webgl_loader_obj_mtl.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/loaders/DDSLoader.js"></script>
  33. <script src="js/loaders/MTLLoader.js"></script>
  34. <script src="js/loaders/OBJLoader.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. var container, stats;
  38. var camera, scene, renderer;
  39. var mouseX = 0, mouseY = 0;
  40. var windowHalfX = window.innerWidth / 2;
  41. var windowHalfY = window.innerHeight / 2;
  42. init();
  43. animate();
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 250;
  49. // scene
  50. scene = new THREE.Scene();
  51. var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
  52. scene.add( ambientLight );
  53. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  54. camera.add( pointLight );
  55. scene.add( camera );
  56. // model
  57. var onProgress = function ( xhr ) {
  58. if ( xhr.lengthComputable ) {
  59. var percentComplete = xhr.loaded / xhr.total * 100;
  60. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  61. }
  62. };
  63. var onError = function ( xhr ) { };
  64. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  65. new THREE.MTLLoader()
  66. .setPath( 'models/obj/male02/' )
  67. .load( 'male02_dds.mtl', function ( materials ) {
  68. materials.preload();
  69. new THREE.OBJLoader()
  70. .setMaterials( materials )
  71. .setPath( 'models/obj/male02/' )
  72. .load( 'male02.obj', function ( object ) {
  73. object.position.y = - 95;
  74. scene.add( object );
  75. }, onProgress, onError );
  76. } );
  77. //
  78. renderer = new THREE.WebGLRenderer();
  79. renderer.setPixelRatio( window.devicePixelRatio );
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. container.appendChild( renderer.domElement );
  82. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  83. //
  84. window.addEventListener( 'resize', onWindowResize, false );
  85. }
  86. function onWindowResize() {
  87. windowHalfX = window.innerWidth / 2;
  88. windowHalfY = window.innerHeight / 2;
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. mouseX = ( event.clientX - windowHalfX ) / 2;
  95. mouseY = ( event.clientY - windowHalfY ) / 2;
  96. }
  97. //
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. }
  102. function render() {
  103. camera.position.x += ( mouseX - camera.position.x ) * .05;
  104. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  105. camera.lookAt( scene.position );
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>