misc_controls_fly.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color: #eee;
  11. padding:0;
  12. margin:0;
  13. font-weight:bold;
  14. overflow:hidden;
  15. font-family:Monospace;
  16. font-size:13px;
  17. text-align:center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. a {
  26. color: #0080ff;
  27. }
  28. b { color:orange }
  29. </style>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FlyControls.js"></script>
  32. <script src="js/shaders/CopyShader.js"></script>
  33. <script src="js/shaders/FilmShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/FilmPass.js"></script>
  39. <script src="js/WebGL.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. </head>
  42. <body>
  43. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - earth [fly controls]<br/><br/>
  44. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  45. </div>
  46. <script>
  47. if ( WEBGL.isWebGLAvailable() === false ) {
  48. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  49. }
  50. var radius = 6371;
  51. var tilt = 0.41;
  52. var rotationSpeed = 0.02;
  53. var cloudsScale = 1.005;
  54. var moonScale = 0.23;
  55. var MARGIN = 0;
  56. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  57. var SCREEN_WIDTH = window.innerWidth;
  58. var camera, controls, scene, renderer, stats;
  59. var geometry, meshPlanet, meshClouds, meshMoon;
  60. var dirLight, pointLight, ambientLight;
  61. var composer;
  62. var textureLoader = new THREE.TextureLoader();
  63. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  64. var clock = new THREE.Clock();
  65. init();
  66. animate();
  67. function init() {
  68. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  69. camera.position.z = radius * 5;
  70. scene = new THREE.Scene();
  71. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  72. dirLight = new THREE.DirectionalLight( 0xffffff );
  73. dirLight.position.set( -1, 0, 1 ).normalize();
  74. scene.add( dirLight );
  75. var materialNormalMap = new THREE.MeshPhongMaterial( {
  76. specular: 0x333333,
  77. shininess: 15,
  78. map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
  79. specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
  80. normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
  81. normalScale: new THREE.Vector2( 0.85, 0.85 )
  82. } );
  83. // planet
  84. geometry = new THREE.SphereBufferGeometry( radius, 100, 50 );
  85. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  86. meshPlanet.rotation.y = 0;
  87. meshPlanet.rotation.z = tilt;
  88. scene.add( meshPlanet );
  89. // clouds
  90. var materialClouds = new THREE.MeshLambertMaterial( {
  91. map: textureLoader.load( "textures/planets/earth_clouds_1024.png" ),
  92. transparent: true
  93. } );
  94. meshClouds = new THREE.Mesh( geometry, materialClouds );
  95. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  96. meshClouds.rotation.z = tilt;
  97. scene.add( meshClouds );
  98. // moon
  99. var materialMoon = new THREE.MeshPhongMaterial( {
  100. map: textureLoader.load( "textures/planets/moon_1024.jpg" )
  101. } );
  102. meshMoon = new THREE.Mesh( geometry, materialMoon );
  103. meshMoon.position.set( radius * 5, 0, 0 );
  104. meshMoon.scale.set( moonScale, moonScale, moonScale );
  105. scene.add( meshMoon );
  106. // stars
  107. var i, r = radius, starsGeometry = [ new THREE.BufferGeometry(), new THREE.BufferGeometry() ];
  108. var vertices1 = [];
  109. var vertices2 = [];
  110. var vertex = new THREE.Vector3();
  111. for ( i = 0; i < 250; i ++ ) {
  112. vertex.x = Math.random() * 2 - 1;
  113. vertex.y = Math.random() * 2 - 1;
  114. vertex.z = Math.random() * 2 - 1;
  115. vertex.multiplyScalar( r );
  116. vertices1.push( vertex.x, vertex.y, vertex.z );
  117. }
  118. for ( i = 0; i < 1500; i ++ ) {
  119. vertex.x = Math.random() * 2 - 1;
  120. vertex.y = Math.random() * 2 - 1;
  121. vertex.z = Math.random() * 2 - 1;
  122. vertex.multiplyScalar( r );
  123. vertices2.push( vertex.x, vertex.y, vertex.z );
  124. }
  125. starsGeometry[ 0 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices1, 3 ) );
  126. starsGeometry[ 1 ].addAttribute( 'position', new THREE.Float32BufferAttribute( vertices2, 3 ) );
  127. var stars;
  128. var starsMaterials = [
  129. new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  130. new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  131. new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  132. new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  133. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  134. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  135. ];
  136. for ( i = 10; i < 30; i ++ ) {
  137. stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  138. stars.rotation.x = Math.random() * 6;
  139. stars.rotation.y = Math.random() * 6;
  140. stars.rotation.z = Math.random() * 6;
  141. stars.scale.setScalar( i * 10 );
  142. stars.matrixAutoUpdate = false;
  143. stars.updateMatrix();
  144. scene.add( stars );
  145. }
  146. renderer = new THREE.WebGLRenderer( { antialias: true } );
  147. renderer.setPixelRatio( window.devicePixelRatio );
  148. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  149. document.body.appendChild( renderer.domElement );
  150. //
  151. controls = new THREE.FlyControls( camera );
  152. controls.movementSpeed = 1000;
  153. controls.domElement = renderer.domElement;
  154. controls.rollSpeed = Math.PI / 24;
  155. controls.autoForward = false;
  156. controls.dragToLook = false;
  157. //
  158. stats = new Stats();
  159. document.body.appendChild( stats.dom );
  160. window.addEventListener( 'resize', onWindowResize, false );
  161. // postprocessing
  162. var renderModel = new THREE.RenderPass( scene, camera );
  163. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  164. effectFilm.renderToScreen = true;
  165. composer = new THREE.EffectComposer( renderer );
  166. composer.addPass( renderModel );
  167. composer.addPass( effectFilm );
  168. }
  169. function onWindowResize( event ) {
  170. SCREEN_HEIGHT = window.innerHeight;
  171. SCREEN_WIDTH = window.innerWidth;
  172. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  173. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  174. camera.updateProjectionMatrix();
  175. composer.reset();
  176. }
  177. function animate() {
  178. requestAnimationFrame( animate );
  179. render();
  180. stats.update();
  181. }
  182. function render() {
  183. // rotate the planet and clouds
  184. var delta = clock.getDelta();
  185. meshPlanet.rotation.y += rotationSpeed * delta;
  186. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  187. // slow down as we approach the surface
  188. dPlanet = camera.position.length();
  189. dMoonVec.subVectors( camera.position, meshMoon.position );
  190. dMoon = dMoonVec.length();
  191. if ( dMoon < dPlanet ) {
  192. d = ( dMoon - radius * moonScale * 1.01 );
  193. } else {
  194. d = ( dPlanet - radius * 1.01 );
  195. }
  196. controls.movementSpeed = 0.33 * d;
  197. controls.update( delta );
  198. composer.render( delta );
  199. }
  200. </script>
  201. </body>
  202. </html>