webgl_geometry_terrain.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  29. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FirstPersonControls.js"></script>
  32. <script src="js/ImprovedNoise.js"></script>
  33. <script src="js/WebGL.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( WEBGL.isWebGLAvailable() === false ) {
  37. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, controls, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256,
  44. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  45. var clock = new THREE.Clock();
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  51. scene = new THREE.Scene();
  52. scene.background = new THREE.Color( 0xbfd1e5 );
  53. controls = new THREE.FirstPersonControls( camera );
  54. controls.movementSpeed = 1000;
  55. controls.lookSpeed = 0.1;
  56. var data = generateHeight( worldWidth, worldDepth );
  57. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  58. var geometry = new THREE.PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  59. geometry.rotateX( - Math.PI / 2 );
  60. var vertices = geometry.attributes.position.array;
  61. for ( var i = 0, j = 0, l = vertices.length; i < l; i ++, j += 3 ) {
  62. vertices[ j + 1 ] = data[ i ] * 10;
  63. }
  64. texture = new THREE.CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
  65. texture.wrapS = THREE.ClampToEdgeWrapping;
  66. texture.wrapT = THREE.ClampToEdgeWrapping;
  67. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  68. scene.add( mesh );
  69. renderer = new THREE.WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.innerHTML = "";
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. controls.handleResize();
  84. }
  85. function generateHeight( width, height ) {
  86. var size = width * height, data = new Uint8Array( size ),
  87. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  88. for ( var j = 0; j < 4; j ++ ) {
  89. for ( var i = 0; i < size; i ++ ) {
  90. var x = i % width, y = ~~ ( i / width );
  91. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  92. }
  93. quality *= 5;
  94. }
  95. return data;
  96. }
  97. function generateTexture( data, width, height ) {
  98. var canvas, canvasScaled, context, image, imageData, vector3, sun, shade;
  99. vector3 = new THREE.Vector3( 0, 0, 0 );
  100. sun = new THREE.Vector3( 1, 1, 1 );
  101. sun.normalize();
  102. canvas = document.createElement( 'canvas' );
  103. canvas.width = width;
  104. canvas.height = height;
  105. context = canvas.getContext( '2d' );
  106. context.fillStyle = '#000';
  107. context.fillRect( 0, 0, width, height );
  108. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  109. imageData = image.data;
  110. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  111. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  112. vector3.y = 2;
  113. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  114. vector3.normalize();
  115. shade = vector3.dot( sun );
  116. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  117. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  118. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  119. }
  120. context.putImageData( image, 0, 0 );
  121. // Scaled 4x
  122. canvasScaled = document.createElement( 'canvas' );
  123. canvasScaled.width = width * 4;
  124. canvasScaled.height = height * 4;
  125. context = canvasScaled.getContext( '2d' );
  126. context.scale( 4, 4 );
  127. context.drawImage( canvas, 0, 0 );
  128. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  129. imageData = image.data;
  130. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  131. var v = ~~ ( Math.random() * 5 );
  132. imageData[ i ] += v;
  133. imageData[ i + 1 ] += v;
  134. imageData[ i + 2 ] += v;
  135. }
  136. context.putImageData( image, 0, 0 );
  137. return canvasScaled;
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. stats.update();
  144. }
  145. function render() {
  146. controls.update( clock.getDelta() );
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>