webgl_loader_mmd_pose.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/animation/MMDAnimationHelper.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/libs/dat.gui.min.js"></script>
  45. <script>
  46. var container, stats;
  47. var camera, scene, renderer, effect;
  48. var mesh, helper;
  49. var vpds = [];
  50. var clock = new THREE.Clock();
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.z = 25;
  58. // scene
  59. scene = new THREE.Scene();
  60. scene.background = new THREE.Color( 0xffffff );
  61. var ambient = new THREE.AmbientLight( 0x666666 );
  62. scene.add( ambient );
  63. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  64. directionalLight.position.set( - 1, 1, 1 ).normalize();
  65. scene.add( directionalLight );
  66. //
  67. renderer = new THREE.WebGLRenderer( { antialias: true } );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.appendChild( renderer.domElement );
  71. effect = new THREE.OutlineEffect( renderer );
  72. // model
  73. function onProgress( xhr ) {
  74. if ( xhr.lengthComputable ) {
  75. var percentComplete = xhr.loaded / xhr.total * 100;
  76. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  77. }
  78. };
  79. function onError( xhr ) {
  80. };
  81. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  82. var vpdFiles = [
  83. 'models/mmd/vpds/01.vpd',
  84. 'models/mmd/vpds/02.vpd',
  85. 'models/mmd/vpds/03.vpd',
  86. 'models/mmd/vpds/04.vpd',
  87. 'models/mmd/vpds/05.vpd',
  88. 'models/mmd/vpds/06.vpd',
  89. 'models/mmd/vpds/07.vpd',
  90. 'models/mmd/vpds/08.vpd',
  91. //'models/mmd/vpds/09.vpd',
  92. //'models/mmd/vpds/10.vpd',
  93. 'models/mmd/vpds/11.vpd'
  94. ];
  95. helper = new THREE.MMDAnimationHelper();
  96. var loader = new THREE.MMDLoader();
  97. loader.load( modelFile, function ( object ) {
  98. mesh = object;
  99. mesh.position.y = - 10;
  100. scene.add( mesh );
  101. var vpdIndex = 0;
  102. function loadVpd() {
  103. var vpdFile = vpdFiles[ vpdIndex ];
  104. loader.loadVPD( vpdFile, false, function ( vpd ) {
  105. vpds.push( vpd );
  106. vpdIndex ++;
  107. if ( vpdIndex < vpdFiles.length ) {
  108. loadVpd();
  109. } else {
  110. initGui();
  111. }
  112. }, onProgress, onError );
  113. }
  114. loadVpd();
  115. }, onProgress, onError );
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. function initGui() {
  119. var gui = new dat.GUI();
  120. var dictionary = mesh.morphTargetDictionary;
  121. var controls = {};
  122. var keys = [];
  123. var poses = gui.addFolder( 'Poses' );
  124. var morphs = gui.addFolder( 'Morphs' );
  125. function getBaseName( s ) {
  126. return s.slice( s.lastIndexOf( '/' ) + 1 );
  127. }
  128. function initControls() {
  129. for ( var key in dictionary ) {
  130. controls[ key ] = 0.0;
  131. }
  132. controls.pose = - 1;
  133. for ( var i = 0; i < vpdFiles.length; i++ ) {
  134. controls[ getBaseName( vpdFiles[ i ] ) ] = false;
  135. }
  136. }
  137. function initKeys() {
  138. for ( var key in dictionary ) {
  139. keys.push( key );
  140. }
  141. }
  142. function initPoses() {
  143. var files = { default: - 1 };
  144. for ( var i = 0; i < vpdFiles.length; i++ ) {
  145. files[ getBaseName( vpdFiles[ i ] ) ] = i;
  146. }
  147. poses.add( controls, 'pose', files ).onChange( onChangePose );
  148. }
  149. function initMorphs() {
  150. for ( var key in dictionary ) {
  151. morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
  152. }
  153. }
  154. function onChangeMorph() {
  155. for ( var i = 0; i < keys.length; i++ ) {
  156. var key = keys[ i ];
  157. var value = controls[ key ];
  158. mesh.morphTargetInfluences[ i ] = value;
  159. }
  160. }
  161. function onChangePose() {
  162. var index = parseInt( controls.pose );
  163. if ( index === - 1 ) {
  164. mesh.pose();
  165. } else {
  166. helper.pose( mesh, vpds[ index ] );
  167. }
  168. }
  169. initControls();
  170. initKeys();
  171. initPoses();
  172. initMorphs();
  173. onChangeMorph();
  174. onChangePose();
  175. poses.open();
  176. morphs.open();
  177. }
  178. }
  179. function onWindowResize() {
  180. camera.aspect = window.innerWidth / window.innerHeight;
  181. camera.updateProjectionMatrix();
  182. effect.setSize( window.innerWidth, window.innerHeight );
  183. }
  184. //
  185. function animate() {
  186. requestAnimationFrame( animate );
  187. render();
  188. }
  189. function render() {
  190. effect.render( scene, camera );
  191. }
  192. </script>
  193. </body>
  194. </html>