webgl_buffergeometry_lines_indexed.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines - indexed</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #cccccc;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines - indexed</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/WebGL.js"></script>
  32. <script src="js/libs/stats.min.js"></script>
  33. <script>
  34. if ( WEBGL.isWebGLAvailable() === false ) {
  35. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  36. }
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mesh, parent_node;
  40. init();
  41. animate();
  42. function init() {
  43. container = document.getElementById( 'container' );
  44. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  45. camera.position.z = 9000;
  46. scene = new THREE.Scene();
  47. var geometry = new THREE.BufferGeometry();
  48. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  49. var indices = [];
  50. var positions = [];
  51. var colors = [];
  52. var next_positions_index = 0;
  53. //
  54. var iteration_count = 4;
  55. var rangle = 60 * Math.PI / 180.0;
  56. function add_vertex( v ) {
  57. if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );
  58. positions.push( v.x, v.y, v.z );
  59. colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );
  60. return next_positions_index ++;
  61. }
  62. // simple Koch curve
  63. function snowflake_iteration( p0, p4, depth ) {
  64. if ( -- depth < 0 ) {
  65. var i = next_positions_index - 1; // p0 already there
  66. add_vertex( p4 );
  67. indices.push( i, i + 1 );
  68. return;
  69. }
  70. var v = p4.clone().sub( p0 );
  71. var v_tier = v.clone().multiplyScalar( 1 / 3 );
  72. var p1 = p0.clone().add( v_tier );
  73. var angle = Math.atan2( v.y, v.x ) + rangle;
  74. var length = v_tier.length();
  75. var p2 = p1.clone();
  76. p2.x += Math.cos( angle ) * length;
  77. p2.y += Math.sin( angle ) * length;
  78. var p3 = p0.clone().add( v_tier ).add( v_tier );
  79. snowflake_iteration( p0, p1, depth );
  80. snowflake_iteration( p1, p2, depth );
  81. snowflake_iteration( p2, p3, depth );
  82. snowflake_iteration( p3, p4, depth );
  83. }
  84. function snowflake( points, loop, x_offset ) {
  85. for ( var iteration = 0; iteration != iteration_count; iteration ++ ) {
  86. add_vertex( points[ 0 ] );
  87. for ( var p_index=0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {
  88. snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );
  89. }
  90. if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );
  91. // translate input curve for next iteration
  92. for ( var p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {
  93. points[p_index].x += x_offset;
  94. }
  95. }
  96. }
  97. var y = 0;
  98. snowflake
  99. (
  100. [
  101. new THREE.Vector3( 0, y, 0 ),
  102. new THREE.Vector3( 500, y, 0 )
  103. ],
  104. false, 600
  105. );
  106. y += 600;
  107. snowflake
  108. (
  109. [
  110. new THREE.Vector3( 0, y, 0) ,
  111. new THREE.Vector3( 250, y + 400, 0 ),
  112. new THREE.Vector3( 500, y, 0 )
  113. ],
  114. true, 600
  115. );
  116. y += 600;
  117. snowflake
  118. (
  119. [
  120. new THREE.Vector3( 0, y, 0 ),
  121. new THREE.Vector3( 500, y, 0 ),
  122. new THREE.Vector3( 500, y + 500, 0 ),
  123. new THREE.Vector3( 0, y + 500, 0 )
  124. ],
  125. true, 600
  126. );
  127. y += 1000;
  128. snowflake
  129. (
  130. [
  131. new THREE.Vector3( 250, y, 0 ),
  132. new THREE.Vector3( 500, y, 0 ),
  133. new THREE.Vector3( 250, y, 0 ),
  134. new THREE.Vector3( 250, y + 250, 0 ),
  135. new THREE.Vector3( 250, y, 0 ),
  136. new THREE.Vector3( 0, y, 0 ),
  137. new THREE.Vector3( 250, y, 0 ),
  138. new THREE.Vector3( 250, y - 250, 0 ),
  139. new THREE.Vector3( 250, y, 0 )
  140. ],
  141. false, 600
  142. );
  143. //
  144. geometry.setIndex( indices );
  145. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  146. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  147. geometry.computeBoundingSphere();
  148. mesh = new THREE.LineSegments( geometry, material );
  149. mesh.position.x -= 1200;
  150. mesh.position.y -= 1200;
  151. parent_node = new THREE.Object3D();
  152. parent_node.add( mesh );
  153. scene.add( parent_node );
  154. renderer = new THREE.WebGLRenderer();
  155. renderer.setPixelRatio( window.devicePixelRatio );
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. renderer.gammaInput = true;
  158. renderer.gammaOutput = true;
  159. container.appendChild( renderer.domElement );
  160. //
  161. stats = new Stats();
  162. container.appendChild( stats.dom );
  163. //
  164. window.addEventListener( 'resize', onWindowResize, false );
  165. }
  166. function onWindowResize() {
  167. camera.aspect = window.innerWidth / window.innerHeight;
  168. camera.updateProjectionMatrix();
  169. renderer.setSize( window.innerWidth, window.innerHeight );
  170. }
  171. //
  172. function animate() {
  173. requestAnimationFrame( animate );
  174. render();
  175. stats.update();
  176. }
  177. function render() {
  178. var time = Date.now() * 0.001;
  179. parent_node.rotation.z = time * 0.5;
  180. renderer.render( scene, camera );
  181. }
  182. </script>
  183. </body>
  184. </html>