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webgl_loader_obj2_options.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader2 usage options</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0 0 0 0;
  13. padding: 0 0 0 0;
  14. border: none;
  15. cursor: default;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. z-index: 100;
  24. display:block;
  25. }
  26. #info a {
  27. color: #f00;
  28. font-weight: bold;
  29. text-decoration: underline;
  30. cursor: pointer
  31. }
  32. #glFullscreen {
  33. width: 100%;
  34. height: 100vh;
  35. min-width: 640px;
  36. min-height: 360px;
  37. position: relative;
  38. overflow: hidden;
  39. z-index: 0;
  40. }
  41. #example {
  42. width: 100%;
  43. height: 100%;
  44. top: 0;
  45. left: 0;
  46. background-color: #000000;
  47. }
  48. #feedback {
  49. color: darkorange;
  50. }
  51. #dat {
  52. user-select: none;
  53. position: absolute;
  54. left: 0;
  55. top: 0;
  56. z-Index: 200;
  57. }
  58. </style>
  59. </head>
  60. <body>
  61. <div id="glFullscreen">
  62. <canvas id="example"></canvas>
  63. </div>
  64. <div id="dat">
  65. </div>
  66. <div id="info">
  67. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 usage options
  68. <div id="feedback"></div>
  69. </div>
  70. <script src="../build/three.js"></script>
  71. <script src="js/controls/TrackballControls.js"></script>
  72. <script src="js/loaders/MTLLoader.js"></script>
  73. <script src="js/libs/dat.gui.min.js"></script>
  74. <script src="js/loaders/LoaderSupport.js"></script>
  75. <script src="js/loaders/OBJLoader2.js"></script>
  76. <script>
  77. 'use strict';
  78. var WWOBJLoader2Example = (function () {
  79. var Validator = THREE.LoaderSupport.Validator;
  80. function WWOBJLoader2Example( elementToBindTo ) {
  81. this.renderer = null;
  82. this.canvas = elementToBindTo;
  83. this.aspectRatio = 1;
  84. this.recalcAspectRatio();
  85. this.scene = null;
  86. this.cameraDefaults = {
  87. posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
  88. posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
  89. near: 0.1,
  90. far: 10000,
  91. fov: 45
  92. };
  93. this.camera = null;
  94. this.cameraTarget = this.cameraDefaults.posCameraTarget;
  95. this.controls = null;
  96. this.flatShading = false;
  97. this.doubleSide = false;
  98. this.cube = null;
  99. this.pivot = null;
  100. }
  101. WWOBJLoader2Example.prototype.initGL = function () {
  102. this.renderer = new THREE.WebGLRenderer( {
  103. canvas: this.canvas,
  104. antialias: true,
  105. autoClear: true
  106. } );
  107. this.renderer.setClearColor( 0x050505 );
  108. this.scene = new THREE.Scene();
  109. this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
  110. this.resetCamera();
  111. this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
  112. var ambientLight = new THREE.AmbientLight( 0x404040 );
  113. var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
  114. var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
  115. directionalLight1.position.set( -100, -50, 100 );
  116. directionalLight2.position.set( 100, 50, -100 );
  117. this.scene.add( directionalLight1 );
  118. this.scene.add( directionalLight2 );
  119. this.scene.add( ambientLight );
  120. var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
  121. this.scene.add( helper );
  122. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  123. var material = new THREE.MeshNormalMaterial();
  124. this.cube = new THREE.Mesh( geometry, material );
  125. this.cube.position.set( 0, 0, 0 );
  126. this.scene.add( this.cube );
  127. this.pivot = new THREE.Object3D();
  128. this.pivot.name = 'Pivot';
  129. this.scene.add( this.pivot );
  130. };
  131. WWOBJLoader2Example.prototype.useParseSync = function () {
  132. var modelName = 'female02';
  133. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  134. var scope = this;
  135. var objLoader = new THREE.OBJLoader2();
  136. var onLoadMtl = function ( materials ) {
  137. objLoader.setModelName( modelName );
  138. objLoader.setMaterials( materials );
  139. var fileLoader = new THREE.FileLoader();
  140. fileLoader.setPath( '' );
  141. fileLoader.setResponseType( 'arraybuffer' );
  142. fileLoader.load( 'models/obj/female02/female02.obj',
  143. function ( content ) {
  144. var local = new THREE.Object3D();
  145. local.name = 'Pivot_female02';
  146. local.position.set( 75, 0, 0 );
  147. scope.pivot.add( local );
  148. local.add( objLoader.parse( content ) );
  149. scope._reportProgress( { detail: { text: 'Loading complete: ' + modelName } } );
  150. }
  151. );
  152. };
  153. objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl );
  154. };
  155. WWOBJLoader2Example.prototype.useParseAsync = function () {
  156. var modelName = 'female02_vertex' ;
  157. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  158. var callbackOnLoad = function ( event ) {
  159. var local = new THREE.Object3D();
  160. local.name = 'Pivot_female02_vertex';
  161. local.position.set( -75, 0, 0 );
  162. scope.pivot.add( local );
  163. local.add( event.detail.loaderRootNode );
  164. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  165. };
  166. var scope = this;
  167. var objLoader = new THREE.OBJLoader2();
  168. objLoader.setModelName( modelName );
  169. var fileLoader = new THREE.FileLoader();
  170. fileLoader.setPath( '' );
  171. fileLoader.setResponseType( 'arraybuffer' );
  172. var filename = 'models/obj/female02/female02_vertex_colors.obj';
  173. fileLoader.load( filename,
  174. function ( content ) {
  175. objLoader.parseAsync( content, callbackOnLoad );
  176. scope._reportProgress( { detail: { text: 'File loading complete: ' + filename } } );
  177. }
  178. );
  179. };
  180. WWOBJLoader2Example.prototype.useLoadSync = function () {
  181. var modelName = 'male02';
  182. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  183. var scope = this;
  184. var objLoader = new THREE.OBJLoader2();
  185. var callbackOnLoad = function ( event ) {
  186. var local = new THREE.Object3D();
  187. local.name = 'Pivot_male02';
  188. local.position.set( 0, 0, -75 );
  189. scope.pivot.add( local );
  190. local.add( event.detail.loaderRootNode );
  191. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  192. };
  193. var onLoadMtl = function ( materials ) {
  194. objLoader.setModelName( modelName );
  195. objLoader.setMaterials( materials );
  196. objLoader.setUseIndices( true );
  197. objLoader.load( 'models/obj/male02/male02.obj', callbackOnLoad, null, null, null, false );
  198. };
  199. objLoader.loadMtl( 'models/obj/male02/male02.mtl', null, onLoadMtl );
  200. };
  201. WWOBJLoader2Example.prototype.useLoadAsync = function () {
  202. var modelName = 'WaltHead';
  203. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  204. var scope = this;
  205. var objLoader = new THREE.OBJLoader2();
  206. var callbackOnLoad = function ( event ) {
  207. objLoader.workerSupport.setTerminateRequested( true );
  208. var local = new THREE.Object3D();
  209. local.name = 'Pivot_WaltHead';
  210. local.position.set( -125, 50, 0 );
  211. var scale = 0.5;
  212. local.scale.set( scale, scale, scale );
  213. scope.pivot.add( local );
  214. local.add( event.detail.loaderRootNode );
  215. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  216. };
  217. var onLoadMtl = function ( materials ) {
  218. objLoader.setModelName( modelName );
  219. objLoader.setMaterials( materials );
  220. objLoader.terminateWorkerOnLoad = false;
  221. objLoader.load( 'models/obj/walt/WaltHead.obj', callbackOnLoad, null, null, null, true );
  222. };
  223. objLoader.loadMtl( 'models/obj/walt/WaltHead.mtl', null, onLoadMtl );
  224. };
  225. WWOBJLoader2Example.prototype.useRunSync = function () {
  226. var scope = this;
  227. var callbackOnLoad = function ( event ) {
  228. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  229. };
  230. var prepData = new THREE.LoaderSupport.PrepData( 'cerberus' );
  231. var local = new THREE.Object3D();
  232. local.position.set( 0, 0, 100 );
  233. local.scale.set( 50.0, 50.0, 50.0 );
  234. this.pivot.add( local );
  235. prepData.streamMeshesTo = local;
  236. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/cerberus/Cerberus.obj', 'OBJ' ) );
  237. var callbacks = prepData.getCallbacks();
  238. callbacks.setCallbackOnProgress( this._reportProgress );
  239. callbacks.setCallbackOnLoad( callbackOnLoad );
  240. var objLoader = new THREE.OBJLoader2();
  241. objLoader.run( prepData );
  242. };
  243. WWOBJLoader2Example.prototype.useRunAsyncMeshAlter = function () {
  244. var scope = this;
  245. var callbackOnLoad = function ( event ) {
  246. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  247. };
  248. var prepData = new THREE.LoaderSupport.PrepData( 'vive-controller' );
  249. var local = new THREE.Object3D();
  250. local.position.set( 125, 50, 0 );
  251. local.name = 'Pivot_vive-controller';
  252. this.pivot.add( local );
  253. prepData.streamMeshesTo = local;
  254. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/vive-controller/vr_controller_vive_1_5.obj', 'OBJ' ) );
  255. prepData.useAsync = true;
  256. var callbacks = prepData.getCallbacks();
  257. var callbackMeshAlter = function ( event ) {
  258. var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true );
  259. var mesh = new THREE.Mesh( event.detail.bufferGeometry, event.detail.material );
  260. var scale = 200.0;
  261. mesh.scale.set( scale, scale, scale );
  262. mesh.name = event.detail.meshName;
  263. var helper = new THREE.VertexNormalsHelper( mesh, 2, 0x00ff00, 1 );
  264. helper.name = 'VertexNormalsHelper';
  265. override.addMesh( mesh );
  266. override.addMesh( helper );
  267. return override;
  268. };
  269. callbacks.setCallbackOnMeshAlter( callbackMeshAlter );
  270. callbacks.setCallbackOnProgress( this._reportProgress );
  271. callbacks.setCallbackOnLoad( callbackOnLoad );
  272. var objLoader = new THREE.OBJLoader2();
  273. objLoader.run( prepData );
  274. };
  275. WWOBJLoader2Example.prototype.finalize = function () {
  276. this._reportProgress( { detail: { text: '' } } );
  277. };
  278. WWOBJLoader2Example.prototype._reportProgress = function( event ) {
  279. var output = Validator.verifyInput( event.detail.text, '' );
  280. console.log( 'Progress: ' + output );
  281. document.getElementById( 'feedback' ).innerHTML = output;
  282. };
  283. WWOBJLoader2Example.prototype.resizeDisplayGL = function () {
  284. this.controls.handleResize();
  285. this.recalcAspectRatio();
  286. this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
  287. this.updateCamera();
  288. };
  289. WWOBJLoader2Example.prototype.recalcAspectRatio = function () {
  290. this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
  291. };
  292. WWOBJLoader2Example.prototype.resetCamera = function () {
  293. this.camera.position.copy( this.cameraDefaults.posCamera );
  294. this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
  295. this.updateCamera();
  296. };
  297. WWOBJLoader2Example.prototype.updateCamera = function () {
  298. this.camera.aspect = this.aspectRatio;
  299. this.camera.lookAt( this.cameraTarget );
  300. this.camera.updateProjectionMatrix();
  301. };
  302. WWOBJLoader2Example.prototype.render = function () {
  303. if ( ! this.renderer.autoClear ) this.renderer.clear();
  304. this.controls.update();
  305. this.cube.rotation.x += 0.05;
  306. this.cube.rotation.y += 0.05;
  307. this.renderer.render( this.scene, this.camera );
  308. };
  309. WWOBJLoader2Example.prototype.alterShading = function () {
  310. var scope = this;
  311. scope.flatShading = ! scope.flatShading;
  312. console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading');
  313. scope.traversalFunction = function ( material ) {
  314. material.flatShading = scope.flatShading;
  315. material.needsUpdate = true;
  316. };
  317. var scopeTraverse = function ( object3d ) {
  318. scope.traverseScene( object3d );
  319. };
  320. scope.pivot.traverse( scopeTraverse );
  321. };
  322. WWOBJLoader2Example.prototype.alterDouble = function () {
  323. var scope = this;
  324. scope.doubleSide = ! scope.doubleSide;
  325. console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials');
  326. scope.traversalFunction = function ( material ) {
  327. material.side = scope.doubleSide ? THREE.DoubleSide : THREE.FrontSide;
  328. };
  329. var scopeTraverse = function ( object3d ) {
  330. scope.traverseScene( object3d );
  331. };
  332. scope.pivot.traverse( scopeTraverse );
  333. };
  334. WWOBJLoader2Example.prototype.traverseScene = function ( object3d ) {
  335. if ( object3d.material instanceof THREE.MultiMaterial ) {
  336. var materials = object3d.material.materials;
  337. for ( var name in materials ) {
  338. if ( materials.hasOwnProperty( name ) ) this.traversalFunction( materials[ name ] );
  339. }
  340. } else if ( object3d.material ) {
  341. this.traversalFunction( object3d.material );
  342. }
  343. };
  344. return WWOBJLoader2Example;
  345. })();
  346. var app = new WWOBJLoader2Example( document.getElementById( 'example' ) );
  347. var wwObjLoader2Control = {
  348. flatShading: app.flatShading,
  349. doubleSide: app.doubleSide
  350. };
  351. var menuDiv = document.getElementById( 'dat' );
  352. var gui = new dat.GUI( {
  353. autoPlace: false,
  354. width: 320
  355. } );
  356. menuDiv.appendChild( gui.domElement );
  357. var folderOptions = gui.addFolder( 'WWOBJLoader2 Options' );
  358. var controlFlat = folderOptions.add( wwObjLoader2Control, 'flatShading' ).name( 'Flat Shading' );
  359. controlFlat.onChange( function( value ) {
  360. console.log( 'Setting flatShading to: ' + value );
  361. app.alterShading();
  362. });
  363. var controlDouble = folderOptions.add( wwObjLoader2Control, 'doubleSide' ).name( 'Double Side Materials' );
  364. controlDouble.onChange( function( value ) {
  365. console.log( 'Setting doubleSide to: ' + value );
  366. app.alterDouble();
  367. });
  368. folderOptions.open();
  369. // init three.js example application
  370. var resizeWindow = function () {
  371. app.resizeDisplayGL();
  372. };
  373. var render = function () {
  374. requestAnimationFrame( render );
  375. app.render();
  376. };
  377. window.addEventListener( 'resize', resizeWindow, false );
  378. console.log( 'Starting initialisation phase...' );
  379. app.initGL();
  380. app.resizeDisplayGL();
  381. // kick render loop
  382. render();
  383. // Load a file with OBJLoader.parse synchronously
  384. app.useParseSync();
  385. // Load a file with OBJLoader.parseAsync asynchronously using a worker
  386. app.useParseAsync();
  387. // Load a file with OBJLoader.load synchronously
  388. app.useLoadSync();
  389. // Load a file with OBJLoader.load asynchronously
  390. app.useLoadAsync();
  391. // Load a file with OBJLoader.run synchronously
  392. app.useRunSync();
  393. // Load a file with OBJLoader.run asynchronously and add normals during onMeshAlter
  394. app.useRunAsyncMeshAlter();
  395. app.finalize();
  396. </script>
  397. </body>
  398. </html>