misc_exporter_obj.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display: block;
  22. }
  23. div.floating {
  24. color : #ffffff;
  25. background : #000000;
  26. opacity : 0.8;
  27. width : 80%;
  28. height : 80%;
  29. position : absolute;
  30. left : 10%;
  31. top : 10%;
  32. border : 1px solid #555555;
  33. padding : 10px;
  34. display : none;
  35. overflow : auto;
  36. z-index: 100;
  37. }
  38. span.link {
  39. color: skyblue;
  40. cursor: pointer;
  41. text-decoration : underline;
  42. }
  43. a {
  44. color: skyblue
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  51. - geometries:
  52. <span class="link" id="triangle">triangle</span>,
  53. <span class="link" id="cube">cube</span>,
  54. <span class="link" id="cylinder">cylinder</span>,
  55. <span class="link" id="both">both</span>,
  56. <span class="link" id="transformed">transformed</span>
  57. - <span class="link" id="export">export to obj</span>
  58. </div>
  59. <script src="../build/three.js"></script>
  60. <script src="js/exporters/OBJExporter.js"></script>
  61. <script>
  62. var camera, scene, light, renderer;
  63. var exportButton, floatingDiv;
  64. var mouseX = 0, mouseY = 0;
  65. function exportToObj() {
  66. var exporter = new THREE.OBJExporter();
  67. var result = exporter.parse( scene );
  68. floatingDiv.style.display = 'block';
  69. floatingDiv.innerHTML = result.split( '\n' ).join ( '<br />' );
  70. }
  71. function addGeometry( type ) {
  72. for( var i = 0; i < scene.children.length; i ++ ) {
  73. var child = scene.children[ i ];
  74. if( child.isMesh ) {
  75. child.geometry.dispose();
  76. scene.remove( child );
  77. i --;
  78. }
  79. }
  80. if ( type === 1 ) {
  81. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  82. var geometry = generateTriangleGeometry();
  83. scene.add( new THREE.Mesh( geometry, material ) );
  84. } else if ( type === 2 ) {
  85. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  86. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  87. scene.add( new THREE.Mesh( geometry, material ) );
  88. } else if ( type === 3 ) {
  89. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  90. var geometry = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  91. scene.add( new THREE.Mesh( geometry, material ) );
  92. } else if ( type === 4 || type === 5 ) {
  93. var material = new THREE.MeshLambertMaterial( { color : 0x00cc00 } );
  94. var geometry = generateTriangleGeometry();
  95. var mesh = new THREE.Mesh( geometry, material );
  96. mesh.position.x = -200;
  97. scene.add( mesh );
  98. var geometry2 = new THREE.BoxBufferGeometry( 100, 100, 100 );
  99. var mesh2 = new THREE.Mesh( geometry2, material );
  100. scene.add( mesh2 );
  101. var geometry3 = new THREE.CylinderBufferGeometry( 50, 50, 100, 30, 1 );
  102. var mesh3 = new THREE.Mesh( geometry3, material );
  103. mesh3.position.x = 200;
  104. scene.add( mesh3 );
  105. if ( type === 5 ) {
  106. mesh.rotation.y = Math.PI / 4.0;
  107. mesh2.rotation.y = Math.PI / 4.0;
  108. mesh3.rotation.y = Math.PI / 4.0;
  109. }
  110. }
  111. }
  112. function init() {
  113. renderer = new THREE.WebGLRenderer();
  114. renderer.setPixelRatio( window.devicePixelRatio );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. document.body.appendChild( renderer.domElement );
  117. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  118. camera.position.set( 0, 0, 400 );
  119. scene = new THREE.Scene();
  120. light = new THREE.DirectionalLight( 0xffffff );
  121. scene.add( light );
  122. addGeometry( 1 );
  123. window.addEventListener( 'click', onWindowClick, false );
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  126. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  127. document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry( 1 ); } );
  128. document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry( 2 ); } );
  129. document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry( 3 ); } );
  130. document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry( 4 ); } );
  131. document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry( 5 ); } );
  132. exportButton = document.getElementById( 'export' );
  133. exportButton.addEventListener( 'click', function() { exportToObj(); });
  134. floatingDiv = document.createElement( 'div' );
  135. floatingDiv.className = 'floating';
  136. document.body.appendChild( floatingDiv );
  137. }
  138. function onWindowClick( event ) {
  139. var needToClose = true;
  140. var target = event.target;
  141. while( target !== null ) {
  142. if ( target === floatingDiv || target === exportButton ) {
  143. needToClose = false;
  144. break;
  145. }
  146. target = target.parentElement;
  147. }
  148. if ( needToClose ) {
  149. floatingDiv.style.display = 'none';
  150. }
  151. }
  152. function onWindowResize() {
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. }
  157. function onDocumentMouseMove( event ) {
  158. var windowHalfX = window.innerWidth / 2;
  159. var windowHalfY = window.innerHeight / 2;
  160. mouseX = ( event.clientX - windowHalfX ) / 2;
  161. mouseY = ( event.clientY - windowHalfY ) / 2;
  162. }
  163. function animate() {
  164. requestAnimationFrame( animate );
  165. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  166. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  167. camera.lookAt( scene.position );
  168. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize();
  169. renderer.render( scene, camera );
  170. }
  171. function generateTriangleGeometry() {
  172. var geometry = new THREE.BufferGeometry();
  173. var vertices = [];
  174. vertices.push( - 50, - 50, 0 );
  175. vertices.push( 50, - 50, 0 );
  176. vertices.push( 50, 50, 0 );
  177. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  178. geometry.computeVertexNormals();
  179. return geometry;
  180. }
  181. init();
  182. animate();
  183. </script>
  184. </body>
  185. </html>