webgl_loader_gltf.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a {
  25. color: #75ddc1;
  26. font-weight: bold;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - GLTFLoader<br />
  33. Battle Damaged Sci-fi Helmet by
  34. <a href="https://sketchfab.com/theblueturtle_" target="_blank" rel="noopener">theblueturtle_</a><br />
  35. </div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/OrbitControls.js"></script>
  38. <script src="js/loaders/GLTFLoader.js"></script>
  39. <script src="js/WebGL.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script>
  42. if ( WEBGL.isWebGLAvailable() === false ) {
  43. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  44. }
  45. var container, stats, controls;
  46. var camera, scene, renderer, light;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  53. camera.position.set( -1.8, 0.9, 2.7 );
  54. controls = new THREE.OrbitControls( camera );
  55. controls.target.set( 0, -0.2, -0.2 );
  56. controls.update();
  57. // envmap
  58. var path = 'textures/cube/Bridge2/';
  59. var format = '.jpg';
  60. var envMap = new THREE.CubeTextureLoader().load( [
  61. path + 'posx' + format, path + 'negx' + format,
  62. path + 'posy' + format, path + 'negy' + format,
  63. path + 'posz' + format, path + 'negz' + format
  64. ] );
  65. scene = new THREE.Scene();
  66. scene.background = envMap;
  67. light = new THREE.HemisphereLight( 0xbbbbff, 0x444422 );
  68. light.position.set( 0, 1, 0 );
  69. scene.add( light );
  70. // model
  71. var loader = new THREE.GLTFLoader();
  72. loader.load( 'models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', function ( gltf ) {
  73. gltf.scene.traverse( function ( child ) {
  74. if ( child.isMesh ) {
  75. child.material.envMap = envMap;
  76. }
  77. } );
  78. scene.add( gltf.scene );
  79. }, undefined, function ( e ) {
  80. console.error( e );
  81. } );
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.gammaOutput = true;
  86. container.appendChild( renderer.domElement );
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. // stats
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. //
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. renderer.render( scene, camera );
  101. stats.update();
  102. }
  103. </script>
  104. </body>
  105. </html>