canvas_materials.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #202020;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer, objects;
  24. var pointLight;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement('div');
  29. document.body.appendChild(container);
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.set( 0, 200, 800 );
  32. scene = new THREE.Scene();
  33. // Grid
  34. var gridHelper = new THREE.GridHelper( 1000, 10 );
  35. gridHelper.position.y = - 120;
  36. scene.add( gridHelper );
  37. // Spheres
  38. var geometry = new THREE.SphereGeometry( 100, 14, 7 );
  39. var textureLoader = new THREE.TextureLoader();
  40. var earthTexture = textureLoader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );
  41. var envMap = textureLoader.load( 'textures/envmap.png' );
  42. envMap.mapping = THREE.SphericalReflectionMapping;
  43. var materials = [
  44. new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),
  45. new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),
  46. new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
  47. new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
  48. new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),
  49. new THREE.MeshBasicMaterial( { map: earthTexture } ),
  50. new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } )
  51. ];
  52. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  53. var face = geometry.faces[ i ];
  54. if ( Math.random() > 0.5 ) face.materialIndex = Math.floor( Math.random() * materials.length );
  55. }
  56. materials.push( materials );
  57. objects = [];
  58. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  59. var sphere = new THREE.Mesh( geometry, materials[ i ] );
  60. sphere.position.x = ( i % 5 ) * 200 - 400;
  61. sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
  62. sphere.rotation.x = Math.random() * 200 - 100;
  63. sphere.rotation.y = Math.random() * 200 - 100;
  64. sphere.rotation.z = Math.random() * 200 - 100;
  65. objects.push( sphere );
  66. scene.add( sphere );
  67. }
  68. var PI2 = Math.PI * 2;
  69. var program = function ( context ) {
  70. context.beginPath();
  71. context.arc( 0, 0, 0.5, 0, PI2, true );
  72. context.fill();
  73. };
  74. // Lights
  75. scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
  76. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  77. directionalLight.position.x = Math.random() - 0.5;
  78. directionalLight.position.y = Math.random() - 0.5;
  79. directionalLight.position.z = Math.random() - 0.5;
  80. directionalLight.position.normalize();
  81. scene.add( directionalLight );
  82. pointLight = new THREE.PointLight( 0xffffff, 1 );
  83. scene.add( pointLight );
  84. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
  85. sprite.scale.set( 8, 8, 8 );
  86. pointLight.add( sprite );
  87. renderer = new THREE.CanvasRenderer();
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. container.appendChild( renderer.domElement );
  91. stats = new Stats();
  92. container.appendChild(stats.dom);
  93. //
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function loadImage( path ) {
  102. var image = document.createElement( 'img' );
  103. var texture = new THREE.Texture( image, THREE.UVMapping );
  104. image.onload = function () { texture.needsUpdate = true; };
  105. image.src = path;
  106. return texture;
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var timer = Date.now() * 0.0001;
  116. camera.position.x = Math.cos( timer ) * 1000;
  117. camera.position.z = Math.sin( timer ) * 1000;
  118. camera.lookAt( scene.position );
  119. for ( var i = 0, l = objects.length; i < l; i++ ) {
  120. var object = objects[ i ];
  121. object.rotation.x += 0.01;
  122. object.rotation.y += 0.005;
  123. }
  124. pointLight.position.x = Math.sin( timer * 7 ) * 300;
  125. pointLight.position.y = Math.cos( timer * 5 ) * 400;
  126. pointLight.position.z = Math.cos( timer * 3 ) * 300;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>