webaudio_sandbox.html 8.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family: Monospace;
  14. }
  15. #info {
  16. position: absolute;
  17. z-index: 2;
  18. top: 0px;
  19. width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-size:13px;
  23. text-align:center;
  24. font-weight: bold;
  25. }
  26. a {
  27. color: #ffffff;
  28. }
  29. #overlay {
  30. position: absolute;
  31. z-index: 1;
  32. top: 0;
  33. left: 0;
  34. width: 100%;
  35. height:100%;
  36. display: flex;
  37. align-items: center;
  38. justify-content: center;
  39. opacity: 1;
  40. background-color: #000000;
  41. color: #ffffff;
  42. }
  43. #overlay > div {
  44. text-align: center;
  45. }
  46. #overlay > div > button {
  47. height: 20px;
  48. width: 100px;
  49. background: transparent;
  50. color: #ffffff;
  51. outline: 1px solid #ffffff;
  52. border: 0px;
  53. cursor: pointer;
  54. }
  55. #overlay > div > p {
  56. color: #777777;
  57. font-size: 12px;
  58. }
  59. </style>
  60. </head>
  61. <body>
  62. <div id="overlay">
  63. <div>
  64. <button id="startButton">Click to Play</button>
  65. <p>Automatic audio playback requires a user interaction.</p>
  66. </div>
  67. </div>
  68. <div id="info">
  69. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webaudio - sandbox |
  70. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a>,
  71. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  72. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  73. navigate with WASD / arrows / mouse
  74. </div>
  75. <script src="../build/three.js"></script>
  76. <script src="js/controls/FirstPersonControls.js"></script>
  77. <script src="js/WebGL.js"></script>
  78. <script src="js/libs/dat.gui.min.js"></script>
  79. <script>
  80. if ( WEBGL.isWebGLAvailable() === false ) {
  81. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  82. }
  83. var camera, controls, scene, renderer;
  84. var light, pointLight;
  85. var material1, material2, material3;
  86. var analyser1, analyser2, analyser3;
  87. var clock = new THREE.Clock();
  88. var startButton = document.getElementById( 'startButton' );
  89. startButton.addEventListener( 'click', init );
  90. function init() {
  91. var overlay = document.getElementById( 'overlay' );
  92. overlay.remove();
  93. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  94. camera.position.set( 0, 25, 0 );
  95. var listener = new THREE.AudioListener();
  96. camera.add( listener );
  97. scene = new THREE.Scene();
  98. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  99. light = new THREE.DirectionalLight( 0xffffff );
  100. light.position.set( 0, 0.5, 1 ).normalize();
  101. scene.add( light );
  102. var sphere = new THREE.SphereBufferGeometry( 20, 32, 16 );
  103. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  104. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  105. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  106. // sound spheres
  107. var audioLoader = new THREE.AudioLoader();
  108. var mesh1 = new THREE.Mesh( sphere, material1 );
  109. mesh1.position.set( -250, 30, 0 );
  110. scene.add( mesh1 );
  111. var sound1 = new THREE.PositionalAudio( listener );
  112. audioLoader.load( 'sounds/358232_j_s_song.ogg', function( buffer ) {
  113. sound1.setBuffer( buffer );
  114. sound1.setRefDistance( 20 );
  115. sound1.play();
  116. });
  117. mesh1.add( sound1 );
  118. //
  119. var mesh2 = new THREE.Mesh( sphere, material2 );
  120. mesh2.position.set( 250, 30, 0 );
  121. scene.add( mesh2 );
  122. var sound2 = new THREE.PositionalAudio( listener );
  123. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function( buffer ) {
  124. sound2.setBuffer( buffer );
  125. sound2.setRefDistance( 20 );
  126. sound2.play();
  127. });
  128. mesh2.add( sound2 );
  129. //
  130. var mesh3 = new THREE.Mesh( sphere, material3 );
  131. mesh3.position.set( 0, 30, -250 );
  132. scene.add( mesh3 );
  133. var sound3 = new THREE.PositionalAudio( listener );
  134. var oscillator = listener.context.createOscillator();
  135. oscillator.type = 'sine';
  136. oscillator.frequency.setValueAtTime( 144, sound3.context.currentTime );
  137. oscillator.start( 0 );
  138. sound3.setNodeSource( oscillator );
  139. sound3.setRefDistance( 20 );
  140. sound3.setVolume( 0.5 );
  141. mesh3.add( sound3 );
  142. // analysers
  143. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  144. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  145. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  146. // global ambient audio
  147. var sound4 = new THREE.Audio( listener );
  148. audioLoader.load( 'sounds/Project_Utopia.ogg', function( buffer ) {
  149. sound4.setBuffer( buffer );
  150. sound4.setLoop(true);
  151. sound4.setVolume(0.5);
  152. sound4.play();
  153. });
  154. // ground
  155. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  156. helper.position.y = 0.1;
  157. scene.add( helper );
  158. //
  159. var SoundControls = function() {
  160. this.master = listener.getMasterVolume();
  161. this.firstSphere = sound1.getVolume();
  162. this.secondSphere = sound2.getVolume();
  163. this.thirdSphere = sound3.getVolume();
  164. this.Ambient = sound4.getVolume();
  165. };
  166. var GeneratorControls = function() {
  167. this.frequency = oscillator.frequency.value;
  168. this.wavetype = oscillator.type;
  169. };
  170. var gui = new dat.GUI();
  171. var soundControls = new SoundControls();
  172. var generatorControls = new GeneratorControls();
  173. var volumeFolder = gui.addFolder( 'sound volume' );
  174. var generatorFolder = gui.addFolder( 'sound generator' );
  175. volumeFolder.add( soundControls, 'master' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  176. listener.setMasterVolume( soundControls.master );
  177. } );
  178. volumeFolder.add( soundControls, 'firstSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  179. sound1.setVolume( soundControls.firstSphere );
  180. } );
  181. volumeFolder.add( soundControls, 'secondSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  182. sound2.setVolume( soundControls.secondSphere );
  183. } );
  184. volumeFolder.add( soundControls, 'thirdSphere' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  185. sound3.setVolume( soundControls.thirdSphere );
  186. } );
  187. volumeFolder.add( soundControls, 'Ambient' ).min( 0.0 ).max( 1.0 ).step( 0.01 ).onChange( function () {
  188. sound4.setVolume( soundControls.Ambient );
  189. } );
  190. volumeFolder.open();
  191. generatorFolder.add( generatorControls, 'frequency' ).min( 50.0 ).max( 5000.0 ).step( 1.0 ).onChange( function () {
  192. oscillator.frequency.setValueAtTime( generatorControls.frequency, listener.context.currentTime );
  193. } );
  194. generatorFolder.add( generatorControls, 'wavetype', [ 'sine', 'square', 'sawtooth', 'triangle' ] ).onChange( function () {
  195. oscillator.type = generatorControls.wavetype;
  196. } );
  197. generatorFolder.open();
  198. //
  199. renderer = new THREE.WebGLRenderer( { antialias: true } );
  200. renderer.setPixelRatio( window.devicePixelRatio );
  201. renderer.setSize( window.innerWidth, window.innerHeight );
  202. document.body.appendChild( renderer.domElement );
  203. //
  204. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  205. controls.movementSpeed = 70;
  206. controls.lookSpeed = 0.05;
  207. controls.noFly = true;
  208. controls.lookVertical = false;
  209. //
  210. window.addEventListener( 'resize', onWindowResize, false );
  211. animate();
  212. }
  213. function onWindowResize() {
  214. camera.aspect = window.innerWidth / window.innerHeight;
  215. camera.updateProjectionMatrix();
  216. renderer.setSize( window.innerWidth, window.innerHeight );
  217. controls.handleResize();
  218. }
  219. function animate() {
  220. requestAnimationFrame( animate );
  221. render();
  222. }
  223. function render() {
  224. var delta = clock.getDelta();
  225. controls.update( delta );
  226. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  227. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  228. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  229. renderer.render( scene, camera );
  230. }
  231. </script>
  232. </body>
  233. </html>