canvas_lines.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script>
  23. var mouseX = 0, mouseY = 0,
  24. windowHalfX = window.innerWidth / 2,
  25. windowHalfY = window.innerHeight / 2,
  26. camera, scene, renderer;
  27. init();
  28. animate();
  29. function init() {
  30. var container = document.createElement('div');
  31. document.body.appendChild(container);
  32. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  33. camera.position.z = 100;
  34. scene = new THREE.Scene();
  35. renderer = new THREE.CanvasRenderer();
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. container.appendChild( renderer.domElement );
  39. // particles
  40. var PI2 = Math.PI * 2;
  41. var material = new THREE.SpriteCanvasMaterial( {
  42. color: 0xffffff,
  43. program: function ( context ) {
  44. context.beginPath();
  45. context.arc( 0, 0, 0.5, 0, PI2, true );
  46. context.fill();
  47. }
  48. } );
  49. var points = [];
  50. for ( var i = 0; i < 100; i ++ ) {
  51. var particle = new THREE.Sprite( material );
  52. particle.position.x = Math.random() * 2 - 1;
  53. particle.position.y = Math.random() * 2 - 1;
  54. particle.position.z = Math.random() * 2 - 1;
  55. particle.position.normalize();
  56. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  57. particle.scale.x = particle.scale.y = 10;
  58. scene.add( particle );
  59. points.push( particle.position );
  60. }
  61. // lines
  62. var geometry = new THREE.BufferGeometry().setFromPoints( points );
  63. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
  64. scene.add( line );
  65. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  66. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  67. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  68. //
  69. window.addEventListener( 'resize', onWindowResize, false );
  70. }
  71. function onWindowResize() {
  72. windowHalfX = window.innerWidth / 2;
  73. windowHalfY = window.innerHeight / 2;
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. }
  78. //
  79. function onDocumentMouseMove(event) {
  80. mouseX = event.clientX - windowHalfX;
  81. mouseY = event.clientY - windowHalfY;
  82. }
  83. function onDocumentTouchStart( event ) {
  84. if ( event.touches.length > 1 ) {
  85. event.preventDefault();
  86. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  87. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  88. }
  89. }
  90. function onDocumentTouchMove( event ) {
  91. if ( event.touches.length == 1 ) {
  92. event.preventDefault();
  93. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  94. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  95. }
  96. }
  97. //
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. }
  102. function render() {
  103. camera.position.x += ( mouseX - camera.position.x ) * .05;
  104. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  105. camera.lookAt( scene.position );
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>