webgl_helpers.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script src="js/loaders/GLTFLoader.js"></script>
  18. <script>
  19. var scene, renderer;
  20. var camera, light;
  21. var fnh, vnh;
  22. init();
  23. animate();
  24. function init() {
  25. renderer = new THREE.WebGLRenderer();
  26. renderer.setPixelRatio( window.devicePixelRatio );
  27. renderer.setSize( window.innerWidth, window.innerHeight );
  28. document.body.appendChild( renderer.domElement );
  29. //
  30. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  31. camera.position.z = 400;
  32. scene = new THREE.Scene();
  33. light = new THREE.PointLight();
  34. light.position.set( 200, 100, 150 );
  35. scene.add( light );
  36. scene.add( new THREE.PointLightHelper( light, 15 ) );
  37. var gridHelper = new THREE.GridHelper( 400, 40, 0x0000ff, 0x808080 );
  38. gridHelper.position.y = - 150;
  39. gridHelper.position.x = - 150;
  40. scene.add( gridHelper );
  41. var polarGridHelper = new THREE.PolarGridHelper( 200, 16, 8, 64, 0x0000ff, 0x808080 );
  42. polarGridHelper.position.y = - 150;
  43. polarGridHelper.position.x = 200;
  44. scene.add( polarGridHelper );
  45. var loader = new THREE.GLTFLoader();
  46. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  47. var mesh = gltf.scene.children[ 0 ];
  48. var group = new THREE.Group();
  49. group.scale.multiplyScalar( 50 );
  50. scene.add( group );
  51. // To make sure that the matrixWorld is up to date for the boxhelpers
  52. group.updateMatrixWorld(true);
  53. group.add( mesh );
  54. vnh = new THREE.VertexNormalsHelper( mesh, 5 );
  55. scene.add( vnh );
  56. scene.add( new THREE.BoxHelper( mesh ) );
  57. var wireframe = new THREE.WireframeGeometry( mesh.geometry );
  58. var line = new THREE.LineSegments( wireframe );
  59. line.material.depthTest = false;
  60. line.material.opacity = 0.25;
  61. line.material.transparent = true;
  62. line.position.x = 4;
  63. group.add( line );
  64. scene.add( new THREE.BoxHelper( line ) );
  65. var edges = new THREE.EdgesGeometry( mesh.geometry );
  66. var line = new THREE.LineSegments( edges );
  67. line.material.depthTest = false;
  68. line.material.opacity = 0.25;
  69. line.material.transparent = true;
  70. line.position.x = -4;
  71. group.add( line );
  72. scene.add( new THREE.BoxHelper( line ) );
  73. scene.add( new THREE.BoxHelper( group ) );
  74. scene.add( new THREE.BoxHelper( scene ) );
  75. } );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. var time = - performance.now() * 0.0003;
  87. camera.position.x = 400 * Math.cos( time );
  88. camera.position.z = 400 * Math.sin( time );
  89. camera.lookAt( scene.position );
  90. light.position.x = Math.sin( time * 1.7 ) * 300;
  91. light.position.y = Math.cos( time * 1.5 ) * 400;
  92. light.position.z = Math.cos( time * 1.3 ) * 300;
  93. if ( fnh ) fnh.update();
  94. if ( vnh ) vnh.update();
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>