webgl_decals.html 7.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - decals - Decal Splatter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - decals - Decal Splatter (click or tap to shoot)</div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/geometries/DecalGeometry.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/GLTFLoader.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script>
  40. var container = document.getElementById( 'container' );
  41. var renderer, scene, camera, stats;
  42. var mesh, decal;
  43. var raycaster;
  44. var line;
  45. var intersection = {
  46. intersects: false,
  47. point: new THREE.Vector3(),
  48. normal: new THREE.Vector3()
  49. };
  50. var mouse = new THREE.Vector2();
  51. var textureLoader = new THREE.TextureLoader();
  52. var decalDiffuse = textureLoader.load( 'textures/decal/decal-diffuse.png' );
  53. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  54. var decalMaterial = new THREE.MeshPhongMaterial( {
  55. specular: 0x444444,
  56. map: decalDiffuse,
  57. normalMap: decalNormal,
  58. normalScale: new THREE.Vector2( 1, 1 ),
  59. shininess: 30,
  60. transparent: true,
  61. depthTest: true,
  62. depthWrite: false,
  63. polygonOffset: true,
  64. polygonOffsetFactor: - 4,
  65. wireframe: false
  66. } );
  67. var decals = [];
  68. var mouseHelper;
  69. var position = new THREE.Vector3();
  70. var orientation = new THREE.Euler();
  71. var size = new THREE.Vector3( 10, 10, 10 );
  72. var up = new THREE.Vector3( 0, 1, 0 );
  73. var params = {
  74. minScale: 10,
  75. maxScale: 20,
  76. rotate: true,
  77. clear: function() {
  78. removeDecals();
  79. }
  80. };
  81. window.addEventListener( 'load', init );
  82. function init() {
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. scene = new THREE.Scene();
  90. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  91. camera.position.z = 120;
  92. camera.target = new THREE.Vector3();
  93. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  94. controls.minDistance = 50;
  95. controls.maxDistance = 200;
  96. scene.add( new THREE.AmbientLight( 0x443333 ) );
  97. var light = new THREE.DirectionalLight( 0xffddcc, 1 );
  98. light.position.set( 1, 0.75, 0.5 );
  99. scene.add( light );
  100. var light = new THREE.DirectionalLight( 0xccccff, 1 );
  101. light.position.set( -1, 0.75, -0.5 );
  102. scene.add( light );
  103. var geometry = new THREE.BufferGeometry();
  104. geometry.setFromPoints( [ new THREE.Vector3(), new THREE.Vector3() ] );
  105. line = new THREE.Line( geometry, new THREE.LineBasicMaterial() );
  106. scene.add( line );
  107. loadLeePerrySmith();
  108. raycaster = new THREE.Raycaster();
  109. mouseHelper = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  110. mouseHelper.visible = false;
  111. scene.add( mouseHelper );
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. var moved = false;
  114. controls.addEventListener( 'change', function() {
  115. moved = true;
  116. } );
  117. window.addEventListener( 'mousedown', function () {
  118. moved = false;
  119. }, false );
  120. window.addEventListener( 'mouseup', function() {
  121. checkIntersection();
  122. if ( ! moved && intersection.intersects ) shoot();
  123. } );
  124. window.addEventListener( 'mousemove', onTouchMove );
  125. window.addEventListener( 'touchmove', onTouchMove );
  126. function onTouchMove( event ) {
  127. var x, y;
  128. if ( event.changedTouches ) {
  129. x = event.changedTouches[ 0 ].pageX;
  130. y = event.changedTouches[ 0 ].pageY;
  131. } else {
  132. x = event.clientX;
  133. y = event.clientY;
  134. }
  135. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  136. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  137. checkIntersection();
  138. }
  139. function checkIntersection() {
  140. if ( ! mesh ) return;
  141. raycaster.setFromCamera( mouse, camera );
  142. var intersects = raycaster.intersectObjects( [ mesh ] );
  143. if ( intersects.length > 0 ) {
  144. var p = intersects[ 0 ].point;
  145. mouseHelper.position.copy( p );
  146. intersection.point.copy( p );
  147. var n = intersects[ 0 ].face.normal.clone();
  148. n.transformDirection( mesh.matrixWorld );
  149. n.multiplyScalar( 10 );
  150. n.add( intersects[ 0 ].point );
  151. intersection.normal.copy( intersects[ 0 ].face.normal );
  152. mouseHelper.lookAt( n );
  153. var positions = line.geometry.attributes.position;
  154. positions.setXYZ( 0, p.x, p.y, p.z );
  155. positions.setXYZ( 1, n.x, n.y, n.z );
  156. positions.needsUpdate = true;
  157. intersection.intersects = true;
  158. } else {
  159. intersection.intersects = false;
  160. }
  161. }
  162. var gui = new dat.GUI();
  163. gui.add( params, 'minScale', 1, 30 );
  164. gui.add( params, 'maxScale', 1, 30 );
  165. gui.add( params, 'rotate' );
  166. gui.add( params, 'clear' );
  167. gui.open();
  168. onWindowResize();
  169. animate();
  170. }
  171. function loadLeePerrySmith( callback ) {
  172. var loader = new THREE.GLTFLoader();
  173. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function( gltf ) {
  174. mesh = gltf.scene.children[ 0 ];
  175. mesh.material = new THREE.MeshPhongMaterial( {
  176. specular: 0x111111,
  177. map: textureLoader.load( 'models/gltf/LeePerrySmith/Map-COL.jpg' ),
  178. specularMap: textureLoader.load( 'models/gltf/LeePerrySmith/Map-SPEC.jpg' ),
  179. normalMap: textureLoader.load( 'models/gltf/LeePerrySmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  180. shininess: 25
  181. } );
  182. scene.add( mesh );
  183. mesh.scale.set( 10, 10, 10 );
  184. } );
  185. }
  186. function shoot() {
  187. position.copy( intersection.point );
  188. orientation.copy( mouseHelper.rotation );
  189. if ( params.rotate ) orientation.z = Math.random() * 2 * Math.PI;
  190. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  191. size.set( scale, scale, scale );
  192. var material = decalMaterial.clone();
  193. material.color.setHex( Math.random() * 0xffffff );
  194. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, position, orientation, size ), material );
  195. decals.push( m );
  196. scene.add( m );
  197. }
  198. function removeDecals() {
  199. decals.forEach( function( d ) {
  200. scene.remove( d );
  201. } );
  202. decals = [];
  203. }
  204. function onWindowResize() {
  205. camera.aspect = window.innerWidth / window.innerHeight;
  206. camera.updateProjectionMatrix();
  207. renderer.setSize( window.innerWidth, window.innerHeight );
  208. }
  209. function animate() {
  210. requestAnimationFrame( animate );
  211. renderer.render( scene, camera );
  212. stats.update();
  213. }
  214. </script>
  215. </body>
  216. </html>