webgl_loader_sea3d.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>. Asset by <a href="http://vhalldez.cgsociety.org/" style="color:#FFFFFF" target="_blank" rel="noopener">Valdez Araujo</a>
  29. <br/>
  30. <br/>Geometry Compression with <a href="https://github.com/google/draco" style="color:#FFFFFF" target="_blank" rel="noopener">Google Draco</a> and content with LZMA using <a href="http://sunag.github.io/sea3d/IO/index.html" style="color:#FFFFFF" target="_blank">SEA3D I.O.</a> Tools<br>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/libs/draco/draco_decoder.js"></script>
  45. <script src="js/loaders/sea3d/SEA3DDraco.js"></script>
  46. <script src="js/WebGL.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( WEBGL.isWebGLAvailable() === false ) {
  50. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  51. }
  52. console.log("Visit https://github.com/sunag/sea3d to all codes and builds under development.");
  53. var container, stats;
  54. var camera, scene, renderer, composer, controls;
  55. var loader;
  56. // Initialize Three.JS
  57. init();
  58. //
  59. // SEA3D Loader
  60. //
  61. loader = new THREE.SEA3D( {
  62. autoPlay : true, // Auto play animations
  63. container : scene, // Container to add models
  64. progressive : true // Progressive download
  65. } );
  66. loader.onComplete = function( e ) {
  67. // Get camera from SEA3D Studio
  68. // use loader.get... to get others objects
  69. //var cam = loader.getCamera( "Camera007" );
  70. //camera.position.copy( cam.position );
  71. //camera.rotation.copy( cam.rotation );
  72. console.log("SEA3D asset loaded!");
  73. };
  74. loader.load( './models/sea3d/mascot.draco.tjs.sea' );
  75. //
  76. function init() {
  77. scene = new THREE.Scene();
  78. scene.background = new THREE.Color( 0x333333 );
  79. container = document.createElement( 'div' );
  80. document.body.appendChild( container );
  81. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  82. camera.position.set( 1000, 1000, 1000 );
  83. camera.lookAt( 0, 0, 0 );
  84. controls = new THREE.OrbitControls( camera );
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. // post-processing
  92. composer = new THREE.EffectComposer( renderer );
  93. var renderPass = new THREE.RenderPass( scene, camera );
  94. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  95. composer.addPass( renderPass );
  96. var vh = 1.4, vl = 1.2;
  97. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  98. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  99. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  100. composer.addPass( colorCorrectionPass );
  101. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  102. vignettePass.uniforms[ "darkness" ].value = 1.0;
  103. composer.addPass( vignettePass );
  104. composer.addPass( copyPass );
  105. copyPass.renderToScreen = true;
  106. // events
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. composer.setSize( window.innerWidth, window.innerHeight );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. //
  116. var clock = new THREE.Clock();
  117. function animate() {
  118. var delta = clock.getDelta();
  119. requestAnimationFrame( animate );
  120. // Update SEA3D Animations
  121. THREE.SEA3D.AnimationHandler.update( delta );
  122. render( delta );
  123. stats.update();
  124. }
  125. function render( dlt ) {
  126. //renderer.render( scene, camera );
  127. composer.render( dlt );
  128. }
  129. animate();
  130. </script>
  131. </body>
  132. </html>