webgl_lines_sphere.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - spheres</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: #ff0080;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lines WebGL demo
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/WebGL.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var SCREEN_WIDTH = window.innerWidth,
  47. SCREEN_HEIGHT = window.innerHeight,
  48. r = 450,
  49. mouseX = 0, mouseY = 0,
  50. windowHalfX = window.innerWidth / 2,
  51. windowHalfY = window.innerHeight / 2,
  52. camera, scene, renderer;
  53. init();
  54. animate();
  55. function init() {
  56. camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
  57. camera.position.z = 1000;
  58. scene = new THREE.Scene();
  59. var i, line, material, p,
  60. parameters = [ [ 0.25, 0xff7700, 1 ], [ 0.5, 0xff9900, 1 ], [ 0.75, 0xffaa00, 0.75 ], [ 1, 0xffaa00, 0.5 ], [ 1.25, 0x000833, 0.8 ],
  61. [ 3.0, 0xaaaaaa, 0.75 ], [ 3.5, 0xffffff, 0.5 ], [ 4.5, 0xffffff, 0.25 ], [ 5.5, 0xffffff, 0.125 ] ];
  62. var geometry = createGeometry();
  63. for( i = 0; i < parameters.length; ++ i ) {
  64. p = parameters[ i ];
  65. material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ] } );
  66. line = new THREE.LineSegments( geometry, material );
  67. line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
  68. line.userData.originalScale = p[ 0 ];
  69. line.rotation.y = Math.random() * Math.PI;
  70. line.updateMatrix();
  71. scene.add( line );
  72. }
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  76. document.body.appendChild( renderer.domElement );
  77. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  78. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  79. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  80. //
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. // test geometry swapability
  83. setInterval( function () {
  84. var geometry = createGeometry();
  85. scene.traverse( function ( object ) {
  86. if ( object.isLine ) {
  87. object.geometry.dispose();
  88. object.geometry = geometry;
  89. }
  90. } );
  91. }, 1000 );
  92. }
  93. function createGeometry() {
  94. var geometry = new THREE.BufferGeometry();
  95. var vertices = [];
  96. var vertex = new THREE.Vector3();
  97. for ( var i = 0; i < 1500; i ++ ) {
  98. vertex.x = Math.random() * 2 - 1;
  99. vertex.y = Math.random() * 2 - 1;
  100. vertex.z = Math.random() * 2 - 1;
  101. vertex.normalize();
  102. vertex.multiplyScalar( r );
  103. vertices.push( vertex.x, vertex.y, vertex.z );
  104. vertex.multiplyScalar( Math.random() * 0.09 + 1 );
  105. vertices.push( vertex.x, vertex.y, vertex.z );
  106. }
  107. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  108. return geometry;
  109. }
  110. function onWindowResize() {
  111. windowHalfX = window.innerWidth / 2;
  112. windowHalfY = window.innerHeight / 2;
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. function onDocumentMouseMove( event ) {
  118. mouseX = event.clientX - windowHalfX;
  119. mouseY = event.clientY - windowHalfY;
  120. }
  121. function onDocumentTouchStart( event ) {
  122. if ( event.touches.length > 1 ) {
  123. event.preventDefault();
  124. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  125. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  126. }
  127. }
  128. function onDocumentTouchMove( event ) {
  129. if ( event.touches.length == 1 ) {
  130. event.preventDefault();
  131. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  132. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  133. }
  134. }
  135. //
  136. function animate() {
  137. requestAnimationFrame( animate );
  138. render();
  139. }
  140. function render() {
  141. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  142. camera.lookAt( scene.position );
  143. renderer.render( scene, camera );
  144. var time = Date.now() * 0.0001;
  145. for ( var i = 0; i < scene.children.length; i ++ ) {
  146. var object = scene.children[ i ];
  147. if ( object.isLine ) {
  148. object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) );
  149. if ( i < 5 ) {
  150. var scale = object.userData.originalScale * ( i / 5 + 1 ) * ( 1 + 0.5 * Math.sin( 7 * time ) );
  151. object.scale.x = object.scale.y = object.scale.z = scale;
  152. }
  153. }
  154. }
  155. }
  156. </script>
  157. </body>
  158. </html>