( id );
  268. el.addEventListener( 'click', function () {
  269. currentMaps = marray;
  270. for ( var i = 0; i < materials.length; i ++ ) {
  271. materials[ i ].map = currentMaps[ currentIndex ];
  272. }
  273. document.getElementById( 'btn_pre' ).style.backgroundColor = 'transparent';
  274. document.getElementById( 'btn_nopre' ).style.backgroundColor = 'transparent';
  275. el.style.backgroundColor = 'darkorange';
  276. } );
  277. }
  278. //
  279. function onWindowResize( event ) {
  280. renderer.setSize( window.innerWidth, window.innerHeight );
  281. camera.aspect = window.innerWidth / window.innerHeight;
  282. camera.updateProjectionMatrix();
  283. }
  284. //
  285. function generateLabelMaterial( text, bg ) {
  286. var canvas = document.createElement( 'canvas' );
  287. var ctx = canvas.getContext( '2d' );
  288. canvas.width = 128;
  289. canvas.height = 32;
  290. ctx.fillStyle = bg;
  291. ctx.fillRect( 0, 0, 128, 32 );
  292. ctx.fillStyle = 'white';
  293. ctx.font = '12pt arial bold';
  294. ctx.fillText( text, 8, 22 );
  295. var map = new THREE.CanvasTexture( canvas );
  296. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  297. return material;
  298. }
  299. function animate() {
  300. requestAnimationFrame( animate );
  301. var time = Date.now() * 0.00025;
  302. var ox = ( time * -0.01 * materialBg.map.repeat.x ) % 1;
  303. var oy = ( time * -0.01 * materialBg.map.repeat.y ) % 1;
  304. materialBg.map.offset.set( ox, oy );
  305. renderer.render( scene, camera );
  306. }
  307. </script>
  308. </body>
  309. </html>