webgl_materials_compile.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - node material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #fff;
  18. position: absolute;
  19. top: 10px;
  20. width: 100%;
  21. text-align: center;
  22. display:block;
  23. }
  24. #waitScreen {
  25. color: #000;
  26. position: absolute;
  27. top: 50%;
  28. left: 50%;
  29. margin-top: -50px;
  30. margin-left: -50px;
  31. width: 100px;
  32. height: 100px;
  33. }
  34. .hide {
  35. display:none;
  36. }
  37. a { color: white }
  38. </style>
  39. </head>
  40. <body>
  41. <div id="container"></div>
  42. <div id="info">
  43. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Material
  44. <br /><span class="button" id="preload">change preload</span>
  45. </div>
  46. <div id="waitScreen">
  47. Loading ...
  48. </div>
  49. <script src="../build/three.js"></script>
  50. <script src='js/geometries/TeapotBufferGeometry.js'></script>
  51. <script src="js/controls/OrbitControls.js"></script>
  52. <script src="js/libs/dat.gui.min.js"></script>
  53. <script type="module">
  54. import './js/nodes/THREE.Nodes.js';
  55. var container = document.getElementById( 'container' );
  56. var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
  57. var frame = new THREE.NodeFrame();
  58. var teapot;
  59. var controls;
  60. var move = false;
  61. var rtTexture, rtMaterial;
  62. var meshes = [];
  63. document.getElementById( "preload" ).addEventListener( 'click', function() {
  64. var hash = document.location.hash.substr( 1 );
  65. if ( hash.length === 0 ) {
  66. window.location.hash = "#NoPreLoad"
  67. } else {
  68. window.location.hash = ""
  69. }
  70. location.reload(true);
  71. }, false );
  72. window.addEventListener( 'load', init );
  73. function init() {
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. scene = new THREE.Scene();
  79. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  80. camera.position.x = 0;
  81. camera.position.z = - 300;
  82. camera.position.y = 200;
  83. camera.target = new THREE.Vector3();
  84. controls = new THREE.OrbitControls( camera, renderer.domElement );
  85. controls.minDistance = 50;
  86. controls.maxDistance = 400;
  87. scene.add( new THREE.AmbientLight( 0x464646 ) );
  88. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  89. light.position.set( 1, 0.75, 0.5 );
  90. scene.add( light );
  91. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  92. light.position.set( - 1, 0.75, - 0.5 );
  93. scene.add( light );
  94. teapot = new THREE.TeapotBufferGeometry( 15, 18 );
  95. var itemsonrow = 10;
  96. for (var i = 0 ; i< itemsonrow * itemsonrow; i ++ ){
  97. var mesh = new THREE.Mesh( teapot );
  98. mesh.position.x = 50 *(i%itemsonrow) -50*itemsonrow/2;
  99. mesh.position.z = 50*Math.floor(i/itemsonrow)-150;
  100. updateMaterial(mesh);
  101. scene.add( mesh );
  102. meshes.push(mesh);
  103. }
  104. window.addEventListener( 'resize', onWindowResize, false );
  105. var hash = document.location.hash.substr( 1 );
  106. if ( hash.length === 0 ) {
  107. renderer.compile(scene,camera);
  108. }
  109. document.getElementById("waitScreen").className = "hide";
  110. setTimeout(function() {
  111. onWindowResize();
  112. animate();
  113. }, 1);
  114. }
  115. function updateMaterial(mesh) {
  116. move = false;
  117. if ( mesh.material ) mesh.material.dispose();
  118. if ( rtTexture ) {
  119. rtTexture.dispose();
  120. rtTexture = null;
  121. }
  122. if ( rtMaterial ) {
  123. rtMaterial.dispose();
  124. rtMaterial = null;
  125. }
  126. var mtl = new THREE.PhongNodeMaterial();
  127. var time = new THREE.TimerNode();
  128. var speed = new THREE.FloatNode( Math.random() );
  129. var color = new THREE.ColorNode( Math.random() * 0xFFFFFF );
  130. var timeSpeed = new THREE.OperatorNode(
  131. time,
  132. speed,
  133. THREE.OperatorNode.MUL
  134. );
  135. var sinCycleInSecs = new THREE.OperatorNode(
  136. timeSpeed,
  137. new THREE.ConstNode( THREE.ConstNode.PI2 ),
  138. THREE.OperatorNode.MUL
  139. );
  140. var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
  141. var cycleColor = new THREE.OperatorNode(
  142. cycle,
  143. color,
  144. THREE.OperatorNode.MUL
  145. );
  146. var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
  147. mtl.color = new THREE.ColorNode( 0 );
  148. mtl.emissive = cos;
  149. var transformer = new THREE.ExpressionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
  150. mtl.transform = transformer;
  151. // build shader ( ignore auto build )
  152. mtl.build();
  153. // set material
  154. mesh.material = mtl;
  155. }
  156. function onWindowResize() {
  157. var width = window.innerWidth, height = window.innerHeight;
  158. camera.aspect = width / height;
  159. camera.updateProjectionMatrix();
  160. renderer.setSize( width, height );
  161. if ( rtTexture ) rtTexture.setSize( width, height );
  162. }
  163. function animate() {
  164. var delta = clock.getDelta();
  165. frame.update( delta );
  166. for (var i = 0; i < meshes.length; i++ ){
  167. var mesh = meshes[i];
  168. frame.updateNode( mesh.material );
  169. }
  170. renderer.render( scene, camera );
  171. requestAnimationFrame( animate );
  172. }
  173. </script>
  174. </body>
  175. </html>