webgl_geometry_convex.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. color: #fff;
  17. top: 0px;
  18. width: 100%;
  19. padding: 5px;
  20. text-align:center;
  21. }
  22. a {
  23. color: #fff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - ConvexGeometry</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/QuickHull.js"></script>
  32. <script src="js/geometries/ConvexGeometry.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( WEBGL.isWebGLAvailable() === false ) {
  37. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  38. }
  39. var group, camera, scene, renderer;
  40. init();
  41. animate();
  42. function init() {
  43. scene = new THREE.Scene();
  44. renderer = new THREE.WebGLRenderer( { antialias: true } );
  45. renderer.setPixelRatio( window.devicePixelRatio );
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. document.body.appendChild( renderer.domElement );
  48. // camera
  49. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  50. camera.position.set( 15, 20, 30 );
  51. scene.add( camera );
  52. // controls
  53. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  54. controls.minDistance = 20;
  55. controls.maxDistance = 50;
  56. controls.maxPolarAngle = Math.PI / 2;
  57. scene.add( new THREE.AmbientLight( 0x222222 ) );
  58. // light
  59. var light = new THREE.PointLight( 0xffffff, 1 );
  60. camera.add( light );
  61. // helper
  62. scene.add( new THREE.AxesHelper( 20 ) );
  63. // textures
  64. var loader = new THREE.TextureLoader();
  65. var texture = loader.load( 'textures/sprites/disc.png' );
  66. group = new THREE.Group();
  67. scene.add( group );
  68. // points
  69. var vertices = new THREE.DodecahedronGeometry( 10 ).vertices;
  70. for ( var i = 0; i < vertices.length; i ++ ) {
  71. //vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
  72. }
  73. var pointsMaterial = new THREE.PointsMaterial( {
  74. color: 0x0080ff,
  75. map: texture,
  76. size: 1,
  77. alphaTest: 0.5
  78. } );
  79. var pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
  80. var points = new THREE.Points( pointsGeometry, pointsMaterial );
  81. group.add( points );
  82. // convex hull
  83. var meshMaterial = new THREE.MeshLambertMaterial( {
  84. color: 0xffffff,
  85. opacity: 0.5,
  86. transparent: true
  87. } );
  88. var meshGeometry = new THREE.ConvexBufferGeometry( vertices );
  89. var mesh = new THREE.Mesh( meshGeometry, meshMaterial );
  90. mesh.material.side = THREE.BackSide; // back faces
  91. mesh.renderOrder = 0;
  92. group.add( mesh );
  93. var mesh = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
  94. mesh.material.side = THREE.FrontSide; // front faces
  95. mesh.renderOrder = 1;
  96. group.add( mesh );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function randomPoint() {
  101. return new THREE.Vector3( THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ), THREE.Math.randFloat( - 1, 1 ) );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. requestAnimationFrame( animate );
  110. group.rotation.y += 0.005;
  111. render();
  112. }
  113. function render() {
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>