webgl_loader_sea3d_physics.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / physics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">Three.JS</a> - Ammo Physics Example - Exported by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Exporter</a> edited by <a href="https://github.com/sunag/sea3d" style="color:#FFFFFF" target="_blank" rel="noopener">SEA3D Studio</a>
  29. <br/>
  30. <br/><div id="description">Right click to clone</div>
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/controls/OrbitControls.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/ShaderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/shaders/ColorCorrectionShader.js"></script>
  40. <script src="js/shaders/VignetteShader.js"></script>
  41. <script src="js/loaders/sea3d/SEA3D.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  44. <script src="js/libs/ammo.js"></script>
  45. <script src="js/loaders/sea3d/physics/SEA3DRigidBody.js"></script>
  46. <script src="js/loaders/sea3d/physics/SEA3DAmmo.js"></script>
  47. <script src="js/loaders/sea3d/physics/SEA3DAmmoLoader.js"></script>
  48. <script src="js/WebGL.js"></script>
  49. <script src="js/libs/stats.min.js"></script>
  50. <script>
  51. if ( WEBGL.isWebGLAvailable() === false ) {
  52. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  53. }
  54. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  55. var container, stats;
  56. var camera, scene, renderer, composer;
  57. var loader;
  58. // Initialize Three.JS
  59. init();
  60. // Initialize Physics Engine
  61. SEA3D.AMMO.init();
  62. //
  63. // SEA3D Loader
  64. //
  65. loader = new THREE.SEA3D( {
  66. container: scene // Container to add models
  67. } );
  68. loader.onComplete = function ( e ) {
  69. new THREE.OrbitControls( camera );
  70. // events
  71. window.addEventListener( 'contextmenu', function ( e ) {
  72. e.preventDefault();
  73. cloneAsset();
  74. } );
  75. // prevent material compilation in render loop
  76. renderer.compile( scene, camera );
  77. animate();
  78. };
  79. loader.load( './models/sea3d/car.tjs.sea' );
  80. var cloneAsset = function () {
  81. var offset = 0;
  82. return function () {
  83. var domain = this.loader.clone( { lights: false, runScripts: false, autoPlay: false, enabledPhysics: false } );
  84. offset -= 180;
  85. domain.container.position.x += offset;
  86. domain.applyContainerTransform();
  87. domain.enabledPhysics( true );
  88. domain.runScripts();
  89. this.scene.add( domain.container );
  90. };
  91. }();
  92. //
  93. function init() {
  94. scene = new THREE.Scene();
  95. scene.background = new THREE.Color( 0x333333 );
  96. container = document.createElement( 'div' );
  97. document.body.appendChild( container );
  98. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  99. camera.position.set( 300, 200, - 300 );
  100. renderer = new THREE.WebGLRenderer();
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. container.appendChild( renderer.domElement );
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. // post-processing
  107. composer = new THREE.EffectComposer( renderer );
  108. var renderPass = new THREE.RenderPass( scene, camera );
  109. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  110. composer.addPass( renderPass );
  111. var vh = 1.4, vl = 1.2;
  112. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  113. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  114. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  115. composer.addPass( colorCorrectionPass );
  116. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  117. vignettePass.uniforms[ "darkness" ].value = 1.0;
  118. composer.addPass( vignettePass );
  119. composer.addPass( copyPass );
  120. copyPass.renderToScreen = true;
  121. // events
  122. window.addEventListener( 'resize', onWindowResize, false );
  123. }
  124. function onWindowResize() {
  125. camera.aspect = window.innerWidth / window.innerHeight;
  126. camera.updateProjectionMatrix();
  127. composer.setSize( window.innerWidth, window.innerHeight );
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. //
  131. var clock = new THREE.Clock();
  132. function animate() {
  133. var delta = clock.getDelta();
  134. requestAnimationFrame( animate );
  135. // Update Physics Engine ( fix delta-time in 60fps for more stability )
  136. SEA3D.AMMO.update( 1 / 60 );
  137. // Update SEA3D Animations
  138. THREE.SEA3D.AnimationHandler.update( delta );
  139. render( delta );
  140. stats.update();
  141. }
  142. function render( dlt ) {
  143. //renderer.render( scene, camera );
  144. composer.render( dlt );
  145. }
  146. </script>
  147. </body>
  148. </html>