canvas_interactive_voxelpainter.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script>
  21. var container;
  22. var camera, scene, renderer;
  23. var plane;
  24. var mouse, raycaster, isShiftDown = false;
  25. var cubeGeometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
  26. var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } );
  27. var objects = [];
  28. init();
  29. render();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <a href="javascript:save()">save .png</a>';
  39. container.appendChild( info );
  40. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  41. camera.position.set( 500, 800, 1300 );
  42. camera.lookAt( 0, 0, 0 );
  43. scene = new THREE.Scene();
  44. scene.background = new THREE.Color( 0xf0f0f0 );
  45. // Grid
  46. var gridHelper = new THREE.GridHelper( 1000, 20 );
  47. scene.add( gridHelper );
  48. //
  49. raycaster = new THREE.Raycaster();
  50. mouse = new THREE.Vector2();
  51. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  52. geometry.rotateX( - Math.PI / 2 );
  53. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  54. scene.add( plane );
  55. objects.push( plane );
  56. // Lights
  57. var ambientLight = new THREE.AmbientLight( 0x606060 );
  58. scene.add( ambientLight );
  59. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  60. directionalLight.position.x = Math.random() - 0.5;
  61. directionalLight.position.y = Math.random() - 0.5;
  62. directionalLight.position.z = Math.random() - 0.5;
  63. directionalLight.position.normalize();
  64. scene.add( directionalLight );
  65. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  66. directionalLight.position.x = Math.random() - 0.5;
  67. directionalLight.position.y = Math.random() - 0.5;
  68. directionalLight.position.z = Math.random() - 0.5;
  69. directionalLight.position.normalize();
  70. scene.add( directionalLight );
  71. renderer = new THREE.CanvasRenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild(renderer.domElement);
  75. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  76. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  77. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. render();
  86. }
  87. function onDocumentMouseDown( event ) {
  88. event.preventDefault();
  89. mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
  90. mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
  91. raycaster.setFromCamera( mouse, camera );
  92. var intersects = raycaster.intersectObjects( objects );
  93. if ( intersects.length > 0 ) {
  94. var intersect = intersects[ 0 ];
  95. if ( isShiftDown ) {
  96. if ( intersect.object != plane ) {
  97. scene.remove( intersect.object );
  98. objects.splice( objects.indexOf( intersect.object ), 1 );
  99. }
  100. } else {
  101. var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial );
  102. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  103. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  104. scene.add( voxel );
  105. objects.push( voxel );
  106. }
  107. render();
  108. }
  109. }
  110. function onDocumentKeyDown( event ) {
  111. switch( event.keyCode ) {
  112. case 16: isShiftDown = true; break;
  113. }
  114. }
  115. function onDocumentKeyUp( event ) {
  116. switch( event.keyCode ) {
  117. case 16: isShiftDown = false; break;
  118. }
  119. }
  120. function save() {
  121. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  122. return false;
  123. }
  124. function render() {
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>