misc_animation_authoring.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation authoring</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. font-size: 15px;
  14. line-height: 30px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. text-align: center;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, hold down "Ctrl" to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/TransformControls.js"></script>
  33. <script src="js/libs/timeliner_gui.min.js"></script>
  34. <script src="js/TimelinerController.js"></script>
  35. <script>
  36. var camera, scene, renderer, control;
  37. init();
  38. render();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. //
  45. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  46. camera.position.set( 1000, 500, 1000 );
  47. camera.lookAt( 0, 200, 0 );
  48. scene = new THREE.Scene();
  49. scene.add( new THREE.GridHelper( 1000, 10 ) );
  50. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  51. light.position.set( 1, 1, 1 );
  52. scene.add( light );
  53. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  54. texture.mapping = THREE.UVMapping;
  55. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  56. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  57. var material = new THREE.MeshLambertMaterial( { map: texture } );
  58. control = new THREE.TransformControls( camera, renderer.domElement );
  59. control.addEventListener( 'change', render );
  60. var mesh = new THREE.Mesh( geometry, material );
  61. mesh.name = "MyBox";
  62. scene.add( mesh );
  63. control.attach( mesh );
  64. scene.add( control );
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. window.addEventListener( 'keydown', function ( event ) {
  67. switch ( event.keyCode ) {
  68. case 81: // Q
  69. control.setSpace( control.space === "local" ? "world" : "local" );
  70. break;
  71. case 17: // Ctrl
  72. control.setTranslationSnap( 100 );
  73. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  74. break;
  75. case 87: // W
  76. control.setMode( "translate" );
  77. break;
  78. case 69: // E
  79. control.setMode( "rotate" );
  80. break;
  81. case 82: // R
  82. control.setMode( "scale" );
  83. break;
  84. case 187:
  85. case 107: // +, =, num+
  86. control.setSize( control.size + 0.1 );
  87. break;
  88. case 189:
  89. case 109: // -, _, num-
  90. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  91. break;
  92. }
  93. });
  94. window.addEventListener( 'keyup', function ( event ) {
  95. switch ( event.keyCode ) {
  96. case 17: // Ctrl
  97. control.setTranslationSnap( null );
  98. control.setRotationSnap( null );
  99. break;
  100. }
  101. });
  102. var trackInfo = [
  103. {
  104. type: THREE.VectorKeyframeTrack,
  105. propertyPath: 'MyBox.position',
  106. initialValue: [ 0, 0, 0 ],
  107. interpolation: THREE.InterpolateSmooth
  108. },
  109. {
  110. type: THREE.QuaternionKeyframeTrack,
  111. propertyPath: 'MyBox.quaternion',
  112. initialValue: [ 0, 0, 0, 1 ],
  113. interpolation: THREE.InterpolateLinear
  114. }
  115. ];
  116. new Timeliner( new THREE.TimelinerController( scene, trackInfo, render ) );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. render();
  123. }
  124. function render() {
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>