webgl_interactive_voxelpainter.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. }
  24. a {
  25. color: #ff0000;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  32. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script>
  37. if ( WEBGL.isWebGLAvailable() === false ) {
  38. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  39. }
  40. var camera, scene, renderer;
  41. var plane, cube;
  42. var mouse, raycaster, isShiftDown = false;
  43. var rollOverMesh, rollOverMaterial;
  44. var cubeGeo, cubeMaterial;
  45. var objects = [];
  46. init();
  47. render();
  48. function init() {
  49. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  50. camera.position.set( 500, 800, 1300 );
  51. camera.lookAt( 0, 0, 0 );
  52. scene = new THREE.Scene();
  53. scene.background = new THREE.Color( 0xf0f0f0 );
  54. // roll-over helpers
  55. var rollOverGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  56. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  57. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  58. scene.add( rollOverMesh );
  59. // cubes
  60. cubeGeo = new THREE.BoxBufferGeometry( 50, 50, 50 );
  61. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0xfeb74c, map: new THREE.TextureLoader().load( 'textures/square-outline-textured.png' ) } );
  62. // grid
  63. var gridHelper = new THREE.GridHelper( 1000, 20 );
  64. scene.add( gridHelper );
  65. //
  66. raycaster = new THREE.Raycaster();
  67. mouse = new THREE.Vector2();
  68. var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 );
  69. geometry.rotateX( - Math.PI / 2 );
  70. plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { visible: false } ) );
  71. scene.add( plane );
  72. objects.push( plane );
  73. // lights
  74. var ambientLight = new THREE.AmbientLight( 0x606060 );
  75. scene.add( ambientLight );
  76. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  77. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  78. scene.add( directionalLight );
  79. renderer = new THREE.WebGLRenderer( { antialias: true } );
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. document.body.appendChild( renderer.domElement );
  83. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  84. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  85. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  86. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function onDocumentMouseMove( event ) {
  96. event.preventDefault();
  97. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  98. raycaster.setFromCamera( mouse, camera );
  99. var intersects = raycaster.intersectObjects( objects );
  100. if ( intersects.length > 0 ) {
  101. var intersect = intersects[ 0 ];
  102. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  103. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  104. }
  105. render();
  106. }
  107. function onDocumentMouseDown( event ) {
  108. event.preventDefault();
  109. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  110. raycaster.setFromCamera( mouse, camera );
  111. var intersects = raycaster.intersectObjects( objects );
  112. if ( intersects.length > 0 ) {
  113. var intersect = intersects[ 0 ];
  114. // delete cube
  115. if ( isShiftDown ) {
  116. if ( intersect.object !== plane ) {
  117. scene.remove( intersect.object );
  118. objects.splice( objects.indexOf( intersect.object ), 1 );
  119. }
  120. // create cube
  121. } else {
  122. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  123. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  124. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  125. scene.add( voxel );
  126. objects.push( voxel );
  127. }
  128. render();
  129. }
  130. }
  131. function onDocumentKeyDown( event ) {
  132. switch( event.keyCode ) {
  133. case 16: isShiftDown = true; break;
  134. }
  135. }
  136. function onDocumentKeyUp( event ) {
  137. switch ( event.keyCode ) {
  138. case 16: isShiftDown = false; break;
  139. }
  140. }
  141. function render() {
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>