webgl_modifier_subdivision.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/modifiers/SubdivisionModifier.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/Detector.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, controls, scene, renderer;
  26. var cube, mesh, material, geometry, smooth, group;
  27. // Create new object by parameters
  28. var createSomething = function( klass, args ) {
  29. var F = function( klass, args ) {
  30. return klass.apply( this, args );
  31. };
  32. F.prototype = klass.prototype;
  33. return new F( klass, args );
  34. };
  35. var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, opacity: 0.15, transparent: true } );
  36. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
  37. var smoothMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true, vertexColors: THREE.VertexColors } );
  38. // Cube
  39. var materials = [];
  40. for ( var i = 0; i < 6; i ++ ) {
  41. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  42. }
  43. var geometriesParams = [
  44. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  45. { type: 'TorusGeometry', args: [ 100, 60, 4, 8, Math.PI * 2 ] },
  46. { type: 'TorusKnotGeometry', args: [ 100, 30 ], scale: 0.25, meshScale: 4 },
  47. { type: 'SphereGeometry', args: [ 100, 3, 3 ], meshScale: 2 },
  48. { type: 'IcosahedronGeometry', args: [ 100, 1 ], meshScale: 2 },
  49. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  50. { type: 'OctahedronGeometry', args: [200, 0], meshScale: 2 },
  51. { type: 'LatheGeometry', args: [ [
  52. new THREE.Vector2( 0, 0 ),
  53. new THREE.Vector2( 50, 50 ),
  54. new THREE.Vector2( 10, 100 ),
  55. new THREE.Vector2( 50, 150 ),
  56. new THREE.Vector2( 0, 200 ) ] ]},
  57. { type: 'TextGeometry', args: ['&', {
  58. size: 200,
  59. height: 50,
  60. curveSegments: 1
  61. }]},
  62. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  63. ];
  64. var loader = new THREE.FontLoader();
  65. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  66. geometriesParams[ 8 ].args[ 1 ].font = font;
  67. } );
  68. var loader = new THREE.BufferGeometryLoader();
  69. loader.load( 'models/json/WaltHeadLo_buffergeometry.json', function ( geometry ) {
  70. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  71. geometriesParams.push( {type: 'WaltHead', args: [ ], meshScale: 6 } );
  72. THREE.WaltHead = function() {
  73. return geometry.clone();
  74. };
  75. updateInfo()
  76. });
  77. var loader2 = new THREE.BufferGeometryLoader();
  78. loader2.load( 'models/json/suzanne_buffergeometry.json', function ( geometry ) {
  79. geometry = new THREE.Geometry().fromBufferGeometry( geometry );
  80. geometriesParams.push( {type: 'Suzanne', args: [ ], scale: 100, meshScale:2 } );
  81. THREE.Suzanne = function() {
  82. return geometry.clone();
  83. };
  84. updateInfo()
  85. } );
  86. var info;
  87. var subdivisions = 2;
  88. var geometryIndex = 0;
  89. // start scene
  90. init();
  91. animate();
  92. function nextSubdivision( x ) {
  93. subdivisions = Math.max( 0, subdivisions + x );
  94. addStuff();
  95. }
  96. function nextGeometry() {
  97. geometryIndex ++;
  98. if ( geometryIndex > geometriesParams.length - 1 ) {
  99. geometryIndex = 0;
  100. }
  101. addStuff();
  102. }
  103. function switchGeometry(i) {
  104. geometryIndex = i;
  105. addStuff();
  106. }
  107. function updateInfo() {
  108. var params = geometriesParams[ geometryIndex ];
  109. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  110. for ( var i = 0; i < geometriesParams.length; i ++ ) {
  111. dropdown += '<option value="' + i + '"';
  112. dropdown += ( geometryIndex == i ) ? ' selected' : '';
  113. dropdown += '>' + geometriesParams[ i ].type + '</option>';
  114. }
  115. dropdown += '</select>';
  116. info.innerHTML = 'Drag to spin THREE.' + params.type +
  117. '<br><br>Subdivisions: ' + subdivisions +
  118. ' <a href="#" onclick="nextSubdivision(1); return false;">more</a>/<a href="#" onclick="nextSubdivision(-1); return false;">less</a>' +
  119. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>' +
  120. '<br><br>Vertices count: before ' + geometry.vertices.length + ' after ' + smooth.vertices.length +
  121. '<br>Face count: before ' + geometry.faces.length + ' after ' + smooth.faces.length
  122. }
  123. function addStuff() {
  124. if ( cube !== undefined ) {
  125. geometry.dispose();
  126. smooth.dispose();
  127. scene.remove( group );
  128. scene.remove( cube );
  129. }
  130. var modifier = new THREE.SubdivisionModifier( subdivisions );
  131. var params = geometriesParams[ geometryIndex ];
  132. geometry = createSomething( THREE[ params.type ], params.args );
  133. // Scale Geometry
  134. if ( params.scale ) {
  135. geometry.scale( params.scale, params.scale, params.scale );
  136. }
  137. smooth = modifier.modify( geometry );
  138. var faceIndices = [ 'a', 'b', 'c' ];
  139. for ( var i = 0; i < smooth.faces.length; i ++ ) {
  140. var face = smooth.faces[ i ];
  141. for ( var j = 0; j < 3; j ++ ) {
  142. var vertexIndex = face[ faceIndices[ j ] ];
  143. var vertex = smooth.vertices[ vertexIndex ];
  144. var hue = ( vertex.y / 200 ) + 0.5;
  145. var color = new THREE.Color().setHSL( hue, 1, 0.5 );
  146. face.vertexColors[ j ] = color;
  147. }
  148. }
  149. updateInfo();
  150. group = new THREE.Group();
  151. scene.add( group );
  152. mesh = new THREE.Mesh( geometry, material );
  153. group.add( mesh );
  154. cube = new THREE.Mesh( smooth, smoothMaterial );
  155. var wireframe = new THREE.Mesh( smooth, wireframeMaterial );
  156. cube.add( wireframe );
  157. cube.scale.setScalar( params.meshScale ? params.meshScale : 1 );
  158. scene.add( cube );
  159. group.scale.copy( cube.scale );
  160. }
  161. function init() {
  162. container = document.createElement( 'div' );
  163. document.body.appendChild( container );
  164. info = document.createElement( 'div' );
  165. info.style.position = 'absolute';
  166. info.style.top = '10px';
  167. info.style.width = '100%';
  168. info.style.textAlign = 'center';
  169. info.innerHTML = 'Drag to spin the geometry ';
  170. container.appendChild( info );
  171. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  172. camera.position.z = 500;
  173. scene = new THREE.Scene();
  174. scene.background = new THREE.Color( 0xf0f0f0 );
  175. var light = new THREE.PointLight( 0xffffff, 1.5 );
  176. light.position.set( 1000, 1000, 2000 );
  177. scene.add( light );
  178. addStuff();
  179. renderer = new THREE.WebGLRenderer( { antialias: true } );
  180. renderer.setPixelRatio( window.devicePixelRatio );
  181. renderer.setSize( window.innerWidth, window.innerHeight );
  182. container.appendChild( renderer.domElement );
  183. stats = new Stats();
  184. container.appendChild( stats.dom );
  185. //
  186. controls = new THREE.OrbitControls( camera, renderer.domElement );
  187. window.addEventListener( 'resize', onWindowResize, false );
  188. }
  189. function onWindowResize() {
  190. camera.aspect = window.innerWidth / window.innerHeight;
  191. camera.updateProjectionMatrix();
  192. renderer.setSize( window.innerWidth, window.innerHeight );
  193. }
  194. //
  195. function animate() {
  196. requestAnimationFrame( animate );
  197. stats.begin();
  198. render();
  199. stats.end();
  200. }
  201. function render() {
  202. renderer.render( scene, camera );
  203. }
  204. </script>
  205. </body>
  206. </html>