webgl_geometry_shapes.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var group;
  23. var targetRotation = 0;
  24. var targetRotationOnMouseDown = 0;
  25. var mouseX = 0;
  26. var mouseXOnMouseDown = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = 'Simple procedurally-generated shapes<br/>Drag to spin';
  39. container.appendChild( info );
  40. scene = new THREE.Scene();
  41. scene.background = new THREE.Color( 0xf0f0f0 );
  42. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 0, 150, 500 );
  44. scene.add( camera );
  45. var light = new THREE.PointLight( 0xffffff, 0.8 );
  46. camera.add( light );
  47. group = new THREE.Group();
  48. group.position.y = 50;
  49. scene.add( group );
  50. var loader = new THREE.TextureLoader();
  51. var texture = loader.load( "textures/UV_Grid_Sm.jpg" );
  52. // it's necessary to apply these settings in order to correctly display the texture on a shape geometry
  53. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  54. texture.repeat.set( 0.008, 0.008 );
  55. function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
  56. // flat shape with texture
  57. // note: default UVs generated by ShapeBufferGeometry are simply the x- and y-coordinates of the vertices
  58. var geometry = new THREE.ShapeBufferGeometry( shape );
  59. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, map: texture } ) );
  60. mesh.position.set( x, y, z - 175 );
  61. mesh.rotation.set( rx, ry, rz );
  62. mesh.scale.set( s, s, s );
  63. group.add( mesh );
  64. // flat shape
  65. var geometry = new THREE.ShapeBufferGeometry( shape );
  66. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) );
  67. mesh.position.set( x, y, z - 125 );
  68. mesh.rotation.set( rx, ry, rz );
  69. mesh.scale.set( s, s, s );
  70. group.add( mesh );
  71. // extruded shape
  72. var geometry = new THREE.ExtrudeBufferGeometry( shape, extrudeSettings );
  73. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) );
  74. mesh.position.set( x, y, z - 75 );
  75. mesh.rotation.set( rx, ry, rz );
  76. mesh.scale.set( s, s, s );
  77. group.add( mesh );
  78. addLineShape( shape, color, x, y, z, rx, ry, rz, s );
  79. }
  80. function addLineShape( shape, color, x, y, z, rx, ry, rz, s ) {
  81. // lines
  82. shape.autoClose = true;
  83. var points = shape.getPoints();
  84. var spacedPoints = shape.getSpacedPoints( 50 );
  85. var geometryPoints = new THREE.BufferGeometry().setFromPoints( points );
  86. var geometrySpacedPoints = new THREE.BufferGeometry().setFromPoints( spacedPoints );
  87. // solid line
  88. var line = new THREE.Line( geometryPoints, new THREE.LineBasicMaterial( { color: color } ) );
  89. line.position.set( x, y, z - 25 );
  90. line.rotation.set( rx, ry, rz );
  91. line.scale.set( s, s, s );
  92. group.add( line );
  93. // line from equidistance sampled points
  94. var line = new THREE.Line( geometrySpacedPoints, new THREE.LineBasicMaterial( { color: color } ) );
  95. line.position.set( x, y, z + 25 );
  96. line.rotation.set( rx, ry, rz );
  97. line.scale.set( s, s, s );
  98. group.add( line );
  99. // vertices from real points
  100. var particles = new THREE.Points( geometryPoints, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  101. particles.position.set( x, y, z + 75 );
  102. particles.rotation.set( rx, ry, rz );
  103. particles.scale.set( s, s, s );
  104. group.add( particles );
  105. // equidistance sampled points
  106. var particles = new THREE.Points( geometrySpacedPoints, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  107. particles.position.set( x, y, z + 125 );
  108. particles.rotation.set( rx, ry, rz );
  109. particles.scale.set( s, s, s );
  110. group.add( particles );
  111. }
  112. // California
  113. var californiaPts = [];
  114. californiaPts.push( new THREE.Vector2( 610, 320 ) );
  115. californiaPts.push( new THREE.Vector2( 450, 300 ) );
  116. californiaPts.push( new THREE.Vector2( 392, 392 ) );
  117. californiaPts.push( new THREE.Vector2( 266, 438 ) );
  118. californiaPts.push( new THREE.Vector2( 190, 570 ) );
  119. californiaPts.push( new THREE.Vector2( 190, 600 ) );
  120. californiaPts.push( new THREE.Vector2( 160, 620 ) );
  121. californiaPts.push( new THREE.Vector2( 160, 650 ) );
  122. californiaPts.push( new THREE.Vector2( 180, 640 ) );
  123. californiaPts.push( new THREE.Vector2( 165, 680 ) );
  124. californiaPts.push( new THREE.Vector2( 150, 670 ) );
  125. californiaPts.push( new THREE.Vector2( 90, 737 ) );
  126. californiaPts.push( new THREE.Vector2( 80, 795 ) );
  127. californiaPts.push( new THREE.Vector2( 50, 835 ) );
  128. californiaPts.push( new THREE.Vector2( 64, 870 ) );
  129. californiaPts.push( new THREE.Vector2( 60, 945 ) );
  130. californiaPts.push( new THREE.Vector2( 300, 945 ) );
  131. californiaPts.push( new THREE.Vector2( 300, 743 ) );
  132. californiaPts.push( new THREE.Vector2( 600, 473 ) );
  133. californiaPts.push( new THREE.Vector2( 626, 425 ) );
  134. californiaPts.push( new THREE.Vector2( 600, 370 ) );
  135. californiaPts.push( new THREE.Vector2( 610, 320 ) );
  136. for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
  137. var californiaShape = new THREE.Shape( californiaPts );
  138. // Triangle
  139. var triangleShape = new THREE.Shape();
  140. triangleShape.moveTo( 80, 20 );
  141. triangleShape.lineTo( 40, 80 );
  142. triangleShape.lineTo( 120, 80 );
  143. triangleShape.lineTo( 80, 20 ); // close path
  144. // Heart
  145. var x = 0, y = 0;
  146. var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
  147. heartShape.moveTo( x + 25, y + 25 );
  148. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  149. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35, x - 30, y + 35 );
  150. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  151. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  152. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  153. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  154. // Square
  155. var sqLength = 80;
  156. var squareShape = new THREE.Shape();
  157. squareShape.moveTo( 0, 0 );
  158. squareShape.lineTo( 0, sqLength );
  159. squareShape.lineTo( sqLength, sqLength );
  160. squareShape.lineTo( sqLength, 0 );
  161. squareShape.lineTo( 0, 0 );
  162. // Rectangle
  163. var rectLength = 120, rectWidth = 40;
  164. var rectShape = new THREE.Shape();
  165. rectShape.moveTo( 0, 0 );
  166. rectShape.lineTo( 0, rectWidth );
  167. rectShape.lineTo( rectLength, rectWidth );
  168. rectShape.lineTo( rectLength, 0 );
  169. rectShape.lineTo( 0, 0 );
  170. // Rounded rectangle
  171. var roundedRectShape = new THREE.Shape();
  172. ( function roundedRect( ctx, x, y, width, height, radius ) {
  173. ctx.moveTo( x, y + radius );
  174. ctx.lineTo( x, y + height - radius );
  175. ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
  176. ctx.lineTo( x + width - radius, y + height );
  177. ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
  178. ctx.lineTo( x + width, y + radius );
  179. ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
  180. ctx.lineTo( x + radius, y );
  181. ctx.quadraticCurveTo( x, y, x, y + radius );
  182. } )( roundedRectShape, 0, 0, 50, 50, 20 );
  183. // Track
  184. var trackShape = new THREE.Shape();
  185. trackShape.moveTo( 40, 40 );
  186. trackShape.lineTo( 40, 160 );
  187. trackShape.absarc( 60, 160, 20, Math.PI, 0, true );
  188. trackShape.lineTo( 80, 40 );
  189. trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true );
  190. // Circle
  191. var circleRadius = 40;
  192. var circleShape = new THREE.Shape();
  193. circleShape.moveTo( 0, circleRadius );
  194. circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
  195. circleShape.quadraticCurveTo( circleRadius, - circleRadius, 0, - circleRadius );
  196. circleShape.quadraticCurveTo( - circleRadius, - circleRadius, - circleRadius, 0 );
  197. circleShape.quadraticCurveTo( - circleRadius, circleRadius, 0, circleRadius );
  198. // Fish
  199. var x = y = 0;
  200. var fishShape = new THREE.Shape();
  201. fishShape.moveTo( x, y );
  202. fishShape.quadraticCurveTo( x + 50, y - 80, x + 90, y - 10 );
  203. fishShape.quadraticCurveTo( x + 100, y - 10, x + 115, y - 40 );
  204. fishShape.quadraticCurveTo( x + 115, y, x + 115, y + 40 );
  205. fishShape.quadraticCurveTo( x + 100, y + 10, x + 90, y + 10 );
  206. fishShape.quadraticCurveTo( x + 50, y + 80, x, y );
  207. // Arc circle
  208. var arcShape = new THREE.Shape();
  209. arcShape.moveTo( 50, 10 );
  210. arcShape.absarc( 10, 10, 40, 0, Math.PI * 2, false );
  211. var holePath = new THREE.Path();
  212. holePath.moveTo( 20, 10 );
  213. holePath.absarc( 10, 10, 10, 0, Math.PI * 2, true );
  214. arcShape.holes.push( holePath );
  215. // Smiley
  216. var smileyShape = new THREE.Shape();
  217. smileyShape.moveTo( 80, 40 );
  218. smileyShape.absarc( 40, 40, 40, 0, Math.PI * 2, false );
  219. var smileyEye1Path = new THREE.Path();
  220. smileyEye1Path.moveTo( 35, 20 );
  221. smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI * 2, true );
  222. smileyShape.holes.push( smileyEye1Path );
  223. var smileyEye2Path = new THREE.Path();
  224. smileyEye2Path.moveTo( 65, 20 );
  225. smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI * 2, true );
  226. smileyShape.holes.push( smileyEye2Path );
  227. var smileyMouthPath = new THREE.Path();
  228. smileyMouthPath.moveTo( 20, 40 );
  229. smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
  230. smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 );
  231. smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 );
  232. smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 );
  233. smileyShape.holes.push( smileyMouthPath );
  234. // Spline shape
  235. var splinepts = [];
  236. splinepts.push( new THREE.Vector2( 70, 20 ) );
  237. splinepts.push( new THREE.Vector2( 80, 90 ) );
  238. splinepts.push( new THREE.Vector2( - 30, 70 ) );
  239. splinepts.push( new THREE.Vector2( 0, 0 ) );
  240. var splineShape = new THREE.Shape();
  241. splineShape.moveTo( 0, 0 );
  242. splineShape.splineThru( splinepts );
  243. var extrudeSettings = { depth: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
  244. // addShape( shape, color, x, y, z, rx, ry,rz, s );
  245. addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 );
  246. addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 );
  247. addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 );
  248. addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 );
  249. addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 );
  250. addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 );
  251. addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 );
  252. addShape( fishShape, extrudeSettings, 0x404040, - 60, 200, 0, 0, 0, 0, 1 );
  253. addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 );
  254. addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
  255. addShape( splineShape, extrudeSettings, 0x808080, - 50, -100, 0, 0, 0, 0, 1 );
  256. addLineShape( arcShape.holes[ 0 ], 0x804000, 150, 0, 0, 0, 0, 0, 1 );
  257. for ( var i = 0; i < smileyShape.holes.length; i += 1 ) {
  258. addLineShape( smileyShape.holes[ i ], 0xf000f0, - 200, 250, 0, 0, 0, Math.PI, 1 );
  259. }
  260. //
  261. renderer = new THREE.WebGLRenderer( { antialias: true } );
  262. renderer.setPixelRatio( window.devicePixelRatio );
  263. renderer.setSize( window.innerWidth, window.innerHeight );
  264. container.appendChild( renderer.domElement );
  265. stats = new Stats();
  266. container.appendChild( stats.dom );
  267. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  268. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  269. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  270. //
  271. window.addEventListener( 'resize', onWindowResize, false );
  272. }
  273. function onWindowResize() {
  274. camera.aspect = window.innerWidth / window.innerHeight;
  275. camera.updateProjectionMatrix();
  276. renderer.setSize( window.innerWidth, window.innerHeight );
  277. }
  278. //
  279. function onDocumentMouseDown( event ) {
  280. event.preventDefault();
  281. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  282. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  283. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  284. mouseXOnMouseDown = event.clientX - windowHalfX;
  285. targetRotationOnMouseDown = targetRotation;
  286. }
  287. function onDocumentMouseMove( event ) {
  288. mouseX = event.clientX - windowHalfX;
  289. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  290. }
  291. function onDocumentMouseUp( event ) {
  292. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  293. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  294. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  295. }
  296. function onDocumentMouseOut( event ) {
  297. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  298. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  299. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  300. }
  301. function onDocumentTouchStart( event ) {
  302. if ( event.touches.length == 1 ) {
  303. event.preventDefault();
  304. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  305. targetRotationOnMouseDown = targetRotation;
  306. }
  307. }
  308. function onDocumentTouchMove( event ) {
  309. if ( event.touches.length == 1 ) {
  310. event.preventDefault();
  311. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  312. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  313. }
  314. }
  315. //
  316. function animate() {
  317. requestAnimationFrame( animate );
  318. render();
  319. stats.update();
  320. }
  321. function render() {
  322. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  323. renderer.render( scene, camera );
  324. }
  325. </script>
  326. </body>
  327. </html>