webgl_materials_variations_basic.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family: Monospace;
  11. font-size: 13px;
  12. text-align: center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Basic Material Variantions by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  27. <script src="../build/three.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/Detector.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script>
  32. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  33. var container, stats;
  34. var camera, scene, renderer, controls;
  35. var particleLight;
  36. var loader = new THREE.FontLoader();
  37. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  38. init( font );
  39. animate();
  40. } );
  41. function init( font ) {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.set( 0.0, 400, 400 * 3.5 );
  46. //
  47. var reflectionCube = new THREE.CubeTextureLoader()
  48. .setPath( 'textures/cube/SwedishRoyalCastle/' )
  49. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  50. reflectionCube.format = THREE.RGBFormat;
  51. scene = new THREE.Scene();
  52. scene.background = reflectionCube;
  53. // Materials
  54. var imgTexture = new THREE.TextureLoader().load( "textures/planets/moon_1024.jpg" );
  55. imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
  56. imgTexture.anisotropy = 16;
  57. imgTexture = null;
  58. var cubeWidth = 400;
  59. var numberOfSphersPerSide = 5;
  60. var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  61. var stepSize = 1.0 / numberOfSphersPerSide;
  62. var geometry = new THREE.SphereBufferGeometry( sphereRadius, 32, 16 );
  63. for ( var alpha = 0; alpha <= 1.0; alpha += stepSize ) {
  64. for ( var beta = 0; beta <= 1.0; beta += stepSize ) {
  65. for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  66. var diffuseColor = new THREE.Color().setHSL( alpha, 0.5, gamma * 0.5 + 0.1 );
  67. var material = new THREE.MeshBasicMaterial( {
  68. map: imgTexture,
  69. color: diffuseColor,
  70. reflectivity: beta,
  71. envMap: alpha < 0.5 ? reflectionCube : null
  72. } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.position.x = alpha * 400 - 200;
  75. mesh.position.y = beta * 400 - 200;
  76. mesh.position.z = gamma * 400 - 200;
  77. scene.add( mesh );
  78. }
  79. }
  80. }
  81. function addLabel( name, location ) {
  82. var textGeo = new THREE.TextBufferGeometry( name, {
  83. font: font,
  84. size: 20,
  85. height: 1,
  86. curveSegments: 1
  87. });
  88. var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  89. var textMesh = new THREE.Mesh( textGeo, textMaterial );
  90. textMesh.position.copy( location );
  91. scene.add( textMesh );
  92. }
  93. addLabel( "+hue", new THREE.Vector3( -350, 0, 0 ) );
  94. addLabel( "-hue", new THREE.Vector3( 350, 0, 0 ) );
  95. addLabel( "-reflectivity", new THREE.Vector3( 0, -300, 0 ) );
  96. addLabel( "+reflectivity", new THREE.Vector3( 0, 300, 0 ) );
  97. addLabel( "-diffuse", new THREE.Vector3( 0, 0, -300 ) );
  98. addLabel( "+diffuse", new THREE.Vector3( 0, 0, 300 ) );
  99. addLabel( "envMap", new THREE.Vector3( -350, 300, 0 ) );
  100. addLabel( "no envMap", new THREE.Vector3( 350, 300, 0 ) );
  101. particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  102. scene.add( particleLight );
  103. // Lights
  104. scene.add( new THREE.AmbientLight( 0x222222 ) );
  105. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  106. directionalLight.position.set( 1, 1, 1 ).normalize();
  107. scene.add( directionalLight );
  108. var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  109. particleLight.add( pointLight );
  110. //
  111. renderer = new THREE.WebGLRenderer( { antialias: true } );
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. container.appendChild( renderer.domElement );
  115. renderer.gammaInput = true;
  116. renderer.gammaOutput = true;
  117. //
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. controls = new THREE.OrbitControls( camera );
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. var timer = Date.now() * 0.00025;
  136. //camera.position.x = Math.cos( timer ) * 800;
  137. //camera.position.z = Math.sin( timer ) * 800;
  138. camera.lookAt( scene.position );
  139. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  140. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  141. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>