webgl_loader_nrrd.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - vtk loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 5;
  22. display:block;
  23. }
  24. .dg {
  25. z-index: 10 !important;
  26. }
  27. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  28. #inset {
  29. width: 150px;
  30. height: 150px;
  31. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  32. border: none; /* or none; */
  33. margin: 0;
  34. padding: 0px;
  35. position: absolute;
  36. left: 20px;
  37. bottom: 20px;
  38. z-index: 100;
  39. }
  40. </style>
  41. </head>
  42. <body>
  43. <div id="info">
  44. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  45. nrrd format loader test
  46. </div>
  47. <div id="inset"></div>
  48. <script src="../build/three.js"></script>
  49. <script src="js/controls/TrackballControls.js"></script>
  50. <script src="js/Volume.js"></script>
  51. <script src="js/VolumeSlice.js"></script>
  52. <script src="js/loaders/NRRDLoader.js"></script>
  53. <script src="js/loaders/VTKLoader.js"></script>
  54. <script src="js/WebGL.js"></script>
  55. <script src="js/libs/stats.min.js"></script>
  56. <script src="js/libs/gunzip.min.js"></script>
  57. <script src="js/libs/dat.gui.min.js"></script>
  58. <script>
  59. if ( WEBGL.isWebGLAvailable() === false ) {
  60. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  61. }
  62. var container,
  63. stats,
  64. camera,
  65. controls,
  66. scene,
  67. renderer,
  68. gui,
  69. container2,
  70. renderer2,
  71. camera2,
  72. axes2,
  73. scene2;
  74. init();
  75. animate();
  76. function init() {
  77. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  78. camera.position.z = 300;
  79. scene = new THREE.Scene();
  80. scene.add( camera );
  81. // light
  82. var dirLight = new THREE.DirectionalLight( 0xffffff );
  83. dirLight.position.set( 200, 200, 1000 ).normalize();
  84. camera.add( dirLight );
  85. camera.add( dirLight.target );
  86. var loader = new THREE.NRRDLoader();
  87. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  88. var geometry,
  89. material,
  90. sliceZ,
  91. sliceY,
  92. sliceX;
  93. //box helper to see the extend of the volume
  94. var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  95. var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
  96. var cube = new THREE.Mesh( geometry, material );
  97. cube.visible = false;
  98. var box = new THREE.BoxHelper( cube );
  99. scene.add( box );
  100. box.applyMatrix(volume.matrix);
  101. scene.add( cube );
  102. //z plane
  103. sliceZ = volume.extractSlice('z',Math.floor(volume.RASDimensions[2]/4));
  104. scene.add( sliceZ.mesh );
  105. //y plane
  106. sliceY = volume.extractSlice('y',Math.floor(volume.RASDimensions[1]/2));
  107. scene.add( sliceY.mesh );
  108. //x plane
  109. sliceX = volume.extractSlice('x',Math.floor(volume.RASDimensions[0]/2));
  110. scene.add( sliceX.mesh );
  111. gui.add( sliceX, "index", 0, volume.RASDimensions[0], 1 ).name( "indexX" ).onChange( function () {sliceX.repaint.call(sliceX);} );
  112. gui.add( sliceY, "index", 0, volume.RASDimensions[1], 1 ).name( "indexY" ).onChange( function () {sliceY.repaint.call(sliceY);} );
  113. gui.add( sliceZ, "index", 0, volume.RASDimensions[2], 1 ).name( "indexZ" ).onChange( function () {sliceZ.repaint.call(sliceZ);} );
  114. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1).name( "Lower Threshold").onChange( function () {
  115. volume.repaintAllSlices();
  116. });
  117. gui.add( volume, "upperThreshold", volume.min, volume.max, 1).name( "Upper Threshold").onChange( function () {
  118. volume.repaintAllSlices();
  119. });
  120. gui.add( volume, "windowLow", volume.min, volume.max, 1).name( "Window Low").onChange( function () {
  121. volume.repaintAllSlices();
  122. });
  123. gui.add( volume, "windowHigh", volume.min, volume.max, 1).name( "Window High").onChange( function () {
  124. volume.repaintAllSlices();
  125. });
  126. } );
  127. var vtkmaterial = new THREE.MeshLambertMaterial( {wireframe : false, morphTargets : false, side : THREE.DoubleSide, color : 0xff0000} );
  128. var vtkloader = new THREE.VTKLoader();
  129. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  130. geometry.computeVertexNormals();
  131. var mesh = new THREE.Mesh( geometry, vtkmaterial );
  132. scene.add( mesh );
  133. var visibilityControl = {
  134. visible : true
  135. };
  136. gui.add(visibilityControl, "visible").name( "Model Visible").onChange( function () {
  137. mesh.visible = visibilityControl.visible;
  138. renderer.render( scene, camera );
  139. });
  140. } );
  141. // renderer
  142. renderer = new THREE.WebGLRenderer( { alpha: true } );
  143. renderer.setPixelRatio( window.devicePixelRatio );
  144. renderer.setSize( window.innerWidth, window.innerHeight );
  145. container = document.createElement( 'div' );
  146. document.body.appendChild( container );
  147. container.appendChild( renderer.domElement );
  148. controls = new THREE.TrackballControls( camera, renderer.domElement );
  149. controls.rotateSpeed = 5.0;
  150. controls.zoomSpeed = 5;
  151. controls.panSpeed = 2;
  152. controls.noZoom = false;
  153. controls.noPan = false;
  154. controls.staticMoving = true;
  155. controls.dynamicDampingFactor = 0.3;
  156. stats = new Stats();
  157. container.appendChild( stats.dom );
  158. var gui = new dat.GUI();
  159. setupInset();
  160. window.addEventListener( 'resize', onWindowResize, false );
  161. }
  162. function onWindowResize() {
  163. camera.aspect = window.innerWidth / window.innerHeight;
  164. camera.updateProjectionMatrix();
  165. renderer.setSize( window.innerWidth, window.innerHeight );
  166. controls.handleResize();
  167. }
  168. function animate() {
  169. requestAnimationFrame( animate );
  170. controls.update();
  171. //copy position of the camera into inset
  172. camera2.position.copy( camera.position );
  173. camera2.position.sub( controls.target );
  174. camera2.position.setLength( 300 );
  175. camera2.lookAt( scene2.position );
  176. renderer.render( scene, camera );
  177. renderer2.render( scene2, camera2);
  178. stats.update();
  179. }
  180. function rotateAroundWorldAxis(object, axis, radians) {
  181. var rotWorldMatrix = new THREE.Matrix4();
  182. rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
  183. object.applyMatrix(rotWorldMatrix);
  184. }
  185. function setupInset () {
  186. var insetWidth = 150,
  187. insetHeight = 150;
  188. container2 = document.getElementById('inset');
  189. container2.width = insetWidth;
  190. container2.height = insetHeight;
  191. // renderer
  192. renderer2 = new THREE.WebGLRenderer({alpha : true});
  193. renderer2.setClearColor( 0x000000, 0 );
  194. renderer2.setSize( insetWidth, insetHeight );
  195. container2.appendChild( renderer2.domElement );
  196. // scene
  197. scene2 = new THREE.Scene();
  198. // camera
  199. camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  200. camera2.up = camera.up; // important!
  201. // axes
  202. axes2 = new THREE.AxesHelper( 100 );
  203. scene2.add( axes2 );
  204. }
  205. </script>
  206. </body>
  207. </html>